Aard water effect is gone??

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Oh, so it's true :( I played some hours on the new patch and I felt something is strange. I wasn't sure about the effect changed or just my memories failed me, but now I know the answer. By the way I don't want to start a new thread because we talk about sign effects, but anyone else noticed the Quen effect bug too? When you have 1 point on Quen sign intensity you have 1 light flies around you, if you have 2 then 2 lights, 3 points have 3 lights, BUUUT after you add the fourth point on this skill the effect is reduced to 1 light again and stil the same with 5 points. I don't know if it's a known bug, but everyone can see this, just use a potion of clearence (but save the game before you do this :) ) and see how looks the 3 points Quen sign intesity and the 5 points version.
 
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Actually I just did a little more testing (I'm definitely on 1.07)

I went to check out that exact spot in the video you linked, and it seems that once you go past a certain depth of water, it works (As seen in my WebM), but when the water gets too shallow, the effect is gone, at least from the Alternate Aard.
So that's why in your video the shallower water, nearer to the shore, doesn't get any ripples and is unaffected, but once you step in deep enough, you get the effect.

I can only assume this is a bug, and hopefully the devs will look into it * Poke @Marcin Momot *

Fair play to ye Witcher, I guess you'll be wanting your pay now? :smile:
 
When you have 1 point on Quen sign intensity you have 1 light flies around you, if you have 2 then 2 lights, 3 points have 3 lights, BUUUT after you add the fourth point on this skill the effect is reduced to 1 light again and stil the same with 5 points.
Hm, was that ever different? I fully upgraded Quen and since then I don't remember seeing more than one light flying around me. But could be that I just payed too little attention.
 
Hm, was that ever different? I fully upgraded Quen and since then I don't remember seeing more than one light flying around me. But could be that I just payed too little attention.

No, it was always like this, one light. Some people are going crazy with their fantasies here.
 
don't have the word "downgrade" for everything guys. And this isn't even one, it's apparently a bug since it happens in some occasions. Maybe you can try and create a thread on the bugs part, or contact support.

http://en.cdprojektred.com/contact-support/


When you have 1 point on Quen sign intensity you have 1 light flies around you, if you have 2 then 2 lights, 3 points have 3 lights

No dude, you get another quen spark I guess after you get that upgrade in the 3rd line of quen, but you get only one more, never seen 3 or 4 lol
 
Come on, no one believes me, so I made comparison from my screenshots :p http://i.imgur.com/lKfuhAf.jpg
First is the 0, 4 and 5 points version, second is the 1 point boosted, 3rd is the 2 points boosted and the last is the 3 points version... And yes, I wasn't totally correct. Quen sign intensity points means how many additional lights flies with your basic one. This is why I have 4 sparks at 3 points. But the 4 and 5 points versions still loose their effects and looks like you didn't equiped the Quen sign intensity skill.

"Fantasies" huh? :p
 

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Okay, I understand what everyone here is saying. However, CDPR optimizing their game so more players who do not have high end PC's can play their game is a smart business decision, and not to mention good idea in general. I understand you all do want the graphics toned down for your own experience's, but by stating that you want CDPR to forget about those players without high end PC's and for them to keep their focus on those of us with high end PC's makes you all sound like elitists. And elitists immediately loose all credibility and most tune them out.

If you want CDPR to hear your concerns and take them seriously it would behoove you to not sound like elitists.

While we all love how beautiful the Witcher 3 looks on Ultra settings, beautiful graphics are not the core element of the game. The story and game mechanics are. A diminished Aard graphical affect when used in water is a down side, but it does not ruin nor break the game. And while immersion may be diminished now for some, it is most certainly not broken.

Flame and insult me now if you choose. However, doing so does not render my statements illegitimate nor any less true. Please take what I have said into account and consider how you broach this issue with CDPR.
 
Aard water effect only work with high and ultra water settings. The difference between Ultra and high is, Ultra has twice the tessellation "64".
 
