Im a complete new to all this witcher stuff but im loving the game however ive been in situations where if i could have kept hidden id handled the situation different.
You can steal but theres no stealth...or am i missing something?
qwert
You can loot inside buildings even if people are about as long as no guards are around to see you do it. If your gonna loot out in the open especially in towns it's best to just wait until night when there are less guards around.
Im a complete new to all this witcher stuff but im loving the game however ive been in situations where if i could have kept hidden id handled the situation different.
You can steal but theres no stealth...or am i missing something?
qwert
It's not specified anywhere, but I always wondered is there an impact on steeling everything everywhere (beside the guards) ? They say "hey, don't do this", but do they forgot ?
The Witcher serie since I played #1 in 2008 always made me think of that kind of paranoïd stuff.
I dont care what anyone says but this game would have benifited from stealth, not just stealing but attacks also. Are witchers not inherantly stealthy?? Hello everyone I've entered a bandit camp in the dead of night, now try and kill me!?
I dont care what anyone says but this game would have benifited from stealth, not just stealing but attacks also. Are witchers not inherantly stealthy?? Hello everyone I've entered a bandit camp in the dead of night, now try and kill me!?
Personally i just don't see Geralt as a stealthy character, you know like a thief or an assassin, sure he can be quite but not stealth kills. Now if he was from the school of the Cat were they are assassin types(like Letho) i could see it making sense, of course this is how i see it
I dont care what anyone says but this game would have benifited from stealth, not just stealing but attacks also. Are witchers not inherantly stealthy?? Hello oeveryone I've entered a bandit camp in the dead of night, now try and kill me!?
I could not agree more. I sincerely believe that if this game had stealth, even along the lines of Skyrim, it would be so far beyond "any" other game that has ever been made that nothing would even be in the conversation. Can you imagine the satisfaction of a stealthy attack/kill on a bandit camp with these graphics and the rest of the existing combat system to turn to once you have been discovered? I would even be 100% fine with stealth attacks on Monsters being impossible due to their heightened senses. In fact, that would even be sensible, however, being able to mix in the ocassional stealthy, silent throat slice would have been amazing.. Many times when playing I think, damn what a shame there is no stealth option for this situation. I know the devs would never admit it, but I can't believe any of them have ever played through recently and not imagined how f'in insane this game would have been with even the rare chance of a stealth kill.
Thinking about it makes me aggravated sometimes at just how awesome it would have been. Holy shit!! Can you imagine? What a shame. It's hard to imagine that as great as this game is, it could have even been better..
I dont care what anyone says but this game would have benifited from stealth, not just stealing but attacks also. Are witchers not inherantly stealthy?? Hello everyone I've entered a bandit camp in the dead of night, now try and kill me!?
Witchers where never really trained in stealth. In Kaer Morhen they where taught open combat, because their main goal was to free the world of monsters - stealth does not apply when dealing with these type of foes.
Thanks to Skyrim every RPG is expected to allow it's main character to become an archmage, master assasin, ultimate warrior, and hawkeyed archer at once. On a serious note, I think stealth elements would be anti-Geralt. He's not the type of character who would stab someone in the back, or kill them in their sleep. Witcher 3 is also probably the only modern RPG without the mandatory assassination (direct involvement) and bank heist type quests which would require sneaking around. Plus
There are two quests involving giants which involve optional sneaking around, so there's stealth for you
Maybe this helps:
As most of you know, Geralt is the main protagonist in Sapkowski's Witcher novel series and thus has a strictly predefined character.
I'm actually amazed with how many player-made decisions the writers at CDPR can come up which still seem Geralt-y.
There is just some stuff he'd never do.
He is described as a very straightforward person who does what needs to be done without the need to justify or hide his actions. GuyNwah described it almost perfectly: Most of the time he is "a bull in a china shop". He is too humble to be diplomatic, too sarcastic to be really humble, and too much a philosopher to be likeable. Same applies to the way he's solving problems. If it's not personal he is just, asks around tries to do the right thing. If it is, he'll most likely charge in.
In the books the only mention of other witcher schools comes from the appearance of medallions which are shaped after other animals than wolves. There is no mention of how those other schools trained their witchers. The only school which is somewhat described is the School of the Wolf - Geralt's school. They are trained as versatile swordsmen who have to withstand monsters far superior to them in almost every aspect. And usually they do not kill humans unless attacked. There is no way Geralt would sneak up to a bandit camp he found to kill them - he is neither bounty hunter nor sheriff. He probably would walk past then and forget he's even seen them. Not even when he's hunting monsters he's sneaking up to them - probably wouldn't even work due to their senses - in any ways it's the way he was trained.
And from a gameplay design point of view, it's a bold move to use such a character for your game, as you know you're giving up a lot of possibilities (and huge parts of potential fanbase) for the sake of the character. There always will be players who are not satisfied with how Geralt handles the situation, but in the end this is a game about roleplaying Geralt of Riva, the Butcher of Blaviken. And this on the other hand gives enough material for creating an amazing story with characters reacting in sensible manners.
I wanted to avoid any particular spoilers from the books, but I still have to mention one or two:
In the very first story ever written about Geralt, he kills three men in a tavern after they provoked him openly - depending on how you interpret it, he did it to get the attention of the city's major.
In another story, he decides to massacre a whole band of bandits in the marketplace of a town (Blaviken) so he does not have to choose. He could have ended this differently, either by killing them when he had the first chance, or by selling out a person (whom he didn't even like) to the bandits. He didn't do either one of those until he realises that they probably would put the whole town to the sword for this person they want.
To cite the books here seems odd to me when CDPR have basically cherry picked them at will over the course of three games. Physically, they'd be ideal for stealth with their cat eyes, night vision and steely nerves. It's also in keeping with the idea of Witchers as hunters. It could have greatly expanded gameplay and certainly would have added more than horse racing or underwater combat. But most likely, they didn't have the experience or resources to do a proper stealth system.
I actually thought it quite fitting to refer to the explanation provided in the game's source material to answer the OP's question.
And if the game wasn't about Geralt, but a random user generated witcher, I'd probably agree that it would make sense to at least consider implementing a stealth system. Although I personally would have called that a major flaw, as it would not be what an adoption of Sapkowski's work should have looked like in my eyes. I wouldn't say they cherry-picked the books though, they interpreted them in a way fitting for the story they wanted to tell. (Which of course can be seen as cherry-picking from a certain perspective).
In addition to that I could have mentioned Geralt's own code of honour, the Witcher Codex he basically made up on his own to provide himself with an explanation for curious or recalcitrant clients.
But any ways the game is as it is - without stealth - which I see as fitting to the source, and you see as an artificial limitation. Both of us can't change that in the end.
I know him. He’ll get confused, lost in his own philosophising and wallow in self-pity. He’ll vent his anger and hack at anyone and anything he comes across. Then, in expiation, he’ll do some grand but pointless deed. In the end he’ll be slain, stupidly and needlesly, with just a stab in the back...