I'm probably digging my own grave here, but I'd like to see what interest the community would have in a MMORPG based on The Witcher. I know there are threads about a Witcher-based MMORPG already, but I wouldn't want to necro old threads. Besides, I'm using a new angle for the topic which I dare say makes this thread relevant:
Suppose there are ways of creating awesome MMORPGs 10 years from now that would do the franchise justice - would you be interested?
The following would first be true:
Graphics are no longer sacrificed for the sake of more players.
There is no standard MMORPG-formula; everything is designed from the ground up in true CD Projekt-fashion with emphasis on the player and his/her experience - not grind, spreadsheets, skill-bars, etcetera.
There is some sort of age-limit and other functions to prevent adolescents from creating 'LegolazX'-type characters and running around, jumping everywhere.
The internet of that time will basically remove lag, disconnects, and similar grievances, and allow for cloud-gaming so that you can play a gorgeous and technically sophisticated game on any platform and with any rig.
The following could be made possible and emphasised to create a unique and mature online experience, different from the single-player games:
A sophisticated form of PvP (unlike today's grindy battlegrounds).
Player-housing (which leads to player-run towns and cities, etcetera). This could also grant you the ability to keep your own garden, work the fields according to in-game seasons, etcetera.
Forming your own House/Dynasty/Lineage or simply a family, with a Shield, the ability to marry and have children (no unnecessary nudity) - and more importantly die, pass the role of player avatar from one character to another (heirs), and eventually gain various cool benefits from having a long line of ancestors.
A trading-system one step ahead of traditional systems from MMORPGs, where players can set up mercantile guilds, make deals with other guilds, control the server economy, and so on.
No levels or forced third-person. Have it be much the same as the single-player games in terms of combat and control.
In general an experience which says: 'This is a living, breathing, sophisticated world - not a MMORPG.' You're supposed to live your characters' lives in there, essentially.