A quick look at the game configs XML
I preloaded the game today took a quick peak a the supposed configs. I hope its okay to post some Information about it !
Path: The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc
rendering.xml and postprocess.xml
I found this options. (Removed most of the Code) You can take a look yourself if you want to see all options and their possible values.
Postprocess.xml
Rendering.xml
Shadow distance scaling
Water tessellation
Grass density
Textures
Foliage Visibility
LOD
Terrain options
Post-Processing presets in-depth
Rendering presets in-depth
HUD customization options
DLC
Extra
Game libraries
Horse
More extras
HBAO
I preloaded the game today took a quick peak a the supposed configs. I hope its okay to post some Information about it !
Path: The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc
rendering.xml and postprocess.xml
I found this options. (Removed most of the Code) You can take a look yourself if you want to see all options and their possible values.
Postprocess.xml
Fullscreen / Window Mode
Gamma
AllowBloom
AllowShafts
AllowAntialias
AllowBlur
AllowDOF
AllowCutsceneDOF
AllowVignette
AllowSharpen
Virtual_SSAOSolution
AllowMSAA
AllowMotionBlur
AllowFog
AllowChromaticAberration
Gamma
AllowBloom
AllowShafts
AllowAntialias
AllowBlur
AllowDOF
AllowCutsceneDOF
AllowVignette
AllowSharpen
Virtual_SSAOSolution
AllowMSAA
AllowMotionBlur
AllowFog
AllowChromaticAberration
Rendering.xml
Vysnc
Hairworks
Shadows
Terrain
Water Quality
Grass
textures
foliage_visibility
level_of_detail
Hairworks
Shadows
Terrain
Water Quality
Grass
textures
foliage_visibility
level_of_detail
Shadow distance scaling
<Option id="3" displayName="uber">
<Entry varId="CascadeShadowFadeTreshold" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale0" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale1" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale2" value="1.5"/>
<Entry varId="CascadeShadowDistanceScale3" value="1.5"/>
<Entry varId="CascadeShadowQuality" value="1"/>
<Entry varId="CascadeShadowmapSize" value="3072"/>
<Entry varId="MaxCascadeCount" value="4"/>
<Entry varId="MaxTerrainShadowAtlasCount" value="4"/>
<Entry varId="MaxCubeShadowSize" value="512"/>
<Entry varId="MaxSpotShadowSize" value="512"/>
<Entry overrideGroup="Rendering/SpeedTree" varId="FoliageShadowDistanceScale" value="54.0"/>
</Option>
Water tessellation
<Var id="Virtual_WaterOptionVar" displayName="water_quality" displayType="OPTIONS" tags="refreshEngine">
<OptionsArray>
<Option id="0" displayName="low">
<Entry varId="GlobalOceanTesselationFactor" value="8"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="GlobalOceanTesselationFactor" value="16"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="GlobalOceanTesselationFactor" value="32"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="GlobalOceanTesselationFactor" value="64"/>
</Option>
</OptionsArray>
</Var>
Grass density
<OptionsArray>
<Option id="0" displayName="low">
<Entry varId="GrassDensity" value="1400.0"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="GrassDensity" value="1600.0"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="GrassDensity" value="2000.0"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="GrassDensity" value="2400.0"/>
</Option>
</OptionsArray>
Textures
<Option id="3" displayName="uber">
<Entry overrideGroup="TextureStreaming" varId="MaxResidentMipMap" value="6"/>
<Entry varId="MaxTextureSize" value="2048"/>
<Entry varId="MaxAtlasTextureSize" value="2048"/>
<Entry varId="TextureDownscale" value="0"/>
<Entry varId="DetailTextureDownscale" value="0"/>
<Entry varId="AtlasTextureDownscale" value="0"/>
<Entry varId="TextureMemoryBudget" value="800"/>
<Entry varId="TextureMemoryGUIBudget" value="80"/>
<Entry varId="TextureTimeBudget" value="10"/>
<Entry varId="TextureInFlightBudget" value="128"/>
</Option>
Foliage Visibility
<Option id="3" displayName="uber">
<Entry overrideGroup="Foliage" varId="MaxVisibilityDepth" value="24"/>
</Option>
LOD
<Option id="3" displayName="uber">
<Entry overrideGroup="LevelOfDetail" varId="DecalsHideDistance" value="80"/>
</Option>
Terrain options
<Option id="0" displayName="low">
<Entry varId="TerrainErrorMetricMultiplier" value="30"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="4.0"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="TerrainErrorMetricMultiplier" value="20"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="3.0"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="TerrainErrorMetricMultiplier" value="10"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="2.0"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="TerrainErrorMetricMultiplier" value="6"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="1.6"/>
