A difficult time for new players - A suggestion
Hey,
First off, before I start making a suggestion, I would like to say that Gwent is a really well put together game and I do thoroughly enjoy playing, even when I loose (which is a lot). I would say, however, as a new player that the rewards system could potentially do with some adjustments to be more beginner friendly.
The system as it stands requires you to win games which gives you exp. During each exp bar there are ? marks which provide rewards, this is supposed to be your main system for obtaining ore and/or scraps. The problem currently is, if you are a player who is learning the ropes there is no way to improve on your card collection without winning. I have managed to just about scrap to level 3 playing a Northern Realms Promote deck but I would say that 90-95% (may even be higher I really don't think I have won more than 5 or 6 games) of my games I lose. This puts me at a significant disadvantage to players who can win more, therefore obtaining more resources and by proxy higher quality/more synergistic cards. It also throws me on the mercy of the 'good game' system for a few scraps and ore, which takes a minimum of 20 games (provided you got ore 100% of the time and every player gave a GG, so likely more) to get a keg for cards. I would personally say that this system is not very beginner friendly as it allows the person with higher quality cards to snowball out of control and forces you (the less experienced player) to either spend real money on kegs to even have a chance of competing with other people or hold out for the 5 ore a game per loss and hope your next keg is good.
Now I am aware part of the problem is, and I fully admit, I am not hugely great at Gwent. There could also be a problem with the matchmaking system throwing me up against people with solid decks that have taken a lot of time and/or money to craft. However my suggestion(s)/feedback is as follows:
1) Have it so a win generates the same amount of exp as you currently get but a loss provides a smaller amount. This way a loss doesn't mean you get nothing (no exp and if you are unlucky no GG reward) but get a small amount of exp towards the next ? in the bar. You could set the loss exp to say 1/4 or even 1/5 of the win amount and it would still mean that players on a losing streak feel like they are making progress. This would also allow players to progress to the much needed level 3 much easier allowing for players to craft and mill cards which is such a useful tool when you have a cool deck in mind but can't craft it.
2) Implement some sort of rewards system that isn't tied to winning. Maybe it could be something like playing a certain type of card or deck or dealing a certain amount of damage over multiple games. That way people could obtain useful resources even when not winning. This could allow beginners to get a foot in the door and get a few more cards.
Overall I hope the feedback I have provided is of use and if anyone has some suggestions for me so I can improve I would love to hear them.
Thank you for reading,
Hey,
First off, before I start making a suggestion, I would like to say that Gwent is a really well put together game and I do thoroughly enjoy playing, even when I loose (which is a lot). I would say, however, as a new player that the rewards system could potentially do with some adjustments to be more beginner friendly.
The system as it stands requires you to win games which gives you exp. During each exp bar there are ? marks which provide rewards, this is supposed to be your main system for obtaining ore and/or scraps. The problem currently is, if you are a player who is learning the ropes there is no way to improve on your card collection without winning. I have managed to just about scrap to level 3 playing a Northern Realms Promote deck but I would say that 90-95% (may even be higher I really don't think I have won more than 5 or 6 games) of my games I lose. This puts me at a significant disadvantage to players who can win more, therefore obtaining more resources and by proxy higher quality/more synergistic cards. It also throws me on the mercy of the 'good game' system for a few scraps and ore, which takes a minimum of 20 games (provided you got ore 100% of the time and every player gave a GG, so likely more) to get a keg for cards. I would personally say that this system is not very beginner friendly as it allows the person with higher quality cards to snowball out of control and forces you (the less experienced player) to either spend real money on kegs to even have a chance of competing with other people or hold out for the 5 ore a game per loss and hope your next keg is good.
Now I am aware part of the problem is, and I fully admit, I am not hugely great at Gwent. There could also be a problem with the matchmaking system throwing me up against people with solid decks that have taken a lot of time and/or money to craft. However my suggestion(s)/feedback is as follows:
1) Have it so a win generates the same amount of exp as you currently get but a loss provides a smaller amount. This way a loss doesn't mean you get nothing (no exp and if you are unlucky no GG reward) but get a small amount of exp towards the next ? in the bar. You could set the loss exp to say 1/4 or even 1/5 of the win amount and it would still mean that players on a losing streak feel like they are making progress. This would also allow players to progress to the much needed level 3 much easier allowing for players to craft and mill cards which is such a useful tool when you have a cool deck in mind but can't craft it.
2) Implement some sort of rewards system that isn't tied to winning. Maybe it could be something like playing a certain type of card or deck or dealing a certain amount of damage over multiple games. That way people could obtain useful resources even when not winning. This could allow beginners to get a foot in the door and get a few more cards.
Overall I hope the feedback I have provided is of use and if anyone has some suggestions for me so I can improve I would love to hear them.
Thank you for reading,