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A quick look at the game configs XML

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A

Asmodean778

Rookie
#41
May 11, 2015
IIRC, I believe the APEX Clothing GPU library was also used with BioShock Infinite.

#edit: (to clarify) yeah, it was called APEX_ClothingSHIPPING_x86, and it also had ApexFrameworkSHIPPING_x86.
 
Last edited: May 11, 2015
sidspyker

sidspyker

Ex-moderator
#42
May 11, 2015
Yeah those I've seen, but never APEX_ClothingGPU_x64(Killing Floor 2 perhaps but I don't have it). I suspect there's some APEX effects that are enhanced by the GPU.

HOLD ME

selethen said:
LOD
Click to expand...
Looks more like the distance at which decals disappear from view.
 
Last edited: May 11, 2015
G

GZulu

Senior user
#43
May 11, 2015
Wow......oookay
 
M

Mezziaz

Rookie
#44
May 11, 2015
sidspyker said:
GPU Accelerated PhysX is there, we just don't know what exactly it's used for.
Click to expand...
Hopefully it is used to greatly boost the particle effects.
 
sidspyker

sidspyker

Ex-moderator
#45
May 11, 2015
Okay, the GPU Accelerated Rigid Bodies DLL is part of Destruction module. I can't find the Doc but found this post of Nvidia dev forums mentioning it.

When GPU rigid body support is enabled, all APEX destructible shapes will be simulated on the GPU instead of the CPU. PhysX actors created using the PhysX API will still be simulated on the CPU, but they will collide and interact with the APEX destructible shapes running on the GPU.
Click to expand...
 
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T

tahirahmed

Rookie
#46
May 11, 2015
There are two PhysX related files present in x64 folder namely

1) PhysX3Common_x64.dll
2) PhysX3Gpu_x64.dll

The GPU file means that GPU accelerated PhysX is in play just like @sidspyker mentioned.
 
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O

OliverDK

Rookie
#47
May 11, 2015
Given that I am a totally mindless gimp in regards to what all these options means I am going to try and ask this to some of you clever minds. :)

Let's assume that the Nvidea picture of the city wall of Novigrad wasn't a blunder and is actually how the game looks as of now. Is there then anyway in some of these options we see presented here that maybe can reverse it back to the 35 min demo textures and meshes? I mean so that the cornerstones are back in for example?`

Cheers :)
 
sidspyker

sidspyker

Ex-moderator
#48
May 11, 2015
OliverDK said:
Let's assume that the Nvidea picture of the city wall of Novigrad wasn't a blunder
Click to expand...
Don't assume any such nonsense :p

While we're at it, let's not just look at GRAFIX settings, there's a lot of things to be explored, like HUD customization options

[Hud]
HudSize=1
TimeLapseModule=true
BoatHealthModule=true
BossFocusModule=true
CompanionModule=true
ConsoleModule=true
DamagedItemsModule=true
EnemyFocusModule=true
HorsePanicBarModule=true
HorseStaminaBarModule=true
ItemInfoModule=true
BuffsModule=true
Minimap2Module=true
OnelinersModule=true
OxygenBarModule=true
QuestsModule=true
WolfMedalion=true
MessageModule=true
MinimapRotation=true
MinimapFocusClues=false
MinimapTracksWaypoints=true
MiminapPoiQuestionMarks=true
ControlsFeedbackModule=true
Click to expand...
 
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H

huber1989

Senior user
#49
May 11, 2015
So guys, you'd say I should keep my GTX760 as a dedicated PhysX-Card once I've gotten my 970? Seems to be a lot of GPU PhysX-Effects going on.
 
S

shtempik

Rookie
#50
May 11, 2015
Damn... It makes me consider buying GTX 970 or 980 for max experience...
 
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sidspyker

sidspyker

Ex-moderator
#51
May 11, 2015
huber1989 said:
So guys, you'd say I should keep my GTX760 as a dedicated PhysX-Card once I've gotten my 970? Seems to be a lot of GPU PhysX-Effects going on.
Click to expand...
Can't say until we try it, I have a 750Ti for PhysX however so I will check out the performance. Unless you're in a hurry to get rid of your older GPU, why not keep it for now?
 
H

huber1989

Senior user
#52
May 11, 2015
sidspyker said:
Can't say until we try it, I have a 750Ti for PhysX however so I will check out the performance. Unless you're in a hurry to get rid of your older GPU, why not keep it for now?
Click to expand...
Yeah, I gotta keep it anyway for now, have to take some other investments first. However I might need a new PSU if I want to keep the 760 running too, that's why I'm starting to think about it. However you're obviously right, we can't say before there're some benchmarks in the wild.
 