</Option>
Post-Processing presets in-depth
<Preset id="0" displayName="low">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="false"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="0"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="true"/>
<Entry varId="AllowAntialias" value="true"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="true"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="true"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="true"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="true"/>
</Preset>
</PresetsArray>
Rendering presets in-depth
<Preset id="0" displayName="low">
<Entry varId="Virtual_TexturesOptionVar" value="0"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="0"/>
<Entry varId="Virtual_WaterOptionVar" value="0"/>
<Entry varId="Virtual_TerrainOptionVar" value="0"/>
<Entry varId="Virtual_ShadowsOptionVar" value="0"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="0"/>
<Entry varId="Virtual_FoliageVisibility" value="0"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="Virtual_TexturesOptionVar" value="1"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="1"/>
<Entry varId="Virtual_WaterOptionVar" value="1"/>
<Entry varId="Virtual_TerrainOptionVar" value="1"/>
<Entry varId="Virtual_ShadowsOptionVar" value="1"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="1"/>
<Entry varId="Virtual_FoliageVisibility" value="1"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="Virtual_TexturesOptionVar" value="2"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="2"/>
<Entry varId="Virtual_WaterOptionVar" value="2"/>
<Entry varId="Virtual_TerrainOptionVar" value="2"/>
<Entry varId="Virtual_ShadowsOptionVar" value="2"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="2"/>
<Entry varId="Virtual_FoliageVisibility" value="2"/>
</Preset>
<Preset id="3" displayName="uber">
<Entry varId="Virtual_TexturesOptionVar" value="3"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="3"/>
<Entry varId="Virtual_WaterOptionVar" value="3"/>
<Entry varId="Virtual_TerrainOptionVar" value="3"/>
<Entry varId="Virtual_ShadowsOptionVar" value="3"/>
<Entry varId="UseHairWorks" value="true"/>
<Entry varId="Virtual_GrassOptionVar" value="3"/>
<Entry varId="Virtual_FoliageVisibility" value="3"/>
</Preset>
HUD customization options
[Hud]
HudSize=1
TimeLapseModule=true
BoatHealthModule=true
BossFocusModule=true
CompanionModule=true
ConsoleModule=true
DamagedItemsModule=true
EnemyFocusModule=true
HorsePanicBarModule=true
HorseStaminaBarModule=true
ItemInfoModule=true
BuffsModule=true
Minimap2Module=true
OnelinersModule=true
OxygenBarModule=true
QuestsModule=true
WolfMedalion=true
MessageModule=true
MinimapRotation=true
MinimapFocusClues=false
MinimapTracksWaypoints=true
MiminapPoiQuestionMarks=true
ControlsFeedbackModule=true
DLC
[DLC]
dlc_yen_alternate_look=false
dlc_ciri_alternate_look=false
dlc_triss_alternate_look=false
dlc_gwent_cards=false
Extra
Code:
F0=bin\config\base\audio.ini
F1=bin\config\base\dlc.ini
F2=bin\config\base\gameplay.ini
F3=bin\config\base\gc.ini
F4=bin\config\base\general.ini
F5=bin\config\base\hidden.ini
F6=bin\config\base\hud.ini
F7=bin\config\base\localization.ini
F8=bin\config\base\rendering.ini
F9=bin\config\base\resources.ini
F10=bin\config\base\visuals.ini
F11=bin\config\config_description.xml
F12=bin\config\io_priority_table.xml
F13=bin\config\platform\pc\platformgameplay.ini
F14=bin\config\platform\pc\rendering.ini
F15=bin\config\r4game\hacks.ini
F16=bin\config\r4game\ingameconfig.ini
F17=bin\config\r4game\legacy\base\community.ini
F18=bin\config\r4game\legacy\base\explorations.ini
F19=bin\config\r4game\legacy\base\gameplay.ini
F20=bin\config\r4game\legacy\base\input_qwerty.ini
F21=bin\config\r4game\scenes.ini
F22=bin\config\r4game\user_config_matrix\pc\audio.xml
F23=bin\config\r4game\user_config_matrix\pc\gameplay.xml
F24=bin\config\r4game\user_config_matrix\pc\hidden.xml
F25=bin\config\r4game\user_config_matrix\pc\hud.xml
F26=bin\config\r4game\user_config_matrix\pc\input.xml
F27=bin\config\r4game\user_config_matrix\pc\localization.xml
F28=bin\config\r4game\user_config_matrix\pc\postprocess.xml
F29=bin\config\r4game\user_config_matrix\pc\rendering.xml
F30=bin\ddi\GOG.dll
F31=bin\gameconf.cfg
F32=bin\initialdata\sound\Init.bnk
F33=bin\io_priority_table.xml
F34=bin\redscripts.ini
Code:
<context name="WorldStreaming">
<tag name="Generic" priority="normal"/>
<tag name="TexturesLow" priority="low"/>
