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A quick look at the game configs XML

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PsG1988

Rookie
#1
May 11, 2015
A quick look at the game configs XML

I preloaded the game today took a quick peak a the supposed configs. I hope its okay to post some Information about it !

Path: The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc
rendering.xml and postprocess.xml

I found this options. (Removed most of the Code) You can take a look yourself if you want to see all options and their possible values.

Postprocess.xml
Fullscreen / Window Mode
Gamma
AllowBloom
AllowShafts
AllowAntialias
AllowBlur
AllowDOF
AllowCutsceneDOF
AllowVignette
AllowSharpen
Virtual_SSAOSolution
AllowMSAA
AllowMotionBlur
AllowFog
AllowChromaticAberration

Rendering.xml
Vysnc
Hairworks
Shadows
Terrain
Water Quality
Grass
textures
foliage_visibility
level_of_detail

Shadow distance scaling
<Option id="3" displayName="uber">
<Entry varId="CascadeShadowFadeTreshold" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale0" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale1" value="1.0"/>
<Entry varId="CascadeShadowDistanceScale2" value="1.5"/>
<Entry varId="CascadeShadowDistanceScale3" value="1.5"/>
<Entry varId="CascadeShadowQuality" value="1"/>
<Entry varId="CascadeShadowmapSize" value="3072"/>
<Entry varId="MaxCascadeCount" value="4"/>
<Entry varId="MaxTerrainShadowAtlasCount" value="4"/>
<Entry varId="MaxCubeShadowSize" value="512"/>
<Entry varId="MaxSpotShadowSize" value="512"/>
<Entry overrideGroup="Rendering/SpeedTree" varId="FoliageShadowDistanceScale" value="54.0"/>
</Option>
Click to expand...

Water tessellation
<Var id="Virtual_WaterOptionVar" displayName="water_quality" displayType="OPTIONS" tags="refreshEngine">
<OptionsArray>
<Option id="0" displayName="low">
<Entry varId="GlobalOceanTesselationFactor" value="8"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="GlobalOceanTesselationFactor" value="16"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="GlobalOceanTesselationFactor" value="32"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="GlobalOceanTesselationFactor" value="64"/>
</Option>
</OptionsArray>
</Var>
Click to expand...

Grass density
<OptionsArray>
<Option id="0" displayName="low">
<Entry varId="GrassDensity" value="1400.0"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="GrassDensity" value="1600.0"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="GrassDensity" value="2000.0"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="GrassDensity" value="2400.0"/>
</Option>
</OptionsArray>
Click to expand...

Textures
<Option id="3" displayName="uber">
<Entry overrideGroup="TextureStreaming" varId="MaxResidentMipMap" value="6"/>
<Entry varId="MaxTextureSize" value="2048"/>
<Entry varId="MaxAtlasTextureSize" value="2048"/>
<Entry varId="TextureDownscale" value="0"/>
<Entry varId="DetailTextureDownscale" value="0"/>
<Entry varId="AtlasTextureDownscale" value="0"/>
<Entry varId="TextureMemoryBudget" value="800"/>
<Entry varId="TextureMemoryGUIBudget" value="80"/>
<Entry varId="TextureTimeBudget" value="10"/>
<Entry varId="TextureInFlightBudget" value="128"/>
</Option>
Click to expand...

Foliage Visibility
<Option id="3" displayName="uber">
<Entry overrideGroup="Foliage" varId="MaxVisibilityDepth" value="24"/>
</Option>
Click to expand...

LOD
<Option id="3" displayName="uber">
<Entry overrideGroup="LevelOfDetail" varId="DecalsHideDistance" value="80"/>
</Option>
Click to expand...