S

shtempik

Rookie
#53
May 11, 2015
huber1989 said:
Yeah, I gotta keep it anyway for now, have to take some other investments first. However I might need a new PSU if I want to keep the 760 running too, that's why I'm starting to think about it. However you're obviously right, we can't say before there're some benchmarks in the wild.
Click to expand...
in the wild hunt*
I had to :p

On topic, there seems to be tons of different HUD customization as been mentioned, awesome way to make the game completely immersive... Even more than I expected.
Does it show anywhere what types of AA are in game and how high does it go? I must have missed it or can't find it...
 
D

djmedvedd

Rookie
#54
May 11, 2015
hamilcarBarca.196 said:
who said it was cpu accelerated?
Click to expand...
Its didnt use my dedicated PhysX card(0% load) (and i read in some forum)
 
sidspyker

sidspyker

Ex-moderator
#55
May 11, 2015
shtempik said:
Does it show anywhere what types of AA are in game and how high does it go? I must have missed it or can't find it...
Click to expand...
There's obviously the most expensive(Supersampling/Ubersampling). I can see MSAA, some kind of Temporal AA(dunno if TXAA or custom solution), there's probably FXAA or SMAA(AllowAntialias), well know that when the driver releases. There seems to be a separate setting for HairWorks AA. Cannot say about how high some of those might go.

And for my next trick...
[DLC]
dlc_yen_alternate_look=false
dlc_ciri_alternate_look=false
dlc_triss_alternate_look=false
dlc_gwent_cards=false
Click to expand...
shtempik said:
The real question is... "MovieUbersampling=true"

Is that what I think it is??
Click to expand...
My best guess it, it's probably a dynamic-ish option that turns on Ubersampling during cutscenes to give them that extra nice quality and then turns it off when out of cutscene.

Speculation, obviously.
 
Last edited: May 11, 2015
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M

marc_dwonn

Forum regular
#56
May 11, 2015
panzermuffin said:
Also an option for Chromatic Aberration? I'm a photographer and we tend to kill CAs instantly in photos. Curious how the game looks with CAs enabled :D
Click to expand...
Like a shitty 10$ lens. :)
 
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S

shtempik

Rookie
#57
May 11, 2015
sidspyker said:
There's obviously the most expensive(Supersampling/Ubersampling). I can see MSAA, some kind of Temporal AA(dunno if TXAA or custom solution), there's probably FXAA or SMAA(AllowAntialias), well know that when the driver releases. There seems to be a separate setting for HairWorks AA. Cannot say about how high some of those might go.

And for my next trick...
Click to expand...
Awesome thanks!

Also interesting DLC choices...
Where is my Eredin alternate model :( wish it makes it into the game so much...
 
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D

djmedvedd

Rookie
#58
May 11, 2015
huber1989 said:
Seems to be a lot of GPU PhysX-Effects going on.
Click to expand...
Not much. Character Cloth simulation + interior and exterior objects destruction. Thats all.
But if it has been PhysX Particles...
 
A

Asmodean778

Rookie
#59
May 11, 2015
Some more in spoiler tag, if anyone's interested. (I can't check the files myself, as I've not got it preloaded, should be tomorrow for me.

