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About rolling and pirouettes

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Kinley

Kinley

Ex-moderator
#21
Apr 12, 2014
Thaler The Fence said:
when will e3 hit the wind?
Click to expand...
June 10th
 
S

shawn_kh

Rookie
#22
Apr 12, 2014
Ragnarous said:
Geralt and fist fighting:

https://www.youtube.com/watch?v=jkhpZoPOfZI
Click to expand...
Nah. I wanna see geralt do the Bruce Lee Flying kick in the middle of a fistfight.
View attachment 2719
Followed by a Mortal Kombat fatality.
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  • RED Point
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Bellator Pius Gratus

Bellator Pius Gratus

Forum veteran
#23
Apr 12, 2014
"FINISH HIM" :laughing:
 
H

HeelPower

Rookie
#24
Apr 12, 2014
I want to be able to roll.

If they want they can reduce invincibility frames for rolls to make them more precise ,but I have to able to roll during combat.

I want to feel like I am actually agile and capable of fast movement.Its a fun part of combat.
 
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P

Pedrolago

Rookie
#25
Apr 12, 2014
alyza said:
I want to be able to roll.

If they want they can reduce invincibility frames for rolls to make them more precise ,but I have to able to roll during combat.

I want to feel like I am actually agile and capable of fast movement.Its a fun part of combat.
Click to expand...
How else are we going to be able to get out of the way of charging monsters
 
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Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#26
Apr 12, 2014
@Kinl3y @Ragnarous Okay what i was talking about the combat styles was this:

PC Gamer February 2014:

"...It's still rooted in the series' fundamental combat mechanics, but it's an area most players could agree stands to be refined. Geralt can still switch between three stances for different kinds of encounters..."

I also have vague memories of hearing the style mentioned somewhere else, but not the classic TW2 thing of strong for right click, fast for left click, i mean an actual change in the combat approach, and I recall hearing, "group style" mentioned. I wish i had that source, but as you saw @sidspyker also heard the same apparently.
 
Last edited: Apr 12, 2014
O

ONLY_ONCE

Rookie
#27
Apr 13, 2014
The roll was okay in TW2. But I really didn't like how it always forced me to roll back into the enemy, it was just not right. If I try to roll backwards and away from an enemy then it should do that. Did anyone else find the controls to be a bit off and wonky in TW2 also?
 
D

DragomirG

Senior user
#28
Apr 13, 2014
Geralt_of_bsas said:
@Kinl3y @Ragnarous Okay what i was talking about the combat styles was this:

PC Gamer February 2014:

"...It's still rooted in the series' fundamental combat mechanics, but it's an area most players could agree stands to be refined. Geralt can still switch between three stances for different kinds of encounters..."

I also have vague memories of hearing the style mentioned somewhere else, but not the classic TW2 thing of strong for right click, fast for left click, i mean an actual change in the combat approach, and I recall hearing, "group style" mentioned. I wish i had that source, but as you saw @sidspyker also heard the same apparently.
Click to expand...
I was not mocking you, I was just making a joke but now that I think it will be more natural if the fistfights are like real life boxing, don't you think?
 
Fallout_Wanderer

Fallout_Wanderer

Senior user
#29
Apr 13, 2014
sidspyker said:
Konrad Tomaskiewicz(did I get it right?) did mention it somewhere although quite casually, left click=fast, right click=strong style, and a button for group style.
Click to expand...
That is the first that I have heard about the separate button for group style!? Definitely one of the gameplay aspects I felt that was missing from W2. Among others from W1 like alchemy and UI.
 
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sidspyker

sidspyker

Ex-moderator
#30
Apr 13, 2014
Opethian said:
That is the first that I have heard about the separate button for group style!? Definitely one of the gameplay aspects I felt that was missing from W2. Among others from W1 like alchemy and UI.
Click to expand...
Oh wow Opethian does post :p I've only got notifications of redpoints and thanks.

And yeah I'm trying to find that interview, it was a video where he said it and I'm sure it was Konrad but like I said he mentioned it rather casually and it felt more like he was agreeing with the guy asking than telling 'features'.
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#31
Apr 13, 2014
Ragnarous said:
I was not mocking you, I was just making a joke but now that I think it will be more natural if the fistfights are like real life boxing, don't you think?
Click to expand...
I think maybe you got confused about the posts? :p I never thought you were mocking me at any point, you didnt even talk to me lol.

Anyway i'm very excited to see some footage of the fist fighting, however boxing is far from being the most "effective" way to beat/neutralize people without weapons. I think Geralt's style will be close to boxing to soften them up into chokes and use moves from self defense martial arts. I love boxing though, its my fave sport.
 
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S

shawn_kh

Rookie
#32
Apr 13, 2014
Sticking to one style wether it's boxing or any kind of martial arts is impractical in a real fight where there are no rules. For example the stance in boxing is vulnerable to takedowns and having the fists closed all throughout the fight robs you of the opportunity to grab opponents. In real fights there are a lot of grabbing and take downs. Mixed Martial Arts is the best approach, take the best of everything and use them.
That being said I'd like to see takedowns in Witcher 3 and the fight continuing on the ground.
 