Terrain options
<Option id="0" displayName="low">
<Entry varId="TerrainErrorMetricMultiplier" value="30"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="4.0"/>
</Option>
<Option id="1" displayName="medium">
<Entry varId="TerrainErrorMetricMultiplier" value="20"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="3.0"/>
</Option>
<Option id="2" displayName="high">
<Entry varId="TerrainErrorMetricMultiplier" value="10"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="2.0"/>
</Option>
<Option id="3" displayName="uber">
<Entry varId="TerrainErrorMetricMultiplier" value="6"/>
<Entry varId="TerrainScreenSpaceErrorThreshold" value="1.6"/>
</Option>
Click to expand...

Post-Processing presets in-depth

<Preset id="0" displayName="low">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="false"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="0"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="false"/>
<Entry varId="AllowAntialias" value="false"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="false"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="false"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="false"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="false"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="AllowBloom" value="true"/>
<Entry varId="AllowShafts" value="true"/>
<Entry varId="AllowAntialias" value="true"/>
<Entry varId="AllowBlur" value="true"/>
<Entry varId="AllowDOF" value="true"/>
<Entry varId="AllowCutsceneDOF" value="true"/>
<Entry varId="AllowVignette" value="true"/>
<Entry varId="AllowSharpen" value="true"/>
<Entry varId="Virtual_SSAOSolution" value="1"/>
<Entry varId="AllowMotionBlur" value="true"/>
<Entry varId="AllowFog" value="true"/>
<Entry varId="AllowChromaticAberration" value="true"/>
</Preset>
</PresetsArray>
Click to expand...


Rendering presets in-depth

<Preset id="0" displayName="low">
<Entry varId="Virtual_TexturesOptionVar" value="0"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="0"/>
<Entry varId="Virtual_WaterOptionVar" value="0"/>
<Entry varId="Virtual_TerrainOptionVar" value="0"/>
<Entry varId="Virtual_ShadowsOptionVar" value="0"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="0"/>
<Entry varId="Virtual_FoliageVisibility" value="0"/>
</Preset>
<Preset id="1" displayName="medium">
<Entry varId="Virtual_TexturesOptionVar" value="1"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="1"/>
<Entry varId="Virtual_WaterOptionVar" value="1"/>
<Entry varId="Virtual_TerrainOptionVar" value="1"/>
<Entry varId="Virtual_ShadowsOptionVar" value="1"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="1"/>
<Entry varId="Virtual_FoliageVisibility" value="1"/>
</Preset>
<Preset id="2" displayName="high">
<Entry varId="Virtual_TexturesOptionVar" value="2"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="2"/>
<Entry varId="Virtual_WaterOptionVar" value="2"/>
<Entry varId="Virtual_TerrainOptionVar" value="2"/>
<Entry varId="Virtual_ShadowsOptionVar" value="2"/>
<Entry varId="UseHairWorks" value="false"/>
<Entry varId="Virtual_GrassOptionVar" value="2"/>
<Entry varId="Virtual_FoliageVisibility" value="2"/>
</Preset>
<Preset id="3" displayName="uber">
<Entry varId="Virtual_TexturesOptionVar" value="3"/>
<Entry varId="Virtual_LevelOfDetailOptionVar" value="3"/>
<Entry varId="Virtual_WaterOptionVar" value="3"/>
<Entry varId="Virtual_TerrainOptionVar" value="3"/>
<Entry varId="Virtual_ShadowsOptionVar" value="3"/>
<Entry varId="UseHairWorks" value="true"/>
<Entry varId="Virtual_GrassOptionVar" value="3"/>
<Entry varId="Virtual_FoliageVisibility" value="3"/>
</Preset>
Click to expand...

HUD customization options

[Hud]
HudSize=1
TimeLapseModule=true
BoatHealthModule=true
BossFocusModule=true
CompanionModule=true
ConsoleModule=true
DamagedItemsModule=true
EnemyFocusModule=true
HorsePanicBarModule=true
HorseStaminaBarModule=true
ItemInfoModule=true
BuffsModule=true
Minimap2Module=true
OnelinersModule=true
OxygenBarModule=true
QuestsModule=true
WolfMedalion=true
MessageModule=true
MinimapRotation=true
MinimapFocusClues=false
MinimapTracksWaypoints=true
MiminapPoiQuestionMarks=true
ControlsFeedbackModule=true
Click to expand...

