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Absolutely Horrid texture pop-in

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S

sgrrsh26

Rookie
#1
Oct 6, 2011
Absolutely Horrid texture pop-in

Please tell me this is not normal, No wait please tell me it IS normal as I don't want to have to return my MSI GTX580 Lightning..

Since I started playing this game I have suffered from terrible high res pop-in. First of all the option tweaker does not affect the config file so I have to change things manually.

Here's a video..
http://www.youtube.com/watch?v=C4bVyO72ByA
 
G

gibb_geralt

Rookie
#2
Oct 6, 2011
I have this problem aswell, and i'm honestly not sure if it's normal. I know that TW2 has some really bad texture pop-ins, and the distant texture pop-ins i believe are normal. But the close texture pop-ins, like the grass and little trinkets on the ground, i believe happen to a select few, one of them being me.
 
A

Anarki_Hunter

Senior user
#3
Oct 6, 2011
Nope, its how the game is rendering stuff onscreen.... its a result of a tradeoff between having lower graphics overall or unplayable speeds.
 
Zanderat

Zanderat

Forum veteran
#4
Oct 6, 2011
MeshDistanceScale=
FoliageDistanceScale=

I have these both set to 6 and it helps immensely. I think you can go higher if necessary.
 
S

sgrrsh26

Rookie
#5
Oct 7, 2011
Zanderat said:
MeshDistanceScale=
FoliageDistanceScale=

I have these both set to 6 and it helps immensely. I think you can go higher if necessary.
Click to expand...
still the same
 
R

Regnes

Forum regular
#6
Oct 13, 2011
Ok so I've been playing for a few hours, I'm in Flotsom now and I'm really seeing some horrible draw distances here on small little texture details such as leaves on the ground or small bushes, they're popping up mere feet from me. The developers have also committed the unforgivable sin of not allowing you to adjust your graphical settings within the game, as far as I can tell the process involves editing a bunch of files to your liking.

I found the following items, these are all as the originally appeared, with the exception of the mesh distances which I believed to be the source of my problem, I increased it from .5 to 2. Didn't do anything, so I went and increased everything on the list, haven't seen a difference. I have no clue what the heck I'm supposed to be doing.

I found them under The Witcher 2 / bin / config if that matters, it's also the Steam version.

AllowAntialias=1
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=0
AllowDOF=1
AllowDecals=1.0
AllowMotionBlur=0
AllowRain=1
AllowSSAO=1
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AtlasTextureDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
Fullscreen=1
MaxAtlasTextureSize=2048
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=2
ShadowQuality=0
ShadowedLights=0
TextureDownscale=0
TextureMemoryBudget=400
UberSampling=0
VSync=0

[TextureGroups]
Default=(Compression=TCM_None,MaxSize=2048)
Font=(Resize=false,Streamable=false,Compression=TCM_DXTAlpha,MaxSize=4096)
DetailNormalMap=(Detail=true,Compression=TCM_NormalsHigh,MaxSize=1024)
WorldDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
WorldDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=2048)
WorldNormal=(Compression=TCM_Normals,MaxSize=2048)
WorldNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=2048)
WorldSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
WorldEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
CharacterDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
CharacterDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=2048)
CharacterNormal=(Compression=TCM_Normals,MaxSize=2048)
CharacterNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=2048)
CharacterEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
TerrainSpecial=(Streamable=false,User=false,Compression=TCM_None,MaxSize=4096)
TerrainMaskMap=(Streamable=false,User=false,Compression=TCM_None,MaxSize=4096)
TerrainDiffuseAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_DXTAlpha,MaxSize=4096)
TerrainNormalAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_NormalsHigh,MaxSize=4096)
TerrainDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
TerrainNormal=(Compression=TCM_Normals,MaxSize=1024)
Particles=(Streamable=false,Compression=TCM_DXTAlpha,MaxSize=2048)
ParticlesWithoutAlpha=(Streamable=false,Compression=TCM_DXTNoAlpha,MaxSize=2048)
FoliageDiffuse=(Compression=TCM_DXTAlpha,MaxSize=2048)
SpeedTreeDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
SpeedTreeDiffuseDetail=(Compression=TCM_DXTAlpha,MaxSize=2048)
SpeedTreeNormal=(Compression=TCM_NormalsHigh,MaxSize=2048)
SpeedTreeNormalDetail=(Compression=TCM_NormalsHigh,MaxSize=2048)
SpeedTreeSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
SpeedTreeDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=2048)
SpeedTreeSpecularWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=2048)
MimicDecalsNormal=(Compression=TCM_DXTAlpha,MaxSize=2048)
BillboardAtlas=(Resize=false,Compression=TCM_DXTAlpha,MaxSize=2048)
SpecialQuestDiffuse=(Resize=false,Compression=TCM_DXTNoAlpha,MaxSize=2048)
SpecialQuestNormal=(Resize=false,Compression=TCM_NormalsHigh,MaxSize=2048)
Flares=(Compression=TCM_None,MaxSize=512)
 
