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About the new cutscenes...

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A

Arkray_gog

Forum veteran
#1
May 2, 2012
About the new cutscenes...

They are awesome and just round the game perfectly.

But... why are all the new cutscenes pre-recorded? The quality is lower than the realtime ones the game had before EE version.

I mean, except the CGI intro, all the rest aremade using the RED engine and those would look much but MUCH better like the old cutscenes, live, especially the outro and the 'meanwhile in loc muinne' ones. If the red engine could do the dragon attack 'live' why not do the outro as well? It looks blurred this way and it is so good it hurts to think how it would look :(

Dandelion's narrrating ones are ok the way they are but not the outro and the 'meanwhile' ones (to call those in a way).

So why? why was the way to show the cutscenes changed?
 
C

Corylea.723

Ex-moderator
#2
May 2, 2012
I don't know anything about how the RED Engine works. But in Djinni, cutscenes only run properly if the player is in the area where the cutscene takes place. If you want to show a cutscene of another area, then you have to use a bik movie.

As I said, we don't know how the RED Engine works. But it's possible that it has some limitations on how cutscenes run that can be gotten around by using the pre-recorded stuff.
 
T

taglag

Rookie
#3
May 3, 2012
I agree, (with liking them very much) they really do help out in the over all story telling.. I just love the way CDPorJekt continues to enhance there games, even after they have been out for awhile.

It is easy to tell that they truly enjoy what they do. Even the narratives from Dandelion are enjoyable. I hope they continue to preform as well in the future, and I hope they sell a lot of games, and make lots of money. Company's like this deserve to become rich.
 
A

Arkray_gog

Forum veteran
#4
May 3, 2012
Corylea said:
I don't know anything about how the RED Engine works. But in Djinni, cutscenes only run properly if the player is in the area where the cutscene takes place. If you want to show a cutscene of another area, then you have to use a bik movie.

As I said, we don't know how the RED Engine works. But it's possible that it has some limitations on how cutscenes run that can be gotten around by using the pre-recorded stuff.
Click to expand...
THAT may be an explanation... but what about the 3rd act intros? Geralt is not in Loc Muinne in those scenes with Dethmold or Shilard and those cuts look sharp and cool
 
L

Lightice

Rookie
#5
May 3, 2012
THAT may be an explanation... but what about the 3rd act intros? Geralt is not in Loc Muinne in those scenes with Dethmold or Shilard and those cuts look sharp and cool
Click to expand...
Except that Geralt is in Loc Muinne as far as the game engine is concerned. Loc Muinne is loaded before that cutscene, and when the gameplay starts, you are in the Loc Muinne map.

Anyway, pre-rendered cutscenes are easier to polish and make look as good as possible, and they should flow more smoothly than those rendered on the fly -- should being the operative word, as for some reason they stuttered a fair bit during my playthrough, even though the gameplay was smooth.
 
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Arkray_gog

Forum veteran
#6
May 3, 2012
Lightice said:
Except that Geralt is in Loc Muinne as far as the game engine is concerned. Loc Muinne is loaded before that cutscene, and when the gameplay starts, you are in the Loc Muinne map.

Anyway, pre-rendered cutscenes are easier to polish and make look as good as possible, and they should flow more smoothly than those rendered on the fly -- should being the operative word, as for some reason they stuttered a fair bit during my playthrough, even though the gameplay was smooth.
Click to expand...
I finished the game several times last weekend and that may be arguable, the cut takes place before the 3rd act starts. But if it works that way it also could work for the new ones since those take place before the epilogue and all the animations for the scene in the epilogue are 'live' and Geralt is in Loc Muinne as well in the epilogue. Even is those are called 'meanwhile'

I never had any troubles with the on fly rendered ones and I use an nvidia 260, everything maxed except DOFs (I hate those) blur, vignette and bloom. I can even play with ubersmapling on assuming there is no combat but it just happend that with uberssmpling on I had the feeling everything looked more blurred (I said I hate blur, right?) So 'on fly' are more than fine and look better.
 
D

Dona.794

Forum veteran
#7
May 3, 2012
"Geralt" may not be in Loc Muinne, but "playable character" might be. If this is indeed the case, I don't see a problem in appointing someone else to be the 'playable character', although somehow I doubt it's how it works.

And yes, the new scenes look worse quality-wise :/
 
C

Corylea.723

Ex-moderator
#8
May 3, 2012
arkray said:
THAT may be an explanation... but what about the 3rd act intros? Geralt is not in Loc Muinne in those scenes with Dethmold or Shilard and those cuts look sharp and cool
Click to expand...
I didn't say that the RED Engine necessarily had the SAME limitation on cutscenes as Djinni had, just that there might be one, something that we don't know about. I gave the example of must-run-in-same-area-as-player as an example of a limitation that we knew about from another engine. The RED Engine could have an entirely different limitation; without the modding tools, we have no idea what its limitations might be.
 
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