Ok so I've been playing for a few hours, I'm in Flotsom now and I'm really seeing some horrible draw distances here on small little texture details such as leaves on the ground or small bushes, they're popping up mere feet from me. The developers have also committed the unforgivable sin of not allowing you to adjust your graphical settings within the game, as far as I can tell the process involves editing a bunch of files to your liking.
I found the following items, these are all as the originally appeared, with the exception of the mesh distances which I believed to be the source of my problem, I increased it from .5 to 2. Didn't do anything, so I went and increased everything on the list, haven't seen a difference. I have no clue what the heck I'm supposed to be doing.
I found them under The Witcher 2 / bin / config if that matters, it's also the Steam version.
AllowAntialias=1
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=0
AllowDOF=1
AllowDecals=1.0
AllowMotionBlur=0
AllowRain=1
AllowSSAO=1
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AtlasTextureDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
Fullscreen=1
MaxAtlasTextureSize=2048
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=2
ShadowQuality=0
ShadowedLights=0
TextureDownscale=0
TextureMemoryBudget=400
UberSampling=0
VSync=0
[TextureGroups]
Default=(Compression=TCM_None,MaxSize=2048)
Font=(Resize=false,Streamable=false,Compression=TCM_DXTAlpha,MaxSize=4096)
DetailNormalMap=(Detail=true,Compression=TCM_NormalsHigh,MaxSize=1024)
WorldDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
WorldDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=2048)
WorldNormal=(Compression=TCM_Normals,MaxSize=2048)
WorldNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=2048)
WorldSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
WorldEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
CharacterDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
CharacterDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=2048)
CharacterNormal=(Compression=TCM_Normals,MaxSize=2048)
CharacterNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=2048)
CharacterEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
TerrainSpecial=(Streamable=false,User=false,Compression=TCM_None,MaxSize=4096)
TerrainMaskMap=(Streamable=false,User=false,Compression=TCM_None,MaxSize=4096)
TerrainDiffuseAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_DXTAlpha,MaxSize=4096)
TerrainNormalAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_NormalsHigh,MaxSize=4096)
TerrainDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
TerrainNormal=(Compression=TCM_Normals,MaxSize=1024)
Particles=(Streamable=false,Compression=TCM_DXTAlpha,MaxSize=2048)
ParticlesWithoutAlpha=(Streamable=false,Compression=TCM_DXTNoAlpha,MaxSize=2048)
FoliageDiffuse=(Compression=TCM_DXTAlpha,MaxSize=2048)
SpeedTreeDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
SpeedTreeDiffuseDetail=(Compression=TCM_DXTAlpha,MaxSize=2048)
SpeedTreeNormal=(Compression=TCM_NormalsHigh,MaxSize=2048)
SpeedTreeNormalDetail=(Compression=TCM_NormalsHigh,MaxSize=2048)
SpeedTreeSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=2048)
SpeedTreeDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=2048)
SpeedTreeSpecularWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=2048)
MimicDecalsNormal=(Compression=TCM_DXTAlpha,MaxSize=2048)
BillboardAtlas=(Resize=false,Compression=TCM_DXTAlpha,MaxSize=2048)
SpecialQuestDiffuse=(Resize=false,Compression=TCM_DXTNoAlpha,MaxSize=2048)
SpecialQuestNormal=(Resize=false,Compression=TCM_NormalsHigh,MaxSize=2048)
Flares=(Compression=TCM_None,MaxSize=512)