A simple solution to world scaling \ no world scaling?... my thoughts
just tossing something here.
there will always be the argument of which is better - static leveled world or leveling world.
there are down sides and up sides to each system and it's a matter of opinion more than what is right or wrong.
however it seems unanimous to all players of TW3 that we do not like to be too overleveled so everything is too easy. in general - TW3 players seem to enjoy challenge.
lets say, for the sake of the argument, that if you are a level 12 geralt the proper challenge is enemies whose accumulative levels is your level - so counting all the enemies levels together should reach 12 to provide a good fair challenge. this means that 4 level 3 bandits will be fine, or 12 lvl1 wolves or one big level 12 monster. (i know in practice this isnt so simple but for the sake of the argument i simplify the idea).
my base suggestion on how to make certain monsters stay weak yet impose a challenge is to add quantity and levels to groups of mobs:
lets say that on level 5 it was fun fighting 5 lvl1 wolves, but at level 12 you squash 5 lvl1 wolves with ease. so later in the game spawn nodes that spawn wolves would spawn 6 lvl1 wolves and 2 lvl 3 vargs. together they are a mob whose accomulative level is 12 - the appropriate challenge.
if killing 5 lvl2 drowners is too easy on geralt level 12 than the spawn nodes will spawn 4 lvl2 drowners along 2 lvl 3 hags (level 14 mob), OR 3 lvl2 drowners, 2 lvl3 foglets and 1 lvl3 hag (level 15 mob).
same with bandits - instead of crushing a mob of 6 naked level 2 bandits that spawn in a certain location, make the location spawn a mob of 3 naked dudes with clubs, with 4 lightly armored dudes with axes and one boss with a shield.
in boss fights - if you outlevel a contract that pits you against a lvl8 wyvern than instead of fighting one lvl8 whyvern you fight it along 3 smaller wyverns or other monsters that compliment it. instead of a lvl 10 warewolf - a level 10 werewolf with 5 lvl1 wolves.
this requires at least 3 or 4 variations in each monster type that would make sense to work well together (some enemies of really low level and some of rather high level so you can mix and match) but im pretty sure this is already the case.
Does this make sense to you?
just tossing something here.
there will always be the argument of which is better - static leveled world or leveling world.
there are down sides and up sides to each system and it's a matter of opinion more than what is right or wrong.
however it seems unanimous to all players of TW3 that we do not like to be too overleveled so everything is too easy. in general - TW3 players seem to enjoy challenge.
lets say, for the sake of the argument, that if you are a level 12 geralt the proper challenge is enemies whose accumulative levels is your level - so counting all the enemies levels together should reach 12 to provide a good fair challenge. this means that 4 level 3 bandits will be fine, or 12 lvl1 wolves or one big level 12 monster. (i know in practice this isnt so simple but for the sake of the argument i simplify the idea).
my base suggestion on how to make certain monsters stay weak yet impose a challenge is to add quantity and levels to groups of mobs:
lets say that on level 5 it was fun fighting 5 lvl1 wolves, but at level 12 you squash 5 lvl1 wolves with ease. so later in the game spawn nodes that spawn wolves would spawn 6 lvl1 wolves and 2 lvl 3 vargs. together they are a mob whose accomulative level is 12 - the appropriate challenge.
if killing 5 lvl2 drowners is too easy on geralt level 12 than the spawn nodes will spawn 4 lvl2 drowners along 2 lvl 3 hags (level 14 mob), OR 3 lvl2 drowners, 2 lvl3 foglets and 1 lvl3 hag (level 15 mob).
same with bandits - instead of crushing a mob of 6 naked level 2 bandits that spawn in a certain location, make the location spawn a mob of 3 naked dudes with clubs, with 4 lightly armored dudes with axes and one boss with a shield.
in boss fights - if you outlevel a contract that pits you against a lvl8 wyvern than instead of fighting one lvl8 whyvern you fight it along 3 smaller wyverns or other monsters that compliment it. instead of a lvl 10 warewolf - a level 10 werewolf with 5 lvl1 wolves.
this requires at least 3 or 4 variations in each monster type that would make sense to work well together (some enemies of really low level and some of rather high level so you can mix and match) but im pretty sure this is already the case.
Does this make sense to you?