About typography in the Witcher games
Hello all,
I haven't played Witcher 1. When I played Witcher 2, it was before I had an interest in type and would get on designing my own.
I just stumbled across a video of The Witcher where I noticed that the type uses Tobias Frere-Jones' Griffith Gothic which you can see here big in red and by scrolling down too. It's an unusual type choice, with sharp cuts – I'm surprised to see it being used and it denotes a sheer creativity.
For Witcher 3 they are using Parachute's DIN Text, it's an independant type foundry – althrough DIN itself gets a lot of exposure (esp. FF DIN which sells a lot). While it's less creative choice than on Witcher 2, I think it's great esp. since Parachute made its own take on DIN, they didn’t just mimic it. Dev team, keep on the type creativity. We all use it, but we often overlook it as a design part.
That's all. :victory:
Hello all,
I haven't played Witcher 1. When I played Witcher 2, it was before I had an interest in type and would get on designing my own.
I just stumbled across a video of The Witcher where I noticed that the type uses Tobias Frere-Jones' Griffith Gothic which you can see here big in red and by scrolling down too. It's an unusual type choice, with sharp cuts – I'm surprised to see it being used and it denotes a sheer creativity.
For Witcher 3 they are using Parachute's DIN Text, it's an independant type foundry – althrough DIN itself gets a lot of exposure (esp. FF DIN which sells a lot). While it's less creative choice than on Witcher 2, I think it's great esp. since Parachute made its own take on DIN, they didn’t just mimic it. Dev team, keep on the type creativity. We all use it, but we often overlook it as a design part.
That's all. :victory:
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