FlyingSquirrel said:
I just finished Dragon Age Origins and realized that it lacks something very rare in modern rpg: the possibility of eating, sleeping, drinking...It may seem useless, but these small things makes the world more living and allow us to live the life of a character when he's not killing monsters or talking to have a new quest. In old-school Rpgs (baldur's gate, icewind dale), even if the graphics were poor, at least you could drink and sleep at a tavern...Fortunately, in The Witcher you can do all of this, so I hope that in The Witcher 2 they won't remove these elements. What do you think of this?
I totally disagree with this. There were no eating/drinking in BG/IWD except sleeping, which are mainly for spell system for (A)D&D.Indeed, eating/drinking/sleeping are suitable for sand-box style games whose one of the themes is survival such as S.T.A.L.K.E.R. and "hard mode" of Fallout:New Vegas. However, these essences are rather irrelevant for more story-focused one and, of course, the Witcher is one of them.That said, I'd like to see Geralt can walk, climb and jump more wider places in the given area maps since I felt it unnatural for him, who is very agile in combat, not to be able to even climb and jump to places where don't seem to be irrationally reachable places although, in the opening movie, he climbs up to the tower and wait for the "princess" to give a not-so-romantic gift (just in case you have difficulty in remembering it, he gave a well-placed punch at the striga). According to one of the clips recently released, Geralt seems to be able to climb, which seems to be one of the benefit of the brand new home-brew engine.That said, please don't make a hasty judgment on what I wrote. I enjoyed some of the classics but I simply don't agree with the attitude where some people pick up some factors they liked from other games and think they should be in a game whose design and/or context are different from them.When I played the Witcher, I thought I'd like to take my time on making decisions and following possible stories rather than on bunch of mini-games. If some players want to play the Witcher in slower place, it's O.K. in my book as long as some "irrelevant" mini-games get in my way and slowing down my pace when the story became interesting. So, dice games and box games are O.K. since they are optional but forced resource managements are not welcome to me. In fact, I think that's why Obsidian decided to make their "hard mode" optional even it can be an important factor in post-apocalyptic adventure well, IMO.Going back to the Witcher, I think some classic factors in RPG won't fit it since they tend to slow down the story unnecessary. I even think inventory management is rather troublesome and I'd like the developers to come up with a way to let the players focus on the story, NPC relationships and difficult choices concerning them. Just in case someone should take what I am saying is dumbing down, I emphasize that it is a matter of focus. I'd like the story, characters, and the setting to be more polished and convincing at the level of novels/films since it is one of the important factors of the Witcher.