a couple of bugs and gameplay issues I have noticed

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Hello dear devs!

Granted - several of these issues are minor things, but I'm reporting them anyway, just for that "great attention to detail CDPR!" you will receive in the future.

the screen darkening when you enter stealth is hard on the eyes after a while
I understand that the screen hue changing is so that you know that your character is crouched, however I believe it is not welcome, as after several stealth missions it strains my eyes to the point of migraine. Several more and the migraine becomes severe. Please revisit this indicator and either let us turn it off, or replace it with something less tiring.

crouching is not stealthy, stealth pose is something between a crouch and a walk
Granted - this is one of those "but this gaming feature is not realistic!" gripes, however crouching while trying to move is not stealthy, it is very noisy and uncomfortable (try it). Whereas there is an actual pose for silent movement - you bend your knees to around 45 degrees, bend yourself forward, stretch out arms to keep balance and keep your feet in a 90 degree from one another (e.g. right foot facing right, left foot facing forward) and that is how you move forward, slowly and carefully. The feet angle stabilises your waist, while your hands stabilise your torso. Naturally - it is on you whether you want to put in the work to have your animator sit over this for a week and try to implement it into a functional mechanic, but it would be that little touch of "... that's different!"

hairless cats might not have the best of times in a desert environment such as NC
they are notoriously sensitive to sunlight and chemicals, while cats with a full coat of hair can ward off either (with the exception of more aggressive chemicals, of course). An option might be Lycoi cats, which:
a.) have come into existence from cats interbreeding in the streets
b.) look exactly like a Sphynx cats would look if they had fur
c.) would be hardier in an environment such as NC, considering their origin

it would be cool if cars needed to refuel once every few days
Naturally - this is yet another one of the minor gripes, but it would add more realism and thus immersion. Furthermore - there could be events on gas station you might interfere with, or just be a jerk to the station employees yourself. Furthermore - if a car ran out of fuel, you could push it and thus train your "Athletics" stat, which is notoriously hard to train.

at the end of "A like supreme" another convo option along the lines of "glad things went well" would be nice
Basically the issue here is, that V can only be dickish to Johnny and treat him as if he forced her to play that concert. I genuinely enjoyed that little side-quest and would honestly even sit through a full, one-hour Samurai concert. ;-)

during "Gig: Psychofan" it should be possible to reject the gig and/or call Kerry and tell him about this
This is the one where you steal Kerry Eurodynes guitar. I mean - sure, you do it for Padre and he is somewhat of a father figure to V, but he doesn't understand Samurai to begin with, so why not give the guitar back to Kerry for some extra +points with Johnny? :) Padre will get over it. ;-) After breaking both your legs... Honestly though - could be that he would ask for compensation in €$ and you would be cool.

controls need a re-balance (F shouldn't be "use" AND "open", C shouldn't be "crouch" AND "skip")
There are numerous situations where F set to "use" and "answer" can cause you to choose a reply you're not comfortable with. Furthermore C makes you skip convos you might have wanted to listen to. Yes it is possible to long-press C to stand/crouch, however you're never told this and thus it would be easier if they were mapped to smething else to begin with.

I'd love to be able to sell landmines. :eek:)
After you disable landmines, they have no further interactions (yes you can re-activate/explode/friend them, but no actual uses), but thats extra eddies which are passing me by. :eek:) It's not an actual issue, but it would still be cool.

most of the time it is impossible to loot robots with common crafting components
So when I down a robot (in any way) and they drop (face down or up) I can't loot common components. Other qualities are fine and lootable, just common has to stay on spot. You can loot them if you manage to F the everloving eff out of the robot as it is falling to the ground, but not while it's laying on the ground. Not a real issue, but this ought to drive perfectionist crazy. :)

generators with access points cannot be breached (plug is probably behind textures)
The world item "Generator" might have an access point option, but you cannot access it. Ever. My guess is, that the access point is hidden behind the front face of the generator, which causes V not being able to get to it. Exploding or damaging the generator does not yield the desired result.

it would be cool if V could start a legitimate business and/or run biz for gangs
So like let's say you personally sympatise with a gang (the Valentinos, for example) and when you approach a group of them, you could have a timed response prompt to ask whether they need anything, which would then improve your standing with that gang. Naturally helping them to take the turf of another gang would decrease your standing with that gang, but it would add some further immersion to the city. Or you could just ignore your standing with the gangs and start a business (security agency for Strength/Reflexes build, intelligence agency for a V with a high Cool, netrunning and data security for one with a high Int, some sort of a shop for a tech build, combinations of the above for when you have more than one stat on 20). Naturally you would have to invest into that shop, but it would also pay your bills and maybe one day lift you to a comfortable life.

dedicated shops and shopkeeps could also have a questchain/trust system, which will dictate a disount in that shop and the selection they carry should get sold, re-stocking their bank account
This was inspired by Vs initial convo with Pepe, which implies the shop owners have lifes and preferences of their own (as they should) and if you sold weapons to a weapon merchant, they would offer a price based off your standing with that particular merchant (or, if they have a friend who is also a shop owner - it would affect them too). This would add immense immersion and make you feel like you're helping actual NPCs, not just some unmentioned client. They could offer you prices of up to 50% of the selling price and there could be a script in place, which calculates every time you're talking to a merchant (based on random chance) whether an item has been sold and how much money the merchant has. Natually this might mean that some items the vendor should carry are not avaiable when you want them, but you could request the vendor to order them and the next day they will be there just for you. The drop point would furthermore only offer the lowest prices, but if your V had a high enough int+tech stat (both), they could break the drop points integrity and hack into its money reserve, with 4 breach protocols of 5 breaches each and each of those protocols would give you 5k. Doing this more than once/twice would cause the owner of those drop points to assign a police squad on them.

shopkeepers should specialise (possibly make it a setting, a.k.a. "dedicated shops")
By this I mean, that shopkeepers shouldn't buy things their store doesn't advertise, such as no armor in a weapon shop and so on. Drop points would be an exception.

civvies only react to the front hood of a car, so if you try to revert into the garage of H8 from the street, they will just keep walking straight into you until it's too late
When an NPC sees you're moving in too close to them with a car, they become alert and jumpy. This doesn't happen when you reverse, meaning they will keep moving in VERY close until they come close to the fron of the vehicle. I suppose the front of the vehicle carries an NPC prompt , but please put this on the back bumper as well.

"X" (the heal button) should override any current action
The issue here is, that it takes AGES for your character to start healing. Let's say you're boxing - the use of healing items will not start until the boxing animation is fully done. It would be welcome if X interrupted all and any of such sequences and instead forced V to take a medicine the moment you press X (I'd rather restart an attacking animation than the entire game).

Thank you for your attention and respect on a respectable job you've done on the game! :-O

Best regards,
Ján
 
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