Gwent's factions have principles and the developers creating archetypes and cards with that. Nilfgaard principles are manipulating, getting intel, infiltrating on enemy rows etc. Reveal archetype is one of the different approaches of the getting intel principle.
When it was beta, this archetype is really good, you could reveal cards from your hand and opponent hand, if you reveal your cards, you could get some of the advantages, else you will get info from your opponent. With that intel, you could make better plays, for example, if your opponent has Geralt, you could play around that, that's an advantage for example.
After homecoming, I didn't see why do they change that ability from decks instead of hands. That made that archetype very bad if you ask me. Also, the leader ability is the same, it was revealing a card from your deck and boosts a unit by 2 if I'm not mistaken. With the mobile releases, they decided to remove that ability, at the beginning, I was thinking this might makes unplayable on mobile, but I can say, it's not. We still have some reveal cards, Xarthisius, Elven Farseer, Spotter etc.
I think we could bring back the old Reveal archetype, but making some important changes for fitting Homecoming. Also, we have to give some synergy with existing archetypes. Revealing a card from your opponent has to be a strong mechanic, because of this, those cards need to be balanced around this. Also revealing from your deck could still be something. But it could be a combo card, I'll explain below.
We need a new keyword: Foreseen. This ability works if they revealed while in your hand, trigger that abilities.
In the begging, I think we need cards like beta Fire Scorpions. Engines will be important. At beta, we could damage units while in our hands. Instead of them, if you revealed that units, they could gain zeal. I mean.
"Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you Reveal a card.
Foreseen: Gain Zeal. "
We need some soldier cards for Foreseen ability. That bronze card supports some of the weak abilities, maybe they could make it work. 5 Provisions, 6 points
"Deploy: Give (2) Vitality to an enemy unit
Foreseen: Boost self by 2 and gain veil."
Helps cards like Standart Bearer, Cahir etc., also helps the status decks
Our 4-provision has to be revealing cards, 4-provision, 3 point soldier unit
"Deploy: Reveal a card from your hand"
Another 4-provision drop helps the status decks. 3-point 1 armor, soldier.
"Deploy: Give an enemy unit bleeding for the number of the revealed cards in your hand.
Could seem so strong but this card has to play carefully. If you play too early you can't gain good value. At the ending, pointless.
Now for the golds, bronzes only reveal cards from your hand, but golds can reveal opponent cards. 6 Point, 8 provisions
"Order (Melee): Reveal a card from any hand.
Cooldown 2.
If you have Foreseen unit on board, reduce the cooldown by 1."
I think we need some strong cards to play with reveal decks. 5 point, 11 provisions
"Deploy: (Melee) Reveal the highest provision unit card from your opponent hand
Deploy: (Ranged) Reveal the highest unit card from your opponent hand
Foreseen: Order: Lock a revealed unit from your opponent hand."
Lock synergy, also if you took high risk, you can earn a huge bonus with it.
3 point 9 provision unit, shapeshifter
"While this in your hand, becomes the random revealed enemy unit without changing the power"
Uses enemy abilities against them, also has an RNG, helps the assimilate ability.
5 point, 9 provision unit, Mage.
"Deploy: Reveal the top card from your deck. If that card is unit and provision is less than 6, summon it.."
Helps the deck manipulation and cards like Albrich, Vicavaro Novice, deck thinning etc. So many Nilfgaard card has strong deploy abilities, this is why I think this won't be problematic.
7 point Artifact
"Order, Zeal (Melee): Choose a revealed unit. Damage an enemy unit the same amount. If you target a friendly unit, boost it instead.
Order (Ranged): Reveal 2 cards
After using order ability, destroys self."
The principle behind this card is, same as beta Venendal Elite. Keeping revealed unit in your hand and you're against the reveal deck, you have to be fast for not losing value. Has flexibility if you can't reveal any unit. This helps also if you run Tibor in your deck. Dealing or getting 13 points is not bad if you ask me.
When it was beta, this archetype is really good, you could reveal cards from your hand and opponent hand, if you reveal your cards, you could get some of the advantages, else you will get info from your opponent. With that intel, you could make better plays, for example, if your opponent has Geralt, you could play around that, that's an advantage for example.
After homecoming, I didn't see why do they change that ability from decks instead of hands. That made that archetype very bad if you ask me. Also, the leader ability is the same, it was revealing a card from your deck and boosts a unit by 2 if I'm not mistaken. With the mobile releases, they decided to remove that ability, at the beginning, I was thinking this might makes unplayable on mobile, but I can say, it's not. We still have some reveal cards, Xarthisius, Elven Farseer, Spotter etc.
I think we could bring back the old Reveal archetype, but making some important changes for fitting Homecoming. Also, we have to give some synergy with existing archetypes. Revealing a card from your opponent has to be a strong mechanic, because of this, those cards need to be balanced around this. Also revealing from your deck could still be something. But it could be a combo card, I'll explain below.
We need a new keyword: Foreseen. This ability works if they revealed while in your hand, trigger that abilities.
In the begging, I think we need cards like beta Fire Scorpions. Engines will be important. At beta, we could damage units while in our hands. Instead of them, if you revealed that units, they could gain zeal. I mean.
"Order: Damage a unit by 1.
Charge: 1.
Gain 1 Charge whenever you Reveal a card.
Foreseen: Gain Zeal. "
We need some soldier cards for Foreseen ability. That bronze card supports some of the weak abilities, maybe they could make it work. 5 Provisions, 6 points
"Deploy: Give (2) Vitality to an enemy unit
Foreseen: Boost self by 2 and gain veil."
Helps cards like Standart Bearer, Cahir etc., also helps the status decks
Our 4-provision has to be revealing cards, 4-provision, 3 point soldier unit
"Deploy: Reveal a card from your hand"
Another 4-provision drop helps the status decks. 3-point 1 armor, soldier.
"Deploy: Give an enemy unit bleeding for the number of the revealed cards in your hand.
Could seem so strong but this card has to play carefully. If you play too early you can't gain good value. At the ending, pointless.
Now for the golds, bronzes only reveal cards from your hand, but golds can reveal opponent cards. 6 Point, 8 provisions
"Order (Melee): Reveal a card from any hand.
Cooldown 2.
If you have Foreseen unit on board, reduce the cooldown by 1."
I think we need some strong cards to play with reveal decks. 5 point, 11 provisions
"Deploy: (Melee) Reveal the highest provision unit card from your opponent hand
Deploy: (Ranged) Reveal the highest unit card from your opponent hand
Foreseen: Order: Lock a revealed unit from your opponent hand."
Lock synergy, also if you took high risk, you can earn a huge bonus with it.
3 point 9 provision unit, shapeshifter
"While this in your hand, becomes the random revealed enemy unit without changing the power"
Uses enemy abilities against them, also has an RNG, helps the assimilate ability.
5 point, 9 provision unit, Mage.
"Deploy: Reveal the top card from your deck. If that card is unit and provision is less than 6, summon it.."
Helps the deck manipulation and cards like Albrich, Vicavaro Novice, deck thinning etc. So many Nilfgaard card has strong deploy abilities, this is why I think this won't be problematic.
7 point Artifact
"Order, Zeal (Melee): Choose a revealed unit. Damage an enemy unit the same amount. If you target a friendly unit, boost it instead.
Order (Ranged): Reveal 2 cards
After using order ability, destroys self."
The principle behind this card is, same as beta Venendal Elite. Keeping revealed unit in your hand and you're against the reveal deck, you have to be fast for not losing value. Has flexibility if you can't reveal any unit. This helps also if you run Tibor in your deck. Dealing or getting 13 points is not bad if you ask me.
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