Come on, no one believes me, so I made comparison from my screenshots http://i.imgur.com/lKfuhAf.jpgFirst is the 0, 4 and 5 points version, second is the 1 point boosted, 3rd is the 2 points boosted and the last is the 3 points version... And yes, I wasn't totally correct. Quen sign intensity points means how many additional lights flies with your basic one. This is why I have 4 sparks at 3 points. But the 4 and 5 points versions still loose their effects and looks like you didn't equiped the Quen sign intensity skill.

Hm, perhaps you're right I've only seen 2 quen sparks so far, but I only upgraded once to see how it was with that reset potion. I focused on igni and aard through the game.

I can say though that something is in deed going on because there's only one quen spark now even after you fully upgrade it, it must be a bug since it seems unlikely that an extra spark would be the cause for a major fps drop.


it would behoove you to not sound like elitists
who sounds like an elitist here? I didn't read carefully all the posts, but I guess we're just trying to investigate if there's a bug or not in order to contact support. It's nothing absurd it's just a little cool effect, no reason to start the gameplay is better than graphics speech, we know I belive... :]

One or two guys did use the word downgrade but I think people just like to say that to feel like they're ahead of the curve hahaha.
 
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Ok, so I posted this quen spark thing on bug thread, they will decade it's a bug or they just don't wanted to cross a line about fps problems.
By the way, about aard, I checked the youtube video from a previous reply by wujekbazar. I think they messed up something about what height the effect triggered. I made a screenshot on a hill. Clearly shows that the grass under me and lower on the left is not effected, but on the right side of me, higher of the hillside is looks like on previous version.



http://i.imgur.com/DrEvQPh.jpg

If I use Aard on flat ground now it's do nothing with the small grass, just the taller-higher ones moves. The effect is triggered from knee/hip height and above.
 

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OK guys, so update 1.08 is here. I must say that things with AARD water reactions are the same. :( Water doesnt react as immersive like it used to in patch 1.06 1.05 etc...

---------- Updated at 11:07 AM ----------

https://www.youtube.com/watch?v=Sy1..._comment_id=z135u1mjaoa1wpun122eyphj4kznujtdq 1.08

https://www.youtube.com/watch?v=nAXP0Gv4J4g 1.05

I will record video from the same spot in swamps tooday...

Ok here it is! The same swamp spot on 1.08!! Check it out. - https://www.youtube.com/watch?v=W1HaRvctYVI
 
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I guess you have to be at a certain depth in the Water to see the "Big Aard - effect". Look here: https://www.youtube.com/watch?v=deUOKQIB_so

As you can see only if the guy goes a bit deeper into the water you can see the AoE effect of Aard. However, why it does not work well on shallow waters, I can not say.Maybe a possible Bug?
 
My observation after testing this with 1.8 is the effect seems full on if you Aard from the shore onto the water. But as soon as you get into the water the effect is nerfed. Whether it was like that before I don't know, but it looks like a design choice.
 
Ok, so I posted this quen spark thing on bug thread, they will decade it's a bug or they just don't wanted to cross a line about fps problems.
By the way, about aard, I checked the youtube video from a previous reply by wujekbazar. I think they messed up something about what height the effect triggered. I made a screenshot on a hill. Clearly shows that the grass under me and lower on the left is not effected, but on the right side of me, higher of the hillside is looks like on previous version.



http://i.imgur.com/DrEvQPh.jpg

If I use Aard on flat ground now it's do nothing with the small grass, just the taller-higher ones moves. The effect is triggered from knee/hip height and above.


Yea. They changed someting for sure. Check my comparison...:(
https://www.youtube.com/watch?v=W1HaRvctYVI
They sould have told us about every change. I am afraid it is downgrade not a bug....
 
From a different perspective this is the same reason why I think it's a bug. If they change something, they tell us in the patch notes. But they didn't say a thing about this and we have the effect and working, but not as it should. They didn't removed it. Just something went wrong somewhere in the codelines. I hopes so...
 
The effect is triggered from knee/hip height and above.

You are very much correct, the effect is still there, even in water but you have go down to deep enough until the water is up to your hips... for some reason.

That is why the effect is absent now when trying to do it in shallow puddles of water.
 
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