A Great SPECIAL Feature That Probably Will Never Exist in CP2077

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Recently I played a lot of Narrative Driven Rogue-like Card RPGs & this really inspired me to make a concept feature for CP2077. That is:

"NIGHT CITY RUNNERS"
That is the title of the feature & here are the details:

THE PREMISE
+ Inspired by Cyberpunk Red TTRPG, recent mod "Immersive Roleplay," & many other Narrative Driven Rogue-like Card RPGs like HoF2, Slay The Spire, Tainted Grail, Griftlands, etc.
+ It's the special stand alone feature mode (not in main campaign), aim to make player take the many roles in Cyberpunk life of Night City.
+ The feature is a Narrative Driven Rogue-like "story events" RPG. Where each run, player character take roles/jobs in Night city in 4 Acts to achieved certain goals according to its roles. All storytelling elements use "The Narrative Gigs."
+ This mode only feature perma-death run
+ There will be no manual save, only auto saves before & after certain events/missions. Auto saves will be removed upon player character death.
+ Rewards for the complete run could be: Special Roleplay Gigs, new side gigs, new weapons/skins, new outfits of the roles, etc.
+ Each 3 successful runs will give options for harder levels/difficulties. So basically NG+ levels, up to NG+7

THE NARRATIVE GIGS
+ There will be 4 acts. Each act end with a boss fights.
+ The Narrative Gigs. It's a layered dungeon storytelling elements scattered around NC picked by players where the paths relied upon hundreds of story gigs/events (could be in the form of story cards scenes). These gigs will provide players a combinations of stories & impactful choices that could either provide advantages & disadvantages later on the explorations/missions. Some choices also depend on the numbers of character lifepath levels & certain roleplay levels.
+ each acts will have 3-6 big Roleplay gigs & 10-12 side gigs to choose from.
+ Player must picks 3 Roleplay gigs & 6 optional side gigs.
+ Both Roleplay gigs & side gigs are semi randomly generated from hundreds of events cards & placed semi randomly across NC.


CHARACTER ROLEPLAY
+ Player can choose the same 3 lifepaths: Nomad, Streetkid, Corpo.
+ There will be Lifepath levels that can be increasing & decreasing from completing gigs & picking certain choices.
+ There will be roleplay levels that can be gained from completing gigs & picking certain choices.
+ There will be plenty of roleplays (jobs) player to choose from. This are:
1. Solo (Mercenary): become a mercenary in the Afterlife, taking many solo gigs alongside selected teams.
- Goal: become Night City Legendary solo.
- Solo Gigs types: Duel, Assassination, Heist, Extraction, etc.
2. Lawman (MAX-TAC): patrol around NC & fighting crimes via the lawmen gigs with selected partner cops/max-tac.
- Goal: become to elite MAX-TAC & become most decorated cop.
- Lawman Gigs types: Organized Crimes, Reported Crimes, Max-Tac Hunt, etc.
3. Medtech (Trauma Team): hired in TTI & involve in many trauma team gigs.
- Goal: become a high ranking TTI employee & officer.
- Trauma Team Gigs types: Rescue, Extraction, Survive, Boxing, etc.
4. Panzerboy (Nomad): start your own nomad clan, take Panzerboy gigs to achieve it.
- Goal: become a legendary nomad leader.
- Panzerboy Gigs types: Smuggle, Escort, Repair, Street Race, etc.
5. Exec (Corpo): hired by a corporation, climb to the highest corporate ladder with cutthroat means.
- Goal: become the high ranking exec of corporation factions.
- Exec Gigs types: Meeting, Sabotage, Assassination, Escort, etc.
6. Rockerboy: rebels the mega corps through musics & arts, street racing, & maybe some fights too.
- Goal: become Night City Legendary Rockerboy.
- Rockerbay Gigs types: Concerts, Sabotage, Reported Crimes, Boxing, etc.
7. Boostergang: Join any factions of the gangs, attain your gang ambitions & superiority through any means.
- Goal: become the new leader of chosen gang.
- Boostergang Gigs types: Invasion, Sabotage, Survive, Boxing, etc.

CHARACTER CUSTOMIZATION & LEVELING
+ Mostly the same with vanilla default, just with Max level 30 & faster earning of XP skills/perks points.
+ There is no Street Cred.
+ There will be Roleplay Level, each level up will earn new roleplay gigs & side gigs.
+ Player can choose/call a number of randomly generated teams/partners for each run. This partners will have different character stats & skills, while also adding 1 special passive ability to the team on mission.
+ the team on mission consists of 3 characters (player & 2 NPC partners).
+ partners/teams will go auto level up. But player can assign 2-4 player skills/perks (that earned) to the team skills slots. Similar skills/perks will not multiply.
+ Vehicles will be auto provided according to the chosen roleplay & scripted sections of the missions.

Clearly not details enough so maybe need more stuffs to detailed over to adapt to the actual Cyberpunk Red TTRPG adventure modules & story stuffs.
In any case what do you guys think? Any suggestions, criticism, etc are totally welcome.
 
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