Uff the movement limitation is a real bad call. Without much interactivity in the city apart from missions I really enjoyed exploring the verticality of the city. And even discovering new shortcuts to go to where I marked on the map. So what if we find some glitched/unfinished area? The city is amazing. It's incredibly drafted, CDPR should own that by giving freedom to explore. If some louder voices shout out that this is unfinished, or represents cut content that's where the owning/confidence should come in. It's gigantic, of course it has unfinished areas.Yeah I don't think that's what the op is saying exactly - he's saying the cumulative effect of the various changes is causing the lack of enthusiasm, rather than that one thing.
In a way I get it - eg. you can't just stumble across as much legendary stuff now.
I can kinda understand cdpr wants to stop players getting powerful gear early, as a lot of people were looking up where these items are and rushing straight to them. But many others would be simply exploring and find awesome stuff randomly which is part of the enjoyment of exploration.
Reading through the thread im wondering if anything interesting is left in night city without having to spend a load of money?
The same thing with limiting player movements more now, parkour and climbing has been limited - again I can understand cdpr wants to stop players glitching into areas they're not supposed to be in, but also knowing that the exploration is likely to be more restricted makes it less enticing - with all these changes I think to myself "probably not much point going anywhere except for the mission area, because it's either shut off or doesn't contain interesting loot" now which is a bit of a bummer tbh.