I love everything about the game with one exception. The contrast between an open world game and the storyline that you are about to die don't make a lot of sense to me, specially with more content on the way.
So, as I was chatting with some friends, I came up with a few ideas about how the two concepts could work together.
CP2077 Redesign:
- There is a 7 days time limit.
- During those 7 days, specific events/quests will happen at specific times.
- On the 7th day there is a showdown and you either die or move on to the post-game
- Post-game content is dependent on the decisions you made during core game (i.e. got certain ending, managed to rescue an NPC)
- Post-game can be treated as live service with new content that takes core game decisions in consideration.
- DLC will be adapted to take decisions from core game in consideration, with new post-dlc content added after conclusion.
- Player created content. Once the player finishes the core game he gets the option to make their own quest and share with the community.
What do you guys think? Would this work?
So, as I was chatting with some friends, I came up with a few ideas about how the two concepts could work together.
CP2077 Redesign:
- There is a 7 days time limit.
- During those 7 days, specific events/quests will happen at specific times.
- On the 7th day there is a showdown and you either die or move on to the post-game
- Post-game content is dependent on the decisions you made during core game (i.e. got certain ending, managed to rescue an NPC)
- Post-game can be treated as live service with new content that takes core game decisions in consideration.
- DLC will be adapted to take decisions from core game in consideration, with new post-dlc content added after conclusion.
- Player created content. Once the player finishes the core game he gets the option to make their own quest and share with the community.
What do you guys think? Would this work?