A mod discovers inaccessible areas of Cyberpunk 2077

+
The community of modders is finding a great number of opportunities and curious discoveries in Cyberpunk 2077. It is no longer just changing a few things, or allowing the camera to reveal what the game would be like in the third person. Beyond the limits imposed in the city, there are things that nobody expected to find. And it is thanks to a mod they have discovered what is in inaccessible areas of Cyberpunk 2077.

The mod in question is called Teleport FWD - Lockdoorsnomore, and it is available at NexusMods. It is a script that requires Cyber Engine Tweaks, which enables the console to enter certain commands. Thanks to this, players can get close to a location that limits access to another area and teleport a few meters. With this, they have discovered that there are in inaccessible areas of Cyberpunk 2077 fully developed, even with enemies.

It is not the only thing that this mod allows to do, as different teleportation functions are described. It can be done at a short distance where the character is looking. It also allows transporting farther, in the direction the character is looking, even traveling through objects with the car. The last thing is to transfer the player to the sky so that he can travel a greater distance or cross the entire map.

Deep down, a lot of interesting things about Night City are discovered by "breaking" the game a bit. But with a curious use, the most striking thing is that thanks to this tool it has been possible to discover that there are in inaccessible areas of Cyberpunk 2077. The video shows access to a building that seems completely created and that even has enemies in its interior.

This opens the door to those theories for which the archives are being probed to find out what may come via free DLC in the future. A code that has many objects hidden, but could also anticipate new missions that give access to these inaccessible areas of Cyberpunk 2077. It is especially striking how Cyberpunk 2077 still hides many secrets. Legion of gamers continue to enjoy the latest game from Polish studio CD Projekt RED. Above all, they seem to want to find those Easter Eggs, like the one that would have referenced Ciri in one of the game's endings. Other references, such as Blade Runner or Akira, are known to many users who continue to investigate every corner of Night City. Could there be something hidden in an area that is not accessible at first? With this mod you can discover what is in inaccessible areas of Cyberpunk 2077.



It is not the only thing that this mod allows to do, as different teleportation functions are described. It can be done at a short distance where the character is looking. It also allows transporting farther, in the direction the character is looking, even traveling through objects with the car. The last thing is to transfer the player to the sky so that he can travel a greater distance or cross the entire map.

Deep down, a lot of interesting things about Night City are discovered by "breaking" the game a bit. But with a curious use, the most striking thing is that thanks to this tool it has been possible to discover that there are in inaccessible areas of Cyberpunk 2077. The video shows access to a building that seems completely created and that even has enemies in its interior.

This opens the door to those theories for which the archives are being probed to find out what may come via free DLC in the future. A code that has many objects hidden, but could also anticipate new missions that give access to these inaccessible areas of Cyberpunk 2077. It is especially striking how Cyberpunk 2077 still hides many secrets.
 
There is much more than that my friend.
I saw unfinished buildings (casino, space shuttle facility) and even levitating areas (some kind of factory ?).
One guy even found area in Pacifica and the building which was probably planned as a NCPD headquarters.
 
Video shows Konpeki plaza, which is fully playable at the beginning of the game. That's why there's enemies there... Were there other places discovered?
 
Yeah, what is the point of a video showing us something we have played? Why not a video showing us acutal proof?
 
Alot of games have places in game where half finished assests are, unfinished dungeons, landscape placement that looks of but is placed where it is so its seen from various angles/distances and looks fine.

The players not supposed to see it hence its inaccessible but not much can be done about cheats/glitches/bugs that allow for it to be seen outside "fixing"

I have zero problem with what im supposed to not see, curious to whats shown and interested in if they make use of the "unfinished" ideas they had
 
Top Bottom