@TheZnosko or @DanForever:
Marcin Momot has referred me to you.
My problem is:
A new Mod for witcher wild hunt will allow a new sort order in the confusing quest journal.
In the journalQuestMenu.ws file (\scripts\game\gui\menus) in function PopulateData ():
I send the entire flash array "l_questsFlashArray" to my new Sortroutine:
At Line 297:
if( l_questsFlashArray.GetLength() > 0 )
{
//---=== modJCDQuestJournalSorting ===---
modJCDSortQuestJournalInstance.modSortQuestJournalFlashArray(l_questsFlashArray);
//---=== modJCDQuestJournalSorting ===---
I hooked there my sortfunction, which re-sort the flash array (Quest grouped by type was observed) before
it is passed to the function
m_flashValueStorage.SetFlashArray (DATA_BINDING_NAME, l_questsFlashArray).
Unfortunately, the works did not appear, in the game I always see the same old sort order.
What am I doing wrong?
Best Regards and many thanks
JC
Marcin Momot has referred me to you.
My problem is:
A new Mod for witcher wild hunt will allow a new sort order in the confusing quest journal.
In the journalQuestMenu.ws file (\scripts\game\gui\menus) in function PopulateData ():
I send the entire flash array "l_questsFlashArray" to my new Sortroutine:
At Line 297:
if( l_questsFlashArray.GetLength() > 0 )
{
//---=== modJCDQuestJournalSorting ===---
modJCDSortQuestJournalInstance.modSortQuestJournalFlashArray(l_questsFlashArray);
//---=== modJCDQuestJournalSorting ===---
I hooked there my sortfunction, which re-sort the flash array (Quest grouped by type was observed) before
it is passed to the function
m_flashValueStorage.SetFlashArray (DATA_BINDING_NAME, l_questsFlashArray).
Unfortunately, the works did not appear, in the game I always see the same old sort order.
What am I doing wrong?
Best Regards and many thanks
JC