DLC
[DLC]
dlc_yen_alternate_look=false
dlc_ciri_alternate_look=false
dlc_triss_alternate_look=false
dlc_gwent_cards=false
Click to expand...

Extra
Code:
F0=bin\config\base\audio.ini
F1=bin\config\base\dlc.ini
F2=bin\config\base\gameplay.ini
F3=bin\config\base\gc.ini
F4=bin\config\base\general.ini
F5=bin\config\base\hidden.ini
F6=bin\config\base\hud.ini
F7=bin\config\base\localization.ini
F8=bin\config\base\rendering.ini
F9=bin\config\base\resources.ini
F10=bin\config\base\visuals.ini
F11=bin\config\config_description.xml
F12=bin\config\io_priority_table.xml
F13=bin\config\platform\pc\platformgameplay.ini
F14=bin\config\platform\pc\rendering.ini
F15=bin\config\r4game\hacks.ini
F16=bin\config\r4game\ingameconfig.ini
F17=bin\config\r4game\legacy\base\community.ini
F18=bin\config\r4game\legacy\base\explorations.ini
F19=bin\config\r4game\legacy\base\gameplay.ini
F20=bin\config\r4game\legacy\base\input_qwerty.ini
F21=bin\config\r4game\scenes.ini
F22=bin\config\r4game\user_config_matrix\pc\audio.xml
F23=bin\config\r4game\user_config_matrix\pc\gameplay.xml
F24=bin\config\r4game\user_config_matrix\pc\hidden.xml
F25=bin\config\r4game\user_config_matrix\pc\hud.xml
F26=bin\config\r4game\user_config_matrix\pc\input.xml
F27=bin\config\r4game\user_config_matrix\pc\localization.xml
F28=bin\config\r4game\user_config_matrix\pc\postprocess.xml
F29=bin\config\r4game\user_config_matrix\pc\rendering.xml
F30=bin\ddi\GOG.dll
F31=bin\gameconf.cfg
F32=bin\initialdata\sound\Init.bnk
F33=bin\io_priority_table.xml
F34=bin\redscripts.ini
Code:
<context name="WorldStreaming">
<tag name="Generic" priority="normal"/>
<tag name="TexturesLow" priority="low"/>
<tag name="TexturesNormal" priority="normal"/>
<tag name="TexturesImmediate" priority="high"/>
<tag name="MeshesLow" priority="low"/>
<tag name="MeshesNormal" priority="normal"/>
<tag name="MeshesImmediate" priority="high"/>
<tag name="AnimationsLow" priority="low"/>
<tag name="AnimationsNormal" priority="normal"/>
<tag name="AnimationsImmediate" priority="critical"/>
<tag name="SoundNormal" priority="normal"/>
<tag name="SoundImmediate" priority="critical"/>
<tag name="CollisionNormal" priority="veryhigh"/>
<tag name="CollisionImmediate" priority="critical"/>
<tag name="TerrainHeight" priority="normal"/>
<tag name="TerrainControl" priority="normal"/>
<tag name="TerrainColor" priority="low"/>
<tag name="ResourceLow" priority="low"/>
<tag name="ResourceNormal" priority="normal"/>
<tag name="ResourceImmediate" priority="high"/>
<tag name="BundlePreload" priority="critical"/>
</context>
[Rendering]
WaterGeometryQuality=6
TerrainScreenSpaceErrorThreshold=2.0
CascadeShadowFadeTreshold=1.5
CascadeShadowQuality=0
MaxTerrainShadowAtlasCount=3

[LevelOfDetail]
DecalsHideDistance=40.0
StripeHideDistance=60.0
SwarmHideDistance=200.0
DimmerHideDistance=60.0

