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A quick look at the game configs XML

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H

harkinsteven

Senior user
#81
May 12, 2015
eskiMoe said:
So, any indication in the files if 21:9 resolutions are supported?
Click to expand...
Did Witcher 2? If it did I'd say there's a very high probability that it will.
 
E

Eruvadhor

Senior user
#82
May 12, 2015
harkinsteven said:
Did Witcher 2? If it did I'd say there's a very high probability that it will.
Click to expand...
Witcher 2 did not, although it came out before the increase in popularity of 21:9 we've seen. It did support 21:9 with flawlesswidescreen, although CDPR nerf'd that functionality with future patches.

I'm not a big gamer, so my only other points of reference are Mass Effect and Battlefield 4, both of which work in 21:9 with the appropriate adjustment in FOV.
 
D

Doctalen

Rookie
#83
May 12, 2015
Hopefully Nvidia does one of those settings guides on release or close. Showing comparisons and all that. Thanks for digging into this stuff guys
 
  • RED Point
Reactions: althrian and LoneWolf
W

Wolfmeister1010

Rookie
#84
May 12, 2015
Dammit nothing about blood.

Although I guess there wouldn't be an xml setting specifically for blood...hm


sighhhhhh
 
Rawls

Rawls

Moderator
#85
May 12, 2015
I am only a console (PS4) player these days. But this thread has been very enlightening and interesting. Thank you all for the information.
 
D

dragonbird

Ex-moderator
#86
May 12, 2015
eskiMoe said:
So, any indication in the files if 21:9 resolutions are supported?
Click to expand...
Would you expect to see that in the config? I'm used to just seeing a couple of variables for screen width and height, with no indication of what are valid values.
(And if anyone HAS seen relevant values, yes, please post)
 
LittleBigAlex

LittleBigAlex

Senior user
#87
May 12, 2015
<Option id="3" displayName="uber">
<Entry overrideGroup="Foliage" varId="MaxVisibilityDepth" value="24"/>
</Option>
Click to expand...
Anyone think this will control the distance at which foliage is visible?
 
L

Lieste

Ex-moderator
#88
May 12, 2015
I'd say it looks like the culling depth for alpha-cut foliage layers.
 
eskiMoe

eskiMoe

Mentor
#89
May 12, 2015
Dragonbird said:
Would you expect to see that in the config?
Click to expand...
I guess not. :/

harkinsteven said:
Did Witcher 2? If it did I'd say there's a very high probability that it will.
Click to expand...
Witcher 2 had an awful aspect ratio support. But things are very different now than back then, when CDPR was in the brink of bankruptcy.
 
S

sharpappple

Rookie
#90
May 12, 2015
these two might be interesting for some looking to make the game look like the older build. they might not need SweetFX
AllowSharpen=false
TextureMipBias=0
 
E

Exentryk

Senior user
#91
May 12, 2015
So, CA is definitely going to get turned off.

Will there be recommended settings for different graphics cards? Like GTX 970 can do these settings while maintaining 60fps, while 980 can do that etc?
 
cyberpunkforever

cyberpunkforever

Forum veteran
#92
May 12, 2015
i hope all this options can get accessed by settings menu
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#93
May 12, 2015
"AllowSharpen"

hell fucking true !!!
 
T

tahirahmed

Rookie
#94
May 12, 2015
CostinRaz said:
Oh well, if I don't have to deal with that performance crap that is MSAA I'll be very happy.
Click to expand...
Sometimes TXAA has bigger performance hit than MSAA and gives worse quality.

Wolfmeister1010 said:
Dammit nothing about blood.

Although I guess there wouldn't be an xml setting specifically for blood...hm


sighhhhhh
Click to expand...
I saw some decal settings though I am not sure what they are for, could be blood and other things.
 
sidspyker

sidspyker

Ex-moderator
#95
May 12, 2015
tahirahmed said:
Sometimes TXAA has bigger performance hit than MSAA and gives worse quality.
Click to expand...
Not quite how it works, there's multiple types of Aliasing

Geometry
Temporal
Transparency
Shader
Texture
Subpixel

MSAA only addresses Geometry Aliasing and doesn't work very well with deferred rendering IIRC. TXAA tackles Geometry AND Temporal AA. FXAA can do Transparency AA and I think subpixel too though not sure.

Bottom line is - there's multiple different types of aliasing not just 'jagged edges'.
 
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A

amfibiya89

Rookie
#96
May 12, 2015
shtempik said:
The real question is... "MovieUbersampling=true"

Is that what I think it is??
Click to expand...
Where do you see this? I will lose my mind now.
 
Rudlee

Rudlee

Senior user
#97
May 12, 2015
It'd be pretty neat if you could modify these things in-game this time around, and not have to worry that your settings will get reset if you enter options in the launcher and stuff like that...
 
S

Sken

Senior user
#98
May 12, 2015
Great thread, lots of settings to play with:)))
 
C

Cuddlecakes

Rookie
#99
May 12, 2015
amfibiya89 said:
Where do you see this? I will lose my mind now.
Click to expand...
There's a line like that in the ...\bin\config\base\visuals.ini file

[Visuals]
Gamma=1
MovieFramerate=30.0
MovieUbersampling=true
Click to expand...
 
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Reactions: amfibiya89
M

Mishikedman

Senior user
#100
May 12, 2015
Dalladrion said:
It'd be pretty neat if you could modify these things in-game this time around, and not have to worry that your settings will get reset if you enter options in the launcher and stuff like that...
Click to expand...
Than after you done editing your ini file, save it, close it right click on it and go to properties, check option for read-only and you are set. File will not be edited by game.
 
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