S

Shrandar

Senior user
#7
Oct 13, 2011
Am no technical genius but I can say that you can also change the graphic options through the launcher, might be easier and faster then editing a file.


Edit: looking through my settings in the launcher I'd say your best bet would be to set the LOD distance to far.
 
S

samaelvonhell

Senior user
#8
Oct 13, 2011
I've posted reply on gog already, but i'll put that here too, might be helpful for someone else as well.

Thats the absolute maximum You can get from tweaking User.ini:

[Rendering]
AllowAntialias=1
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=0
AllowDecals=1.0
AllowMotionBlur=0
AllowRain=1
AllowSSAO=1
AllowScatterDOF=1
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AspectRatio=3
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=10
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=3
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=2048
MeshDistanceScale=10
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=800
TextureTimeBudget=10
UberSampling=1
VSync=1

If Your display is 16x9 format, just delate the line AspectRatio=3.

+setting AFx16 in CCC (or x8)
+adding FXAA injector with sharpen filter (playing with different values of FXAA and sharpen recommended, i've found good balance that works well with res 1680x1050 but for full HD values might be different, i may attach here FXAA files with my settings if You like).

Theres still a little popping, but seems thats how that engine works... at least screen is crisp and clear with no jaggies.

And changes in user.ini have to be done to file located in C:\Users\UserName\Documents\Witcher 2\Config to take effect.

An example of how it looks like with all this(in motion and fullscreen looks 100 times better):
 
A

AsTheDeath

Senior user
#9
Oct 13, 2011
Samaelvonhell said:
+adding FXAA injector with sharpen filter (playing with different values of FXAA and sharpen recommended, i've found good balance that works well with res 1680x1050 but for full HD values might be different, i may attach here FXAA files with my settings if You like).

Theres still a little popping, but seems thats how that engine works... at least screen is crisp and clear with no jaggies.
Click to expand...
I should first guiltily admit that I'm currently playing through TW1 and haven't yet started a TW2 playthrough. Neither am I a technical genius. However, I do know FXAA is a form of anti-aliasing, and it seems to me that if you turn on übersampling, post-AA such as FXAA will only blur the image. Doesn't the game look sharper with FXAA turned off? I believe übersampling is quite powerful and should already deal with most if not all jaggies...
 
S

samaelvonhell

Senior user
#10
Oct 13, 2011
In user.ini UberSampling=2 turns Ubersampling on, 1 seems to only allow AF.
And true, if i would be able to play with ubersampling i wouldn't bother with some FXAA, supersampling works way better ;].
And FXAA injector comes with additional sharpening filter to counter its blurriness.
 
S

seb_witcher

Senior user
#11
Oct 13, 2011
Try this:

Zanderat said:
MeshDistanceScale=
FoliageDistanceScale=

I have these both set to 6 and it helps immensely. I think you can go higher if necessary.
Click to expand...
From this thread: http://en.thewitcher.com/forum/index.php?/topic/24653-absolutely-horrid-texture-pop-in/
 
K

Kindo.824

Forum veteran
#12
Oct 13, 2011
Keep in mind that you may be suffering - to whichever extent - from the bug described here. Most don't notice it at all, while others seem to have more severe symptoms; I've had it confirmed by tech support, but they admitted it would be difficult for them to pinpoint what's causing it.
 