<tag name="TexturesNormal" priority="normal"/>
<tag name="TexturesImmediate" priority="high"/>
<tag name="MeshesLow" priority="low"/>
<tag name="MeshesNormal" priority="normal"/>
<tag name="MeshesImmediate" priority="high"/>
<tag name="AnimationsLow" priority="low"/>
<tag name="AnimationsNormal" priority="normal"/>
<tag name="AnimationsImmediate" priority="critical"/>
<tag name="SoundNormal" priority="normal"/>
<tag name="SoundImmediate" priority="critical"/>
<tag name="CollisionNormal" priority="veryhigh"/>
<tag name="CollisionImmediate" priority="critical"/>
<tag name="TerrainHeight" priority="normal"/>
<tag name="TerrainControl" priority="normal"/>
<tag name="TerrainColor" priority="low"/>
<tag name="ResourceLow" priority="low"/>
<tag name="ResourceNormal" priority="normal"/>
<tag name="ResourceImmediate" priority="high"/>
<tag name="BundlePreload" priority="critical"/>
</context>
[Rendering]
WaterGeometryQuality=6
TerrainScreenSpaceErrorThreshold=2.0
CascadeShadowFadeTreshold=1.5
CascadeShadowQuality=0
MaxTerrainShadowAtlasCount=3
[LevelOfDetail]
DecalsHideDistance=40.0
StripeHideDistance=60.0
SwarmHideDistance=200.0
DimmerHideDistance=60.0
[Budget]
DecalBudget=200
MaxMeshTrianglesCount=4000000
MaxMeshChunksCount=1000
MaxEmittersCount=200
MaxParticlesCount=30000
MaxParticleMeshChunksCount=100
MaxParticleTriangleCount=6000
VisibleObjectsBudget=1500
PostProcess]
AllowBloom=true
AllowShafts=false
AllowAntialias=false
AllowMSAA=false
AllowBlur=true
AllowDOF=false
AllowVignette=true
AllowSharpen=false
AllowRain=true
AllowSSAO=true
AllowMotionBlur=false
AllowCutsceneDOF=true
AllowBillboards=true
AllowSoftLight=true
AllowFog=true
AllowUnderwater=true
AllowChromaticAberration=false
[Rendering]
MaxTextureSize=2048
MaxAtlasTextureSize=2048
MaxCubeShadowSize=512
MaxSpotShadowSize=512
TextureDownscale=0
DetailTextureDownscale=0
AtlasTextureDownscale=0
TextureMemoryBudget=500
TextureMemoryGUIBudget=80
TextureTimeBudget=10
TextureInFlightBudget=128
DecalsChance=1.0f
DecalsSpawnDistanceCutoff=10.0f
TextureStreamingDistanceLimit=40000.f
TextureStreamingCharacterDistanceLimit=50.f
TextureStreamingHeadsDistanceLimit=10.f
TextureStreamingReduceGameplayLOD=true
UberSampling=0
TextureMipBias=0
MsaaLevel=0
DynamicDecalsLimit=30
MeshRenderingDistanceScale=1.0f
MeshLODDistanceScale=1.0f
TerrainScreenSpaceErrorThreshold=2.0f
TerrainErrorMetricMultiplier=10
ForceInstantAdaptation=false
ForceInstantEnvProbeUpdate=false
EnableTemporalAA=true
CascadeShadowFadeTreshold=1.0f
CascadeShadowmapSize=1024
CascadeShadowQuality=0
MaxCascadeCount=4
MaxTerrainShadowAtlasCount=3
GlobalOceanTesselationFactor=10
UseHairWorks=false
HairWorksAALevel=8
TerrainReadAheadDistance=200.0f
ForcedDebugPreviewIndex=-1
[TextureStreaming]
MaxResidentMipMap=6
[LevelOfDetail]
MeshLodGameplayDownscale=0
CharacterLodGameplayDownscale=0
DecalsHideDistance=30
StripeHideDistance=60
SwarmHideDistance=200
DimmerHideDistance=60
[Budget]
DecalBudget=100
Game libraries
Code:
\GOG\The Witcher 3 Wild Hunt\filename.txt
\GOG\The Witcher 3 Wild Hunt\GameuxInstallHelper.dll
\GOG\The Witcher 3 Wild Hunt\goggame-1207664643.ico
\GOG\The Witcher 3 Wild Hunt\goggame-1207664643.info
\GOG\The Witcher 3 Wild Hunt\goggame-galaxyFileList.ini
\GOG\The Witcher 3 Wild Hunt\goglog.ini
\GOG\The Witcher 3 Wild Hunt\Support.ico
\GOG\The Witcher 3 Wild Hunt\unins000.dat
\GOG\The Witcher 3 Wild Hunt\unins000.exe
\GOG\The Witcher 3 Wild Hunt\unins000.msg
\GOG\The Witcher 3 Wild Hunt\bin\gameconf.cfg
\GOG\The Witcher 3 Wild Hunt\bin\io_priority_table.xml
\GOG\The Witcher 3 Wild Hunt\bin\redscripts.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\config_description.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\io_priority_table.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\base\audio.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\dlc.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\gameplay.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\gc.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\general.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\hidden.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\hud.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\localization.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\rendering.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\resources.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\visuals.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\platform\pc\platformgameplay.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\platform\pc\rendering.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\hacks.