Code:
F0=bin\config\base\audio.ini
F1=bin\config\base\dlc.ini
F2=bin\config\base\gameplay.ini
F3=bin\config\base\gc.ini
F4=bin\config\base\general.ini
F5=bin\config\base\hidden.ini
F6=bin\config\base\hud.ini
F7=bin\config\base\localization.ini
F8=bin\config\base\rendering.ini
F9=bin\config\base\resources.ini
F10=bin\config\base\visuals.ini
F11=bin\config\config_description.xml
F12=bin\config\io_priority_table.xml
F13=bin\config\platform\pc\platformgameplay.ini
F14=bin\config\platform\pc\rendering.ini
F15=bin\config\r4game\hacks.ini
F16=bin\config\r4game\ingameconfig.ini
F17=bin\config\r4game\legacy\base\community.ini
F18=bin\config\r4game\legacy\base\explorations.ini
F19=bin\config\r4game\legacy\base\gameplay.ini
F20=bin\config\r4game\legacy\base\input_qwerty.ini
F21=bin\config\r4game\scenes.ini
F22=bin\config\r4game\user_config_matrix\pc\audio.xml
F23=bin\config\r4game\user_config_matrix\pc\gameplay.xml
F24=bin\config\r4game\user_config_matrix\pc\hidden.xml
F25=bin\config\r4game\user_config_matrix\pc\hud.xml
F26=bin\config\r4game\user_config_matrix\pc\input.xml
F27=bin\config\r4game\user_config_matrix\pc\localization.xml
F28=bin\config\r4game\user_config_matrix\pc\postprocess.xml
F29=bin\config\r4game\user_config_matrix\pc\rendering.xml
F30=bin\ddi\GOG.dll
F31=bin\gameconf.cfg
F32=bin\initialdata\sound\Init.bnk
F33=bin\io_priority_table.xml
F34=bin\redscripts.ini
Code:
<context name="WorldStreaming">
<tag name="Generic" priority="normal"/>
<tag name="TexturesLow" priority="low"/>
<tag name="TexturesNormal" priority="normal"/>
<tag name="TexturesImmediate" priority="high"/>
<tag name="MeshesLow" priority="low"/>
<tag name="MeshesNormal" priority="normal"/>
<tag name="MeshesImmediate" priority="high"/>
<tag name="AnimationsLow" priority="low"/>
<tag name="AnimationsNormal" priority="normal"/>
<tag name="AnimationsImmediate" priority="critical"/>
<tag name="SoundNormal" priority="normal"/>
<tag name="SoundImmediate" priority="critical"/>
<tag name="CollisionNormal" priority="veryhigh"/>
<tag name="CollisionImmediate" priority="critical"/>
<tag name="TerrainHeight" priority="normal"/>
<tag name="TerrainControl" priority="normal"/>
<tag name="TerrainColor" priority="low"/>
<tag name="ResourceLow" priority="low"/>
<tag name="ResourceNormal" priority="normal"/>
<tag name="ResourceImmediate" priority="high"/>
<tag name="BundlePreload" priority="critical"/>
</context>
[Rendering]
WaterGeometryQuality=6
TerrainScreenSpaceErrorThreshold=2.0
CascadeShadowFadeTreshold=1.5
CascadeShadowQuality=0
MaxTerrainShadowAtlasCount=3

[LevelOfDetail]
DecalsHideDistance=40.0
StripeHideDistance=60.0
SwarmHideDistance=200.0
DimmerHideDistance=60.0

[Budget]
DecalBudget=200
MaxMeshTrianglesCount=4000000
MaxMeshChunksCount=1000
MaxEmittersCount=200
MaxParticlesCount=30000
MaxParticleMeshChunksCount=100
MaxParticleTriangleCount=6000
VisibleObjectsBudget=1500
Click to expand...
PostProcess]
AllowBloom=true
AllowShafts=false
AllowAntialias=false
AllowMSAA=false
AllowBlur=true
AllowDOF=false
AllowVignette=true
AllowSharpen=false
AllowRain=true
AllowSSAO=true
AllowMotionBlur=false
AllowCutsceneDOF=true
AllowBillboards=true
AllowSoftLight=true
AllowFog=true
AllowUnderwater=true
AllowChromaticAberration=false
[Rendering]
MaxTextureSize=2048
MaxAtlasTextureSize=2048
MaxCubeShadowSize=512
MaxSpotShadowSize=512
TextureDownscale=0
DetailTextureDownscale=0
AtlasTextureDownscale=0
TextureMemoryBudget=500
TextureMemoryGUIBudget=80
TextureTimeBudget=10
TextureInFlightBudget=128
DecalsChance=1.0f
DecalsSpawnDistanceCutoff=10.0f
TextureStreamingDistanceLimit=40000.f
TextureStreamingCharacterDistanceLimit=50.f
TextureStreamingHeadsDistanceLimit=10.f
TextureStreamingReduceGameplayLOD=true
UberSampling=0
TextureMipBias=0
MsaaLevel=0
DynamicDecalsLimit=30
MeshRenderingDistanceScale=1.0f
MeshLODDistanceScale=1.0f
TerrainScreenSpaceErrorThreshold=2.0f
TerrainErrorMetricMultiplier=10
ForceInstantAdaptation=false
ForceInstantEnvProbeUpdate=false
EnableTemporalAA=true
CascadeShadowFadeTreshold=1.0f
CascadeShadowmapSize=1024
CascadeShadowQuality=0
MaxCascadeCount=4
MaxTerrainShadowAtlasCount=3
GlobalOceanTesselationFactor=10
UseHairWorks=false
HairWorksAALevel=8
TerrainReadAheadDistance=200.0f
ForcedDebugPreviewIndex=-1
[TextureStreaming]
MaxResidentMipMap=6
[LevelOfDetail]
MeshLodGameplayDownscale=0
CharacterLodGameplayDownscale=0
DecalsHideDistance=30
StripeHideDistance=60
SwarmHideDistance=200
DimmerHideDistance=60
[Budget]
DecalBudget=100
Click to expand...

