A really important question we should be asking ourselves regarding paid sex...

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I mean, you can visit brothels in TW3. I don't think it's very important personally ... but it's not unprecedented in CDPR games. If they do it though it should be well done. Not GTA style.
 
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En-en

Forum regular
Its a sandbox role-playing game with player created character set in morally decadent future. Would be strange not to have that as an option.
 
En-en;n8383430 said:
Its a sandbox role-playing game with player created character set in morally decadent future. Would be strange not to have that as an option.
I'd have to agree.
 
I can live with or without hookers.

Personally I don't need sex, hookers and nudity to games if those are there just for the sake of making the game more "adult". If it fits to that world in general, then why not. Go for it. It would still be great to keep it optional.

I'm a bit tired of sex being everywhere, even in food commercials. But it was handled nicely in Witcher 3, so why not also in Cyberpunk. It's there, it can be dirty, kinky, or whatever type of sex, but you are not forced to do it all the time. And if it's going to be dirty and kinky, then please handle it better than Dragon Age did in "surprise me" options.
 
Sex in Cyberpunk 2077. Huh. Isn't that called cybersex? ;)

Valid question OP. I trust the devs, as I always have, to make the feature good and not tacky. If it's in the game at all.

Deus Ex Human Revolution had prostitutes you could talk to, but that was also it. It added atmosphere and I really didn't mind talk was all you could.

To actually walk the walk in Cyberpunk 2077. I dare not. What if someone unfolds the dual Kama-blades during? I shudder at the thought. :eek:
 

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The whole cyberpunk genre is heavily tied to a decadent future, I always find games in modern or futuristic cities unbelievable sanitized by not having mature/adult themes in them. It should be in, but also reflect the decadent future. Maybe have a red light district that is filled with prostitutes, gambling..etc. I could also see that not only do we have the generic prostitutes, but corporate run brothels and high class escorts you could simply call up to come to your house. Then you got to include the tech, virtual cybersex would definitely be a thing either online or buy virtual porn with A.I. controlled avatars. There would be tech/bio modded ones, but I can also see customizable options in body/personality where you could create the perfect partner where they have tech to alter their bodies/looks and mind (think of the show dollhouse which had a great concept that cyberpunk 2077 should explore). I can see the wealthy buying/leasing the later ones that serve a wide variety of purposes from secretary, bodyguard, maid/butler, lover..etc. I honestly want a joke job/reference to fallout 2 where you can prostitute yourself and become a porn star.

 
kofeiiniturpa;n8387200 said:
Why is this "a really important question we should be asking ourselves"?

Sex is really important so it's important that we ask ourselves about it here. :p

Seriously, I see sex as part of the story and questlines here...more at beginning or the middle, than classic "reward". A one night stand takes turn into something else entirely, later on.

Game "brothels" just feels a pointless video game porn. Also hookers are great for infiltration/distraction.
 
kofeiiniturpa;n8387200 said:
Why is this "a really important question we should be asking ourselves"?

No one's gonna say it, so I'm gonna say it. There should be interactive sex in CyberPunk 2077. I'm not saying cutscene level of interactive, I'm looking foward to having a new level of gameplay: sex gameplay.

 
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Lisbeth_Salander;n8387700 said:
No one's gonna say it, so I'm gonna say it. There should be interactive sex in CyberPunk 2077.


Ah, no. I don't think that's a "should" at all. And I've played a LOT of Cyberpunk. Sexy is a thing. Sex, not so much. Lots of intimate activities aren't covered by Cpunk gameplay: going the bathroom, flossing your teeth, checking wounds for infection, vomitting from pain...they are referenced in-games but it's not really part of the Cyberpunk Ethos to go deep into the nitty-gritty of human let's call it, "muck".

Lacks Edge. Lacks danger. Lacks Style. Generally.

Now, a sex scene or whatever, sure. Far from necessary, (seduction is very cyberpunk, intercourse is just kinda messy), but sure, if that titillates you. Other than that, nah. Detailed sex scenes aren't really a big part of the PnP or the fiction.

Even hyper-detailed combat isn't really that much of a thing. Brutal, gritty combat, sure, but not the loving combat opera that is, say, John Woo.

