More overall deck consistency is needed to increase the amount of viable competitive decks. This is obvious from the few top tier decks, which all have a very high amount of card synergies or a high amount of thinning (Discard), High synergies and thinning lead to deck consistency. We need more top tier decks like that to keep the game interesting.HS is a e-sport and it has no blacklist. Blacklist is needed only fo people, who don't like RNG at all, who wants to play all cards they like, like in chess. But u must understand, that there is RNG in cards and mulligan does not guarantee u anything. Noone must build deck full of useless fillers and 5 important and expesive golds. U just want to take too much value then other people who build their decks understanding that thay cannot get all cards they need. So they spread value between all cards.
Gwent cannot be compared with poker, it is completely different. Gwent is a game that is decided in one match. Poker is a game that is decided in many matches. RNG evens out a bit with multiple matches and on top of that you can choose to skip (pass/fold) if you have a bad hand. Add bluffing and there really is no comparison.Yes! Poker - is a card game and it is a very big e-sport. Somehow there are a best players with such a big game RNG. May be because of bluff and bet management. May be Gwent can add some bluff elements somehow too. It would be nice for a card game.
Exactly. The few top tier decks all have a very high amount of thinning and/or card synergies, making these decks very consistent. We need more consistent and viable decks to have more variety and a healthy and interesting top tier competition.Skellige has the highest consistancy and the lowest variance. Before the Coral nerf every SK player played a discard deck now it is self wounding. When I face Svalblod or Eist at the moment I could also forfeit directly. I know which cards are played but still don´t stand a chance.
AgreedTo fix Archan6el's problem, I think that two things can be done:...
Yeah, weird stuff that happens way too often. Like drawing the copy of the crappy filler bronze card that you just mulliganed with 12 cards left in the deck.So, i was playing Skellige, facing another skellige.
I was trying to get 2 damaged enemy units, to trigger Donar's bloodthirst.
Enemy had 5 units, one of them a damaged ship and the others undamaged. I had 2 Harald's skulls to do RNG damage...
Yup, you guessed it - they both hit the damaged ship, so instead of getting Bloodthirst 2, i got Bloodthirst 0... That was a 4% chance, if Gwent had true randomness.