WHY publishers can't seem understand that making a game a shooter isn't a recipe for success I can't understand when time and time again we see exactly the opposite happen.
For Tomb Raider, it was all about capitalizing on the franchise as much as possible. It's clear they tried to appeal to the widest audience possible, and that inherently means using the most familiar and popular mechanics. I never liked the original Tomb Raider games much -- just not my thing. I do, however, appreciate the achievements and can support the argument that they lost a lot of their mojo as time went on.
On the other side of the coin, there's nothing wrong with shooters. Sure, there are a thousand-thousand, half-baked CoD or Doom clones out there...but there were also gems like the original Halo series, Dark Forces and Jedi Knight, Half-Life, FarCry, ArmA, FEAR, the STALKER series, Bioshock, etc. that used shooter mechanics to create absolutely amazing experiences.
To be 100% honest, I'm not really all that wound up in the combat elements of the game. It looks more than serviceable. I'm looking forward to the other parts of the game. CDPR has certainly made a habit out of creating games with insane levels of depth.