About permanent / persistent objects vs. destroyed objects

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In programming, we use this language to define objects present in a scene, menu, etc., which are, when 'changed', destroyed. It's how we change something 'in game'.

Despite my native language, I will try to be as specific as possible. It is happening, at least with me, the permanence of objects destroyed in the game's memory, ending up, so to speak, accumulating in save games files. The destroyed object - be it any body, object, something that we discard 'in game', remains - is persistent.

I am conjecturing, it could be that this is causing - perhaps - an excess of information or its accumulation, in 'save games file's' and resources to access this 'accumulated' data.
 
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