[Budget]
DecalBudget=200
MaxMeshTrianglesCount=4000000
MaxMeshChunksCount=1000
MaxEmittersCount=200
MaxParticlesCount=30000
MaxParticleMeshChunksCount=100
MaxParticleTriangleCount=6000
VisibleObjectsBudget=1500
Click to expand...
PostProcess]
AllowBloom=true
AllowShafts=false
AllowAntialias=false
AllowMSAA=false
AllowBlur=true
AllowDOF=false
AllowVignette=true
AllowSharpen=false
AllowRain=true
AllowSSAO=true
AllowMotionBlur=false
AllowCutsceneDOF=true
AllowBillboards=true
AllowSoftLight=true
AllowFog=true
AllowUnderwater=true
AllowChromaticAberration=false
[Rendering]
MaxTextureSize=2048
MaxAtlasTextureSize=2048
MaxCubeShadowSize=512
MaxSpotShadowSize=512
TextureDownscale=0
DetailTextureDownscale=0
AtlasTextureDownscale=0
TextureMemoryBudget=500
TextureMemoryGUIBudget=80
TextureTimeBudget=10
TextureInFlightBudget=128
DecalsChance=1.0f
DecalsSpawnDistanceCutoff=10.0f
TextureStreamingDistanceLimit=40000.f
TextureStreamingCharacterDistanceLimit=50.f
TextureStreamingHeadsDistanceLimit=10.f
TextureStreamingReduceGameplayLOD=true
UberSampling=0
TextureMipBias=0
MsaaLevel=0
DynamicDecalsLimit=30
MeshRenderingDistanceScale=1.0f
MeshLODDistanceScale=1.0f
TerrainScreenSpaceErrorThreshold=2.0f
TerrainErrorMetricMultiplier=10
ForceInstantAdaptation=false
ForceInstantEnvProbeUpdate=false
EnableTemporalAA=true
CascadeShadowFadeTreshold=1.0f
CascadeShadowmapSize=1024
CascadeShadowQuality=0
MaxCascadeCount=4
MaxTerrainShadowAtlasCount=3
GlobalOceanTesselationFactor=10
UseHairWorks=false
HairWorksAALevel=8
TerrainReadAheadDistance=200.0f
ForcedDebugPreviewIndex=-1
[TextureStreaming]
MaxResidentMipMap=6
[LevelOfDetail]
MeshLodGameplayDownscale=0
CharacterLodGameplayDownscale=0
DecalsHideDistance=30
StripeHideDistance=60
SwarmHideDistance=200
DimmerHideDistance=60
[Budget]
DecalBudget=100
Click to expand...

Game libraries
Code:
\GOG\The Witcher 3 Wild Hunt\filename.txt
\GOG\The Witcher 3 Wild Hunt\GameuxInstallHelper.dll
\GOG\The Witcher 3 Wild Hunt\goggame-1207664643.ico
\GOG\The Witcher 3 Wild Hunt\goggame-1207664643.info
\GOG\The Witcher 3 Wild Hunt\goggame-galaxyFileList.ini
\GOG\The Witcher 3 Wild Hunt\goglog.ini
\GOG\The Witcher 3 Wild Hunt\Support.ico
\GOG\The Witcher 3 Wild Hunt\unins000.dat
\GOG\The Witcher 3 Wild Hunt\unins000.exe
\GOG\The Witcher 3 Wild Hunt\unins000.msg
\GOG\The Witcher 3 Wild Hunt\bin\gameconf.cfg
\GOG\The Witcher 3 Wild Hunt\bin\io_priority_table.xml
\GOG\The Witcher 3 Wild Hunt\bin\redscripts.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\config_description.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\io_priority_table.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\base\audio.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\dlc.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\gameplay.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\gc.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\general.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\hidden.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\hud.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\localization.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\rendering.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\resources.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\visuals.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\platform\pc\platformgameplay.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\platform\pc\rendering.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\hacks.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\ingameconfig.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\scenes.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\community.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\explorations.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\gameplay.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\input_qwerty.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\audio.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\gameplay.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\hidden.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\hud.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\input.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\localization.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\postprocess.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\rendering.xml
\GOG\The Witcher 3 Wild Hunt\bin\ddi\GOG.dll
\GOG\The Witcher 3 Wild Hunt\bin\initialdata\sound\Init.bnk
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_do_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\x64\APEX_ClothingGPU_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\cudart64_50_35.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\d3dcompiler_47.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\Galaxy.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\GFSDK_HairWorks.win64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\GFSDK_SSAO.win64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\goggame-1207664643.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\GRB_1_1_api3_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\NVHairExt_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\NVHair_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\nvToolsExt64_1.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\PhysX3Common_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\PhysX3Gpu_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\PhysXDevice64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\stringdb_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\umbraoptimizer64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\witcher3.exe
\GOG\The Witcher 3 Wild Hunt\bin\x64\xinput1_3.dll
\GOG\The Witcher 3 Wild Hunt\content\metadata.store
\GOG\The Witcher 3 Wild Hunt\content\content0\collision.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\cooked.redscripts
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Horse
[Horse]
m_horsePathDamping=10
m_horsePathFactor=500