Bellator Pius Gratus

Bellator Pius Gratus

Forum veteran
#33
Apr 13, 2014
Geralt_of_bsas said:
Actually styles are confirmed already. I think 2 of them plus the strong and fast ones mapped to the mouse buttons like in TW2
Click to expand...
Aye, as @Kinl3y said, and strong/fast strike/swipe with a sword to me isn't a 'stance' or 'style'. I meant the strong, fast and group style of stringing attacks together as in Witcher 1. Does anyone have any official word on that because I have no source what so ever? I think it will be automatic stances depending what type of enemy and the number of them and I know I've read this somewhere. If @sidspyker is correct I guess I would call that two styles. 'Normal'/'base'/'fencing'/'parry' style( or whatever you would like to call it that consists of strong heavy attacks + light and fast attacks) and group style. I would love to see any game footage though, as would many of us I reckon. :happy:

shawn_kh said:
Sticking to one style wether it's boxing or any kind of martial arts is impractical in a real fight where there are no rules. For example the stance in boxing is vulnerable to takedowns and having the fists closed all throughout the fight robs you of the opportunity to grab opponents. In real fights there are a lot of grabbing and take downs. Mixed Martial Arts is the best approach, take the best of everything and use them.
That being said I'd like to see takedowns in Witcher 3 and the fight continuing on the ground.
Click to expand...
Fighting in Witcher 1 and 2 had rules? There was kicking to the crotch, kicking opponents lying down, pulling hair etc. And a lot of mixed variants of those grabs, punches and kicks. :happy: Continuing fight on the ground like wrestling, with leg/arm- and headlocking you mean? Interesting. Maybe opponent can tap out or somehow give up?
 
Last edited: Apr 13, 2014
A

Afromane

Rookie
#34
Apr 13, 2014
Sigh*
I'm ashamed to admit I've never played TW1 but that whole "stance" thing sounds bloody brilliant. I think it'll do well in witcher 3. I get the feeling the group stance thing would have been oh so effective against those annoying nekker groups in TW2. From the sounds of things and that one thread "what TW3 can learn from TW1" it looks like despite how awesome TW2 was, they really dumbed it down.
 
D

dragonbird

Ex-moderator
#35
Apr 13, 2014
afromane said:
Sigh*
From the sounds of things and that one thread "what TW3 can learn from TW1" it looks like despite how awesome TW2 was, they really dumbed it down.
Click to expand...
Yes and no, there were some things that could be described as dumbing down, but the combat was a lot more challenging in TW2. TW1 combat had some nice features, but once you worked out the rhythm it was fairly easy. If they take the best from TW1 and the best from TW2 it'll be pretty good.
 
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S

shawn_kh

Rookie
#36
Apr 13, 2014
afromane said:
Sigh*
I'm ashamed to admit I've never played TW1 but that whole "stance" thing sounds bloody brilliant. I think it'll do well in witcher 3. I get the feeling the group stance thing would have been oh so effective against those annoying nekker groups in TW2. From the sounds of things and that one thread "what TW3 can learn from TW1" it looks like despite how awesome TW2 was, they really dumbed it down.
Click to expand...
Actually having to pause the game constantly to change your stance and style in Witcher 1, got annoying pretty quickly. You were fighting a small opponent so you chose the fast style, the next opponent was big so you had to pause and change the style to strong, the next one was small you had to pause again and change to fast again and so on. I expect Geralt to automatically change his stance and fighting style to best fit the situation, so I only worry about attacking, blocking, and dodging.
 
sidspyker

sidspyker

Ex-moderator
#37
Apr 13, 2014
shawn_kh said:
Actually having to pause the game constantly to change your stance and style in Witcher 1, got annoying pretty quickly. You were fighting a small opponent so you chose the fast style, the next opponent was big so you had to pause and change the style to strong, the next one was small you had to pause again and change to fast again and so on. I expect Geralt to automatically change his stance and fighting style to best fit the situation, so I only worry about attacking, blocking, and dodging.
Click to expand...
...what? Pause?
Z, X, C
 
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KingHochmeister

KingHochmeister

Forum veteran
#38
Apr 13, 2014
shawn_kh said:
Actually having to pause the game constantly to change your stance and style in Witcher 1, got annoying pretty quickly. You were fighting a small opponent so you chose the fast style, the next opponent was big so you had to pause and change the style to strong, the next one was small you had to pause again and change to fast again and so on. I expect Geralt to automatically change his stance and fighting style to best fit the situation, so I only worry about attacking, blocking, and dodging.
Click to expand...

You don't need to pause ..... just press Z, X, C ....
 
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Kinley

Kinley

Ex-moderator
#39
Apr 13, 2014
Don't know if it's been mentioned, but you didn't have to pause, just press Z,X,C.
 
Garrison72

Garrison72

Mentor
#40
Apr 13, 2014
Changing stances in TW1 added little to combat. Stances should be based on an opponent's attack style, not their type. In Street Fighter, a jab is used to interrupt a strong attack, a strong attack offers greater range, a medium attack can link the two. This is the kind of thing that adds depth to a fight system. They've mentioned fighting games as inspiration, there's no better fighting game than Street Fighter.
 
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