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A quick look at the game configs XML

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sidspyker

sidspyker

Ex-moderator
#141
May 14, 2015
moonknightgog said:
Do you mean "Ubersampling=1"?
It still doesn't work.
Click to expand...
In no world does 1x1 grid supersampling do anything,that's literally the resolution you're using. 2 makes it 2x2(4K in case of 1080p native) and higher values make it even higher.
 
T

Tzirael

Senior user
#142
May 14, 2015
Mezziaz said:
No it was not.

You can see the graphical settings yourself below




Click to expand...
I missed that part of the stream, so it wasn't really full ultra after all huh. Looks like no need to play with ini's for sharpening then. Still here is to hoping LOD can be somehow increased despite being locked in the assets.
 
H

harkinsteven

Senior user
#143
May 14, 2015
moonknightgog said:
Do you mean "Ubersampling=1"?
It still doesn't work.
Click to expand...
No, in nvidia control panel, go into the Witcher profile and change it from Global to 16x.

View attachment 14034

You can tell from this image that AF is working.

 

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Last edited: May 14, 2015
J

JasonShepard

Senior user
#144
May 14, 2015
The option to turn AA only "on or off" really bothers me.
 
Last edited: May 14, 2015
D

djmedvedd

Rookie
#145
May 14, 2015
So.. The game doesn't have HBAO+? Only OFF\SSAO\HBAO? Well, it's bad. HBAO+ it's better, than HBAO. And what about Nvidia promo?
 
sidspyker

sidspyker

Ex-moderator
#146
May 14, 2015
It is HBAO+
 
D

djmedvedd

Rookie
#147
May 14, 2015
sidspyker said:
It is HBAO+
Click to expand...
Can you please tell me, what makes you think so? I I did not notice any HBAO+ things in config.
 
D

D4rKy2014

Rookie
#148
May 14, 2015
djmedvedd said:
Can you please tell me, what makes you think so? I I did not notice any HBAO+ things in config.
Click to expand...
Dude it is already corfirmed lol.
 
D

djmedvedd

Rookie
#149
May 14, 2015
D4rKy2014 said:
Dude it is already corfirmed lol.
Click to expand...
where? look at in-game graphic settings No mention about HBAO+
Ambient Occlusion: None/SSAO/HBAO

sidspyker said:
This is the the DLL dependency used by HBAO+ and nothing else.
Click to expand...
So.. its still HBAO+, even if it named HBAO in game\config?
 
Last edited: May 14, 2015
sidspyker

sidspyker

Ex-moderator
#150
May 14, 2015
djmedvedd said:
Can you please tell me, what makes you think so? I I did not notice any HBAO+ things in config.
Click to expand...
Well, there are the obvious reasons of course - we already know it's confirmed, barely anyone uses the original HBAO/HDAO anymore when HBAO+ is available, which is much better etc etc etc whatever

But the matter of FACT is, this file is present in the folder:
GFSDK_SSAO.win64.dll

This is the the DLL dependency used by HBAO+ and nothing else.

djmedvedd said:
So.. its still HBAO+, even if it named HBAO in game?
Click to expand...
Yes.
 
Last edited: May 14, 2015
  • RED Point
Reactions: Rawls and May17th
M

mico11

Senior user
#151
May 14, 2015
sidspyker said:
It is HBAO+
Click to expand...
I don't think it is View attachment 14071

Only three options, none,SSAO,HBAO.

But can't we enable this trough the control panel?
 

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    64.9 KB Views: 20
sidspyker

sidspyker

Ex-moderator
#152
May 14, 2015
The code/library is HBAO+, they just called it "HBAO" in the game's options. It's like how some games don't mention "HBAO+" and just "Highest" AO Quality.

Let's not dwell on that, the proof library is in the game's files you can look for yourself GFSDK_SSAO.win64.dll

GFSDK is the prefix Nvidia uses for their libraries, probably stands for Geforce SDK or something like that.
 
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Reactions: mico11
S

SmokeyGeahad

Rookie
#153
May 14, 2015
What bothers me most is the nondescript Antialiasing On/Off switch.

What kind of AA? SSAA? MSAA? TXAA? FXAA? SMAA?