So I would say that Style Over Substance says that interactive, explicit sex scenes are not only not necessary for a fun game, but really not in the milieu.
 
one of the reasons pulp fiction is a great movie, is because his heros actually go the can every now and then. evan ceo's has to take a dump in their golden toilets every now and then.

i think the brothels in the witcher were use to increase immersion, and so they did like the strip clubs in gta. i think cyberpunk should take it to next level somehow, adding both strip clubs and brothels, maybe evan clubs you can flirt and pick up partners. also the bar (tavern) activities needs to be more varied, buying a round for everyone, playing poker or darts, flirting, seting a date or a meeting.

a returning of the drinking game from witcher one will be a smash hit, might not be fitin but hilarious.

MILD SPOILERS!!!




to have actuall interactive sex is somthing that fits more of a japanese erogame. a well directed scene like kaer morhen yennefer or better yet triss elven bath is way more on spot in my opinion.
 
Lisbeth_Salander;n8387700 said:
No one's gonna say it, so I'm gonna say it. There should be interactive sex in CyberPunk 2077. I'm not saying cutscene level of interactive, I'm looking foward to having a new level of gameplay: sex gameplay.
Nope.

No need or purpose for it other then to titillate adolescents.
And these days they can access the real thing via the net ... so why include something that will offend/annoy 50% of their target audience to cater to 10%?
 
Suhiira;n8389110 said:
so why include something that will offend/annoy 50% of their target audience to cater to 10%?
Throw modding tools at 10% and let them play with themselves... This is why Bethesda is swimming in cash and covers if not 100% but 95% including the one you quoted yet there's no AO rating slapped on Skyrim for example. (other 5% are idiots like me who expect a complete game from them)

Just a side note - Hairworks could be put in use for public hair rendering as there's not much hairy stuff in Cyberpunk to expect unlike wildlife with monsters in The Witcher 3.
 
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metalmaniac21;n8389680 said:
Throw modding tools at 10% and let them play with themselves...
Yep, that's the practical answer.
But the chances of CP2077 having modding tools is slim.

Most folks have no idea how much software ... almost always bought or licensed from other companies ... goes into making a game. You can't give away/sell other peoples products. And making a stand-alone modkit is far from easy.
 
Honestly I think it would fit well with the setting. I mean, it's not like you don't see that sort of thing in cities these days. So with a world that's more corrupt, more full of extreme levels of poverty... yeah, prostitution would be common.

I would like to see it handled a bit better than just tossing random hookers on every other corner. There would be parts of the city where they tend to gather. There'd be the odd streetwalker that you'd come across, but mostly you'd find them in areas that are basically known for that. There'd be side streets that have lots of them gathered, where you'd often see cars pulling over to pick them up.

Also, there should be some variety in them. A lot of games just have women as prostitutes, but there are men in that line of work as well, even if they're not nearly as common. And they should come in all shapes and sizes. Young, old, skinny, fat... again, just like real life. If you're going to add something, add something that has a connection to reality, don't just do the sexy women scattered around everywhere like most games do. That just comes across as lazy design.
 
Suhiira;n8390730 said:
Most folks have no idea how much software ... almost always bought or licensed from other companies ...
Since when it became a problem? How much middleware besides the engine itself Bethesda had to buy to do as little as possible by the internal team? A lot. Had it stopped them from releasing a dedicated set of tools for modders? No. Was there much of a toolset to talk about? Stripped down world editor with limited Havok support and script compiler (In Fallout 4 case separated). Not a lot to, like you said, "give away" to mere peasants and Bethesda is not a consumer friendly or even generous company as we know them now as customers.

Did it stop CDP RED themselves from preparing and releasing an editor for The Witcher 2 years later despite the fact that it does have some middleware already and it didn't saw that much of a success due to TW2's linear structure limiting modders to making small tweaks or making best they can do, basically a new game within already existing game instead of Skyrim's sanbox nature where you can just build a dungeon, throw a portal somewhere on the existing map, upload this piece of genius leveldesign to nexusmods and stretch? No. For Wild Hunt I guess I can understand why there's no REDKit because they just weren't prepared for it (though script editing is possible) but with CP2077 both time and linear structure shouldn't be an issue.

One could ask oneself, what about game engines, how much of a middleware went into Unreal Engine 3 & 4, Unity and other quasi-freebie stuff? A lot. But a mere hipster can grab one, examine one, make an indie game using one. Somehow I don't think it's impossible to negotiate.
 
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