Volsung said:
If they can add some real role-playing options, variable gameplay possibilities depending on your playstyle, a truly reactive world, then I'm in.
This is what we need: innovative, creative PC games that play like PC games.
And right from the first video it seemed like they had something to contribute, their pitch was all about the mechanics, and I for one anyway like their vision, but it is only one part of making a game.
Volsung said:
I still have no idea what this game is about or why I'd want to play it, except "dark fantasy RPG" which is becoming a rather stock thing.
Well i'd want to play it just for the combat mechanics, but whether i'd be playing for less than or multiples of an hour is another matter, and its unlikely game mechanics alone will keep me there. Unless this goes multiplayer
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I also haven't a clue about the world, the story type, or for that matter other important gameplay elements that combine to determine when I play a game or don't.
Volsung said:
That is a fair analysis, Guy. I've seen people attempt innovation in games in the past and fail horribly at it. And unless I'm mistaken, there are many more failures than successful ventures in this regard. However, despite knowing full well that the odds are stacked against them, I still have hope that Bare Mettle will succeed. They've already demonstrated their dedication to the game by working on it for the past year while also working full-time jobs. And it's impressive how much they've accomplished in that time period considering the circumstances.
They've got my support too, and post launch I'll remember the details of its development in any criticism I make. We are not yet fully informed of all the consequences of crowd funding, but the ethos of that and gamers who wish to develop a game to play themselves are both attitudes i'd like to see succeed.
Just consider hiring / licensing a talented writer / IP, please Bare Mettle. I fear we'll see the best playing game combined with bad story.
Volsung said:
As I said, the project was cancelled and didn't gain any broader recognition. However it laid down the basics for the Witcher dev team. The whole affair made the owners believe they can create their own RPG, they just needed a good license, something that had a chance to "catch on". So they got in touch with Sapkowski and...you know the rest
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That was an excellent bit of trivia.
I can see the progress from TW1-TW2->, differences and similarities, and I even believe when CDPR says things along the lines of "TW3 is the game we've always wanted to do, only we've had (such & such) limitations before." I suspect much of TW3 may be back to that original drawing board plan again.
Volsung said:
Bare Mettle has released a few insider videos for Sui Generis and the game is looking amazing! They have created some really innovative systems. Like the inventory system is a slotless inventory. You just drag and drop items onto your character and they are appropriately equipped. Boots tuck into trousers, gloves into your shirt sleeves, etc. And the slotless inventory system applies to containers and other objects in the environment. This means you can hide items like keys behind other objects.
I didn't pledge for access or anything, all I can see on the webby is old stuff, but i'm still interested in hearing what anyone who knows feels available to say.