What sample rate? 2x? 4x? 8x?
 
sidspyker

sidspyker

Ex-moderator
#154
May 14, 2015
As I stated in another post, we have found a lot of AA options in the XML/ini

AllowAntialias=false //Post-AA, likely FXAA or SMAA... small chance of MLAA
AllowMSAA=false //MSAA
MsaaLevel=0 //MSAA
UberSampling=0 //Supersampling
HairWorksAALevel=8
EnableTemporalAA=true //Temporal AA maybe SMAA T1x or TXAA
Click to expand...
The Off/On is in the PostProcess section meaning it's for Post-Process AA. Maybe they didn't add these to the Options menu in the build that they showed because the retail version which we have(preload) has all these options.
 
  • RED Point
Reactions: SmokeyGeahad
S

SmokeyGeahad

Rookie
#155
May 14, 2015
@sidspyker:

Thanks!

That would be wonderful if all these options were in the game menu to select freely. But if editing the .ini's and .xml's is what we'll be the only way - oh, well, better that then no way at all, no?

I still think to date Far Cry 4 had the wealthiest range of options as far as AA goes...

That degree of customization would be greatly appreciated in TW3!



sidspyker , quote: "AllowAntialias=false //Post-AA, likely FXAA or SMAA... small chance of MLAA"

I'd say it's fairly certain that it's not MLAA (AMD's AA solution), as Nvidia is the one partially funding the game.
 
Last edited: May 14, 2015
M

MadGeralt

Banned
#156
May 14, 2015
I wonder what "sharpening" will acutally do and how it will look like enabled compared to without. I don't expect getting that oversharpened look of the early screens and vids but something in that direction would be nice.
 
S

SmokeyGeahad

Rookie
#157
May 14, 2015
MadGeralt said:
I wonder what "sharpening" will acutally do and how it will look like enabled compared to without. I don't expect getting that oversharpened look of the early screens and vids but something in that direction would be nice.
Click to expand...
Yeah, I'd also to see some comparison screenshots the minute the game is unlocked, so I don't have to fiddle with it to make up my mind :)

Also, there is a slight clash in the functionality of sharpening and post-process AA (it it's FXAA), as that AA method blurs the screen quite a bit. So, sharpening is in the options to compensate for that? - That would mean that a user who wants the harsher sharpened look of the game image would need to not use that post-process AA and use MSAA or whatever other non-post-process AA they have implemented in the game.
 
S

Salulu

Rookie
#158
May 14, 2015
SmokeyGeahad said:
I'd say it's fairly certain that it's not MLAA (AMD's AA solution), as Nvidia is the one partially funding the game.
Click to expand...
It's also highly unlikely for the fact that SMAA is the successor, so to speak, to MLAA.
SMAA is highly based on MLAA, just without the noticeable drawbacks MLAA brings, since SMAA is sub-pixel based.
 
M

MadGeralt

Banned
#159
May 14, 2015
SmokeyGeahad said:
Yeah, I'd also to see some comparison screenshots the minute the game is unlocked, so I don't have to fiddle with it to make up my mind :)

Also, there is a slight clash in the functionality of sharpening and post-process AA (it it's FXAA), as that AA method blurs the screen quite a bit. So, sharpening is in the options to compensate for that? - That would mean that a user who wants the harsher sharpened look of the game image would need to not use that post-process AA and use MSAA or whatever other non-post-process AA they have implemented in the game.
Click to expand...
Possible, yes. That's how the sharpening slider in the nvidia driver for DSR works. But I wonder if we could even achive some over-sharpening effect with it, not only compensating for additional sharpening losses by downsampling or anti aliasing methods.
 
S

SmokeyGeahad

Rookie
#160
May 14, 2015
I personally think that SMAA is hands-down the best AA when purely looking at the performance to quality ratio.

But somehow I can't shake the feeling that the post-AA solution they implemented in the game is FXAA. Just because, again, it's Nvidia's funding.

Hoping for SMAA. Only problem is - how can anyone tell for sure which one it is without the devs explicitly telling us?

But, even if that's the case - I'll just use Inject_SMAA or SweetFX and problem solved...

Edit: Whoops - seems SweetFX does not work with 64-bit games... And TW3 is only 64-bit judging by the executable in the game files....
 
Last edited: May 14, 2015
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