[Horse2]
CarSteer=true
State=false
m_horseInputCooldown=1
m_horseSpeedCtrl=true
m_horseSpeedDec=0.25
m_horseSpeedDecCooldown=1
m_horseSpeedInc=0.75
m_horseSpeedStep=0.25
m_horseStaminaCooldown=3
m_horseStaminaDec=0.1
m_horseStaminaInc=0.05

More extras

<Entry varId="TextureInFlightBudget" value="128"/>

AllowSharpen=false
TextureMipBias=0

HBAO
<visiblevars>
<var id="allowmotionblur" displayname="allow_motion_blur" displaytype="toggle"/>
<var id="allowblur" displayname="allow_blur" displaytype="toggle"/>
<var id="allowantialias" displayname="allow_antialias" displaytype="toggle"/>
<var id="allowbloom" displayname="allow_bloom" displaytype="toggle"/>
<var id="allowsharpen" displayname="allow_sharpen" displaytype="toggle"/>
<var id="virtual_ssaosolution" displayname="ssao_solution" displaytype="options">
<optionsarray>
<option id="0" displayname="aonone">
<entry varid="ssaosolution" value="0"/>
</option>
<option id="1" displayname="ssao">
<entry varid="ssaosolution" value="1"/>
</option>
<option id="2" displayname="hbao">
<entry varid="ssaosolution" value="2"/>

</option>
</optionsarray>
</var>
Click to expand...
 
Last edited by a moderator: May 12, 2015
  • RED Point
Reactions: grungehe123, MadGeralt, hertores and 35 others
A

Adexus

Rookie
#2
May 11, 2015
I can see the Hairworks option but no PhysX option? Unless the two are tied together, I would've hoped that we could choose either or though, oh well!
 
L

Lieste

Ex-moderator
#3
May 11, 2015
Huh? Physx is the physics framework for the game. How can you turn it on or off?

Hairworks and HBAO are elements of gameworks that are expensive to compute, so have options to enable/disable (and use cheaper options) instead.
 
P

Polistiren1

Rookie
#4
May 11, 2015
Adexus said:
I can see the Hairworks option but no PhysX option? Unless the two are tied together, I would've hoped that we could choose either or though, oh well!
Click to expand...
Basic PhysX works on AMD too and plenty of games use that, like the Metro series. That's most likely why.
 
W

wonderboyxd

Rookie
#5
May 11, 2015
Will this game have a borderless fullscreen mode?
 
Darkhollow

Darkhollow

Forum veteran
#6
May 11, 2015
wonderboyxd said:
Will this game have a borderless fullscreen mode?
Click to expand...
I really hope so.

I also wonder if all of those Nvidia effects from that 2013 video are still in the game.
 
P

PsG1988

Rookie
#7
May 11, 2015
The only hint in the config is " visibilityCondition="fullscreen" " But i think that the game will support that (idk a game that doesn't)
 
lord_blex

lord_blex

Senior user
#8
May 11, 2015
level of detail? what does the setting say? I thought they said we couldn't modify that.
 