And for the really curious, here's a file list for the game, extending to it's libraries, etc.
Code:
\GOG\The Witcher 3 Wild Hunt\filename.txt
\GOG\The Witcher 3 Wild Hunt\GameuxInstallHelper.dll
\GOG\The Witcher 3 Wild Hunt\goggame-1207664643.ico
\GOG\The Witcher 3 Wild Hunt\goggame-1207664643.info
\GOG\The Witcher 3 Wild Hunt\goggame-galaxyFileList.ini
\GOG\The Witcher 3 Wild Hunt\goglog.ini
\GOG\The Witcher 3 Wild Hunt\Support.ico
\GOG\The Witcher 3 Wild Hunt\unins000.dat
\GOG\The Witcher 3 Wild Hunt\unins000.exe
\GOG\The Witcher 3 Wild Hunt\unins000.msg
\GOG\The Witcher 3 Wild Hunt\bin\gameconf.cfg
\GOG\The Witcher 3 Wild Hunt\bin\io_priority_table.xml
\GOG\The Witcher 3 Wild Hunt\bin\redscripts.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\config_description.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\io_priority_table.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\base\audio.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\dlc.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\gameplay.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\gc.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\general.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\hidden.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\hud.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\localization.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\rendering.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\resources.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\base\visuals.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\platform\pc\platformgameplay.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\platform\pc\rendering.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\hacks.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\ingameconfig.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\scenes.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\community.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\explorations.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\gameplay.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\legacy\base\input_qwerty.ini
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\audio.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\gameplay.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\hidden.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\hud.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\input.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\localization.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\postprocess.xml
\GOG\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc\rendering.xml
\GOG\The Witcher 3 Wild Hunt\bin\ddi\GOG.dll
\GOG\The Witcher 3 Wild Hunt\bin\initialdata\sound\Init.bnk
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_do_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Billboard_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Branches_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FacingLeaves_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\facing_leaves_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\FrondsAndCaps_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\fronds_and_caps_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Grass_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_shadowcast_ps.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_shadowcast_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\shaders\speedtree\shaders_directx11\Leaves_vs.fx11obj
\GOG\The Witcher 3 Wild Hunt\bin\x64\APEX_ClothingGPU_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\cudart64_50_35.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\d3dcompiler_47.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\Galaxy.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\GFSDK_HairWorks.win64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\GFSDK_SSAO.win64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\goggame-1207664643.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\GRB_1_1_api3_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\NVHairExt_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\NVHair_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\nvToolsExt64_1.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\PhysX3Common_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\PhysX3Gpu_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\PhysXDevice64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\stringdb_x64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\umbraoptimizer64.dll
\GOG\The Witcher 3 Wild Hunt\bin\x64\witcher3.exe
\GOG\The Witcher 3 Wild Hunt\bin\x64\xinput1_3.dll
\GOG\The Witcher 3 Wild Hunt\content\metadata.store
\GOG\The Witcher 3 Wild Hunt\content\content0\collision.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\cooked.redscripts
\GOG\The Witcher 3 Wild Hunt\content\content0\cookedfinal.redscripts
\GOG\The Witcher 3 Wild Hunt\content\content0\dep.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\enpc.w3speech
\GOG\The Witcher 3 Wild Hunt\content\content0\shader.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\soundspc.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\staticshader.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\texture.cache
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\blob.bundle
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\buffers.bundle
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\movies.bundle
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\r4gui.bundle
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\r4items.bundle
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\startup.bundle
\GOG\The Witcher 3 Wild Hunt\content\content0\bundles\xml.bundle
\GOG\The Witcher 3 Wild Hunt\content\content0\engine\swf\videoplayer.redswf
\GOG\The Witcher 3 Wild Hunt\content\content0\movies\cutscenes\gamestart\bumpers\bumpers.usm
\GOG\The Witcher 3 Wild Hunt\content\content1\collision.cache
\GOG\The Witcher 3 Wild Hunt\content\content1\enpc.w3speech
\GOG\The Witcher 3 Wild Hunt\content\content1\shader.cache
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T

TheMorbidAtheist

Senior user
#60
May 11, 2015
This is why I love these forums - people are willing to discuss everything, from xml settings to the books.
 
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