S

sgrrsh26

Rookie
#13
Oct 13, 2011
Can you Guys verify for me if you see it this bad and post your GPU? Please
 
F

fishboy11

Senior user
#14
Oct 13, 2011
hmm i don't have this problem with my ati 6870, make sure you set all the draw distance and texture res settings to max, a gtx580 should not be doing this, it could also be caused by some conflicting settings in your nvidia control panel you may want to mess around with them, i haven't owned an nvidia in awhile so i don't know where to start, i just tried starting a new game since i updated to 2.0 last night and when a scene first loads i do get some texture popin(i have ubersampling enabled tho)but nothing nearly as bad as you get, yours doesn't actaully look like texture popin but more like the draw distance being set to minimum, its only drawing things a couple of feet away from geralt.

I turned off ubersampling since i was only getting about 15-30 fps with it on, get 30-45 with it off, and it helped with the texture popin and draw distance, so you could try turning it off if you have it on
 
S

samaelvonhell

Senior user
#15
Oct 14, 2011
Happens to You, happens to me (2x5870), probably to Regnes who described his problem here and to Kindo who posted in that thread as well. Probably it happens to many ppl, maybe to everyone but not everyone bothers with it. Its clearly visible only on bare ground, little rocks poppin, bones and little grass pieces. You can set everything to what i've posted in thread mentioned lines above to cover that in most places and live with the rest, seems that CDPR wont be fixing that any time soon.
 
R

ramster

Rookie
#16
Oct 14, 2011
Just noticed this myself while playing. At first it didin't bother me, but now I just wanna smash everything with an axe when this occurs. It's kinda weird that everything comes to "life" only when Geralt gets very near to any plants or foliage.

This being exactly the issue.

Hope this gets a fix soon!
 
K

Kindo.824

Forum veteran
#17
Oct 19, 2011
This issue was not resolved with the 2.0 update. So... bump.
 
S

sepulture

Rookie
#18
Jan 3, 2012
Hi all, sorry to bump this rather old thread, but I've been playing The Witcher 2 for some time now (just reached the beginning of Act 3), and I've been experiencing the original threadstarter's exact same problem of a "radius of high quality textures" where objects and terrain seems to just magically pop into view when Geralt comes within a few feet.. The most obvious offenders are rocks and grass.

It's hard to believe a game known for its graphical fidelity has this problem and none of the reviews seem to make any mention of it. Don't get me wrong, the game looks phenomenal except for this very irritating and immersion-killing issue.

I chanced upon another thread over at GOG.com about this issue and it seems the GOG threadstarter emailed CDP and got a reply:

"We thank you for all the work you put into the investigation of this issue. We are actually aware of this and this is a feature aiming at saving some memory in this graphics-intensive game. The feature usually works in such a way that this issue is imperceptible to most. It happens at the peripheries of the screen and should not be visible in the immediate closeness of Geralt's. So you'd have to purposefully make effort to switch your attention to the edges of the screen to observe the LOD increase. But in your case this happens very close to Geralt, even right in front of him apparently and I do not know why this happens so with your graphics card. It is not an issue we encounter often."

The original GOG thread is: http://cl-a259-090cl.privatedns.com/en/forum/the_witcher_2/odd_graphical_issues_the_box_of_high_detail_textures/page3

Sorry to bump up a rather dated thread, but has anyone stumbled across of any fix of sorts? I'm thinking if it's a driver issue. I'm on AMD Catalyst 12.1 and 2x6950s if that helps. The problem bugged me enough to create an account and make my first post, but it's a great community from what I've seen and I'm here to stay. :)
 
U

username_3539182

Rookie
#19
Jan 4, 2012
When I run around it's like in some areas (f.e. if there is a lot of grass though it wasn't that noticable in the floatsam forest but very noticable in some areas of chapter) there is an invisible line or shadow which I'm moving in front of me...some meters in front of Geralt. It's a bit distracting TBH. I think it could be related to the LOD but that is already set to max, as is the Texture thing. Any ideas? Did you guys notice this as well?
 
S

sepulture

Rookie
#20
Jan 4, 2012
I get what you mean. It's something like the video in this thread right? http://en.thewitcher.com/forum/index.php?/topic/24653-absolutely-horrid-texture-pop-in/

I'm experiencing the same issue where objects start to pop up metres away from Geralt and it's realy distracting tbh.
 
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