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\ingameconfig.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\scenes.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\community.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\explorations.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\gameplay.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\input_qwerty.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\audio.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\gameplay.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\hidden.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\hud.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\input.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\localization.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\postprocess.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\rendering.xml
\GOG\The Witcher 3 Wild Hunt\bin\ddi\GOG.dll
\GOG\The Witcher 3 Wild Hunt\bin\initialdata\sound\Init.bnk
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_do_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\x64\APEX_ClothingGPU_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\cudart64_50_35.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\d3dcompiler_47.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\Galaxy.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\GFSDK_HairWorks.win64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\GFSDK_SSAO.win64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\goggame-1207664643.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\GRB_1_1_api3_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\NVHairExt_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\NVHair_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\nvToolsExt64_1.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\PhysX3Common_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\PhysX3Gpu_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\PhysXDevice64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\stringdb_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\umbraoptimizer64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\witcher3.exe
\GOG\The Witcher 3 Wild Hunt\bin\x64\xinput1_3.dll
\GOG\The Witcher 3 Wild Hunt\content\metadata.store
\GOG\The Witcher 3 Wild Hunt\content\content0\collision.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\cooked.redscripts
\GOG\The Witcher 3 Wild Hunt\content\content0\cookedfinal.redscripts
\GOG\The Witcher 3 Wild Hunt\content\content0\dep.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\enpc.w3speech
\GOG\The Witcher 3 Wild Hunt\content\content0\shader.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\soundspc.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\staticshader.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\texture.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\blob.bundle
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\buffers.bundle
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\movies.bundle
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Horse
[Horse]
m_horsePathDamping=10
m_horsePathFactor=500
[Horse2]
CarSteer=true
State=false
m_horseInputCooldown=1
m_horseSpeedCtrl=true
m_horseSpeedDec=0.25
m_horseSpeedDecCooldown=1
m_horseSpeedInc=0.75
m_horseSpeedStep=0.25
m_horseStaminaCooldown=3
m_horseStaminaDec=0.1
m_horseStaminaInc=0.05
m_horsePathDamping=10
m_horsePathFactor=500
[Horse2]
CarSteer=true
State=false
m_horseInputCooldown=1
m_horseSpeedCtrl=true
m_horseSpeedDec=0.25
m_horseSpeedDecCooldown=1
m_horseSpeedInc=0.75
m_horseSpeedStep=0.25
m_horseStaminaCooldown=3
m_horseStaminaDec=0.1
m_horseStaminaInc=0.05
More extras
<Entry varId="TextureInFlightBudget" value="128"/>
AllowSharpen=false
TextureMipBias=0
AllowSharpen=false
TextureMipBias=0
HBAO
<visiblevars>
<var id="allowmotionblur" displayname="allow_motion_blur" displaytype="toggle"/>
<var id="allowblur" displayname="allow_blur" displaytype="toggle"/>
<var id="allowantialias" displayname="allow_antialias" displaytype="toggle"/>
<var id="allowbloom" displayname="allow_bloom" displaytype="toggle"/>
<var id="allowsharpen" displayname="allow_sharpen" displaytype="toggle"/>
<var id="virtual_ssaosolution" displayname="ssao_solution" displaytype="options">
<optionsarray>
<option id="0" displayname="aonone">
<entry varid="ssaosolution" value="0"/>
</option>
<option id="1" displayname="ssao">
<entry varid="ssaosolution" value="1"/>
</option>
<option id="2" displayname="hbao">
<entry varid="ssaosolution" value="2"/>
</option>
</optionsarray>
</var>
Last edited by a moderator:


