Maybe you already know it, maybe not, but the trace of the draconids' attacks is completely broken, their hitbox doesn't work good. While in vanilla this is not important because you won't notice since dodgin' gives you invulneravility, if you install the best mod out there for W3, that is Enhanced Edition, you get to find that you can fight against draconids through intuition and reflexes, but through sloppy movement and circling them, since in this mod dodge invulneravility is taken out. While beating them is possible, is really a pain in the ass since you can't dodge their charge and half of their wing attacks because their hitbox, or trace of attack or whatever you wanna call it is completely broken. It wouldn't mind so much if it wasn't because this enemies are supposed to be some of the most enjoyable fights that you have to fight through skill by timed dodging and so, something that is completely imposible with no invul dodge and this sloppy hitboxes.
To visually aid to explain myself, I will present here a couple of vids where you can see what I mean.
This is the first video, recorded by me, where we can see how the Shrieker charges at me and I don't manage to roll-dodge because of the glitchy area of the attack.
The other one is this, showing a complete fight against the Shrieker in W3EE. Notice how the player simply moves around and how certain times, when he should be hit, he crosses through the wing without taking damage. Also, notice how, however, in the minute 1:45 he is hitted by an attack coming of nowhere and he inmediately after again dodges an attack crossing through the wing. As I state in the description of my video, I suppose this happens because the fictional "area" of the attack , the sort of invisible force area that moves around the Shrieker when it attacks, is desychronized with the model, and moves forward way before the model does, in addition to be wider than it should. Reason for this being, probably, that in vanilla, the fact of having invulneravility in dodgin and rolling moves, attack wouldn't check as have hitted Geralt even if you started rolling or dodgin later than you should, or towards the wrong place, and to avoid this, they decided to make wider and faster than the real model the trace of the attacks of the draconids.
I know that asking for a fix is asking way too much, but if there is anyone of the CDProjekt Red Witcher 3 team looking at this, please either fix or release better modding tools so that modelers modders out there can properly solve this. Otherwise, this great mod that is Witcher Enhanced Edition, that really gives the game a new dimension, will end up having to carry the burden of this error. Pleas, I know you can fix it, but if you don't want to because of how concerned you are about Cyberpunk 2077 (something positive, and I am looking forward to have the game released, big competitor to RDR2 if they were released near), please let someone else do and put things easy so they can do so. I repeat, I think is great you are working hard in Cyberpunk 2077, but give facilities to those people trying to fix the remaining errors in your previous game.
To visually aid to explain myself, I will present here a couple of vids where you can see what I mean.
This is the first video, recorded by me, where we can see how the Shrieker charges at me and I don't manage to roll-dodge because of the glitchy area of the attack.
The other one is this, showing a complete fight against the Shrieker in W3EE. Notice how the player simply moves around and how certain times, when he should be hit, he crosses through the wing without taking damage. Also, notice how, however, in the minute 1:45 he is hitted by an attack coming of nowhere and he inmediately after again dodges an attack crossing through the wing. As I state in the description of my video, I suppose this happens because the fictional "area" of the attack , the sort of invisible force area that moves around the Shrieker when it attacks, is desychronized with the model, and moves forward way before the model does, in addition to be wider than it should. Reason for this being, probably, that in vanilla, the fact of having invulneravility in dodgin and rolling moves, attack wouldn't check as have hitted Geralt even if you started rolling or dodgin later than you should, or towards the wrong place, and to avoid this, they decided to make wider and faster than the real model the trace of the attacks of the draconids.
I know that asking for a fix is asking way too much, but if there is anyone of the CDProjekt Red Witcher 3 team looking at this, please either fix or release better modding tools so that modelers modders out there can properly solve this. Otherwise, this great mod that is Witcher Enhanced Edition, that really gives the game a new dimension, will end up having to carry the burden of this error. Pleas, I know you can fix it, but if you don't want to because of how concerned you are about Cyberpunk 2077 (something positive, and I am looking forward to have the game released, big competitor to RDR2 if they were released near), please let someone else do and put things easy so they can do so. I repeat, I think is great you are working hard in Cyberpunk 2077, but give facilities to those people trying to fix the remaining errors in your previous game.