Well well, thank you for digging that up, it's quite the interesting info! 
Yes, we shall.Can we please limit this downgrade talk to the visuals threads and stop polluting every other thread with that non-sense?
No idea...yet. I suspect their own custom AO solution has culling filters on the occlusion for performance/console reasons.Anyway, do you guys think that increasing the HBAO value will add AO to grass?
Correct me if I'm late and misunderstanding what we are looking for but based on the monsters footage I think grass is included in the HBAO pass. There's the slight halo artefact around geralt's legs, and the darkened areas at the base of the grass. https://imgur.com/a/SD72b for example.I've seen the HBAO+ source, and unless CDPR modified it for the game, to distingush between assets for culling the ao texture. Or maybe a lumiance-based clamp as threshold or something(example). Else, I don't see why it wouldn't be on grass.
Can't that be forced trough the drivers though?No anisotropic filtering?
It is possible like the witcher 2 but it would be nice if they just put it under advance options or so, we life in 2015 not the year 2000 xDCan't that be forced trough the drivers though?
Teoretically speaking, yes.Can't that be forced trough the drivers though?
It does work in the Witcher 2. It doesn't work if it's set globally, you have to manually force it for the Witcher profile.Teoretically speaking, yes.
But in TW2 it wasn't.
It will work in the witcher 2, the witcher 1 had it in-game the witcher 2 did not, but u can force it in the nvidia control panel, it improves textures allot more crispI wonder how much difference will that sharpen filter make? It is probably only able to turn on through the XML file, right?
[video]https://youtu.be/00Jjj6oI5fg?t=6s[/video]No anisotropic filtering?
Actually, you couldn't. I've checked from API traces, and frame dumps from the game to check when I was debugging this for modding stuff. The game used some unusual texture addressing on environment textures, that didn't allow for correct anisotropy. The GPU drivers know this when attempting to force it through them, and doesn't even try to.It is possible like the witcher 2 but it would be nice if they just put it under advance options or so, we life in 2015 not the year 2000 xD
Actually that isn't needed. During the IGN stream it was visible in the "Post processing" options.It is probably only able to turn on through the XML file, right?
No it was not.And was the filter ON during the stream? Thanks for answering![]()
Thank you for the screens!No it was not.
You can see the graphical settings yourself below
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Do you mean "Ubersampling=1"?It does work in the Witcher 2. It doesn't work if it's set globally, you have to manually force it for the Witcher profile.