From the looks of things, most of our enemies are tagged to be part of some faction in one way or another.
So what about the following idea:
Similar to Street Cred, higher tiers unlock better goods.
Unlike Street Cred, a lower tier Faction rep may cause additional gangmembers to spawn in during a mission on their turf.
These vendors offer uniquely customized weapons and clothing that cannot be found anywhere else.
For example, if you want a full Maelstrom attire, you better start hunting a lot of Tygers and Valentinos.
It's something extra for players to work towards and focus on through a run.
I don't know if a rep system is hard to implement in this game (I guess it's more than it's a bunch of counters), but it would add a bit of a dynamic to the static world.
So what about the following idea:
- Add a special faction merchant in each district.
+ A maelstrom vendor somewhere in the Northside Industrial District in Watson.
+ A VooDoo Boys vendor in Pacifica.
+ etc...
- Give each faction a starting value of say... 100.
+ Then every time you kill a TygerClaw, your rep with the Maelstrom gang increases by 1.
+ However, your rep with the Tyger Claws goes down by one.
+ missions, Assaults in progress, side jobs, etc... on a faction's turf have a bigger effect on this number.
Similar to Street Cred, higher tiers unlock better goods.
Unlike Street Cred, a lower tier Faction rep may cause additional gangmembers to spawn in during a mission on their turf.
These vendors offer uniquely customized weapons and clothing that cannot be found anywhere else.
For example, if you want a full Maelstrom attire, you better start hunting a lot of Tygers and Valentinos.
It's something extra for players to work towards and focus on through a run.
I don't know if a rep system is hard to implement in this game (I guess it's more than it's a bunch of counters), but it would add a bit of a dynamic to the static world.