I tend to lurk and read more often than I post it would seem. I lurked here for a good while before I finally decided to register... With such an incredible game series (& books, which I plan on beginning soon!) that I have come to love, further resistance to the forums was utterly futile. :cheers:
On-topic: I would love additional dodge moves/animations like pirouettes to be added to W3! I was one of those players who did use the keyboard in W1 to frantically evade my enemies ( to the best of my ability and if the response time was being merciful

) I am not against rolls either, as long as it is does not become the only way to evade incoming attacks,then I am content.
Little off-topic but I feel it needs to be reiterated ( by me and for those who may agree) As much as I love Witcher 2 and everything that it improved upon, I strongly believe the gameplay aspects like the alchemy system,grid based UI ( UI in general, really) darker/gloomier medieval music & atmosphere and Witcher sword styles need to make some kind of return in Witcher 3.
I understand and agree with those who want something "fresh & new" but at the same time I feel as though there were a few key areas from witcher 1 that CDPR truly nailed almost perfecto! Music and atmosphere are subjective preference and dependent upon the games subject matter,location and who you ask Etc.
I guess what I am hoping for and trying to articulate is...I really,really would love if some of these aforementioned "missing and/or not as prominent" elements I have mentioned find their way back into Witcher 3 in one form or another. I am not expecting nor asking for a copy/paste - "been there ,done that" job either,before anyone accuses of stagnation and recycling.
I am talking some Vizima outskirts/murky waters atmosphere. In which I felt was sorely lacking from W2. ( Hate to compare either game because they are both beyond awesome ) Sorry, I guess I had some pent up non-posting built up in me
ETA: Honorable mentions I almost forgot would be: Return of Alcohol/ bases for alchemy potentially as well,drinking games ( fun & quest related) Food/edibles ( at the very least not there as merely 'Junk' ) Alternative means of learning about monsters other than just books ( seems we will be getting this with monster hunting ) I think I will add some of this to the other thread about what can w3 learn from w1 as well,. sorry mods.