So, any indication in the files if 21:9 resolutions are supported?
Did Witcher 2? If it did I'd say there's a very high probability that it will.
So, any indication in the files if 21:9 resolutions are supported?
Did Witcher 2? If it did I'd say there's a very high probability that it will.
So, any indication in the files if 21:9 resolutions are supported?
Anyone think this will control the distance at which foliage is visible?<Option id="3" displayName="uber">
<Entry overrideGroup="Foliage" varId="MaxVisibilityDepth" value="24"/>
</Option>
I guess not. :/Would you expect to see that in the config?
Witcher 2 had an awful aspect ratio support. But things are very different now than back then, when CDPR was in the brink of bankruptcy.Did Witcher 2? If it did I'd say there's a very high probability that it will.
Oh well, if I don't have to deal with that performance crap that is MSAA I'll be very happy.
Dammit nothing about blood.
Although I guess there wouldn't be an xml setting specifically for blood...hm
sighhhhhh
Not quite how it works, there's multiple types of AliasingSometimes TXAA has bigger performance hit than MSAA and gives worse quality.
The real question is... "MovieUbersampling=true"
Is that what I think it is??
There's a line like that in the ...\bin\config\base\visuals.ini fileWhere do you see this? I will lose my mind now.
[Visuals]
Gamma=1
MovieFramerate=30.0
MovieUbersampling=true
It'd be pretty neat if you could modify these things in-game this time around, and not have to worry that your settings will get reset if you enter options in the launcher and stuff like that...