A SIMPLE IDEA for HUGE STRUCTURE IMPROVEMENT
At actual structure we pick a deck and then we get an enemy. This way we need to prepare 1 deck for all factions or prepare for some and just leave the game when we see we have an enemy with faction we ignored in our deck building. It is a long term game breaking idea.
Looks like Gwent authors have never heard why sc:bw was the best ever in balance and fun despite having "OP" units or decide to ignore it for I have no idea what reason...
In SC:BW first you are matched with an enemy, later you pick factions (3 to pick) and then you pick on your own an opening (a prepared deck for this faction).
The same we can apply for gwent as we also have the same elements. So it would be like this:
1. get an enemy (would be nice to see his stats or something)
2. pick faction (blind) or it can be determined before,1/2 can be switched)
3. pick decks - this is a must be in the last stage
That way you can prepare decks for each faction. Instead of BORING 1 deck for everyone, week vs. everyone or leaving when you see you have unfavorable factions you decided to ignore to be better against other.
Also that way we have much more fun cuz instead we need to prepare 4 times more decks which is 4 times more fun.
How isn't it implemented?!
25 matchups is much better than 5 where in half you just surrender on the start cuz you are not ready for such faction.
At actual structure we pick a deck and then we get an enemy. This way we need to prepare 1 deck for all factions or prepare for some and just leave the game when we see we have an enemy with faction we ignored in our deck building. It is a long term game breaking idea.
Looks like Gwent authors have never heard why sc:bw was the best ever in balance and fun despite having "OP" units or decide to ignore it for I have no idea what reason...
In SC:BW first you are matched with an enemy, later you pick factions (3 to pick) and then you pick on your own an opening (a prepared deck for this faction).
The same we can apply for gwent as we also have the same elements. So it would be like this:
1. get an enemy (would be nice to see his stats or something)
2. pick faction (blind) or it can be determined before,1/2 can be switched)
3. pick decks - this is a must be in the last stage
That way you can prepare decks for each faction. Instead of BORING 1 deck for everyone, week vs. everyone or leaving when you see you have unfavorable factions you decided to ignore to be better against other.
Also that way we have much more fun cuz instead we need to prepare 4 times more decks which is 4 times more fun.
How isn't it implemented?!
25 matchups is much better than 5 where in half you just surrender on the start cuz you are not ready for such faction.
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