T

Tzirael

Senior user
#9
May 11, 2015
lord_blex said:
level of detail? what does the setting say? I thought they said we couldn't modify that.
Click to expand...
I second this. Is it a value or just true/false? If there is a way to force higher LOD that would be rad.
 
S

shtempik

Rookie
#10
May 11, 2015
The real question is... "MovieUbersampling=true"

Is that what I think it is??
 
P

PsG1988

Rookie
#11
May 11, 2015
lord_blex said:
level of detail? what does the setting say? I thought they said we couldn't modify that.
Click to expand...
I don't know it exactly, but the settings are below.

General graphics settings (low,medium,high,uber)
LevelOfDetailOptionVar value=0 low,1 med,2 high,3 uber
 
A

Adexus

Rookie
#12
May 11, 2015
Lieste said:
Huh? Physx is the physics framework for the game. How can you turn it on or off?

Hairworks and HBAO are elements of gameworks that are expensive to compute, so have options to enable/disable (and use cheaper options) instead.
Click to expand...
So they built in Nvidia PhysX? That's a bit unusual isn't it? There's always been an option for games that have PhysX, well I guess that means it runs really well with it in so I'm not complaining!
 
H

harkinsteven

Senior user
#13
May 11, 2015
Adexus said:
So they built in Nvidia PhysX? That's a bit unusual isn't it? There's always been an option for games that have PhysX, well I guess that means it runs really well with it in so I'm not complaining!
Click to expand...
Physx is used in alot of games. Most people think physx is just the fancy particle effects but in fact it just like Havok as well.
 
  • RED Point
Reactions: mxYELLOW, Fallout_Wanderer and Asmodean778
D

djmedvedd

Rookie
#14
May 11, 2015
Adexus said:
There's always been an option for games that have PhysX, well I guess that means it runs really well with it in so I'm not complaining!
Click to expand...
PhysX are still in game, BUT its not GPU Accelerated PhysX (PhysX Particles) like Batman\Mafia\Alice games. Its CPU Accelerated PhysX like ARMA III\Bioshock Infinite. This kind of PhysX (Cloth\Destruction) works well in console version too.
 
  • RED Point
Reactions: mxYELLOW, rivia_peasant and Asmodean778
M

Mezziaz

Rookie
#15
May 11, 2015
PsG1988 said:
AllowVignette
AllowSharpen
Click to expand...
Does this mean the sharpening filter (2013 footage) and vignette (35 minute demo) can be enabled again? That's nice if that is the case for those who want it. :)
 
A

Adexus

Rookie
#16
May 11, 2015
djmedvedd said:
PhysX are still in game, BUT its not GPU Accelerated PhysX (PhysX Particles) like Batman\Mafia\Alice games. Its CPU Accelerated PhysX like ARMA III\Bioshock Infinite. This kind of PhysX (Cloth\Destruction) works well in console version too.
Click to expand...
Ahhhh gotcha! It certainly looks great! Really hoping Hairworks doesn't completely murder the framerate though lol
 
D

djmedvedd

Rookie
#17
May 11, 2015
I dont see HBAO+ in config (only SSAO)
But i spot this:
UberSampling=0 (2 just like The Witcher 2 :D)
And this - HairWorksAALevel=8 (lover count will improve your fps with Hairworks)
 
L

Lieste

Ex-moderator
#18
May 11, 2015
HBAO and SSAO are in the configs (also none).
 
P

Polistiren1

Rookie
#19
May 11, 2015
Adexus said:
Ahhhh gotcha! It certainly looks great! Really hoping Hairworks doesn't completely murder the framerate though lol
Click to expand...
I'm playing Far Cry 4 right now (the only released game with hairworks). It doesn't seem to kill my performance. Nvidia's God Rays on the other hand... or is it the HBAO+?
 
Last edited: May 11, 2015
E

Eruvadhor

Senior user
#20
May 11, 2015
Does someone see here or in otherwise said files references to...

FOV?
Aspect Ratio?
Resolutions?
 
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