[ACT I] Ozzrel on hard

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[ACT I] Ozzrel on hard

I could use some advice on this one. I enter the battle against Ozzrel the ancient cemetaur with a normal steel sword with a necrophage oil coating, swallow, cat, a sign of power(which doesn't add much since I just use one Igni before starting the actual sword fight), and lastly blizzard. However, when Ozzrel gets to around half to a third of its health I somehow get knocked down and/or have the bleeding effect incurred, and any of these is a quick ticket to witchers' heaven..either of these could happen even if it seems the monster's "hands" which it uses to attack with, are not moving. I could try adding nigredo/rubedo to the potions but that wouldn't make the difference between winning and losing would it? And replacing the blizzard potion with a thunderbolt would make things worse, right? Of course, I could "invent" the willow or the white raffard potions thanks to the wiki, but since I get their recipes much later in the game and I trust the game devs judgement of when to receive those recipes, I'd consider it cheating. I'm open to other suggestions. Oh, and trying to get an upgraded sword is a no go since I fought Savolla in the Prologue but somehow missed getting the blue meteorite ::)on an off-topic tangent: Last time I played on Hard, and I did play from the beginning to the end, only Ozzrel and Coccadicium(the tough archespore in the swamp) were a problem. Every other boss or group of ordinary monsters were dispatched if not on the first, then on the second attempt, while, to my shame, I could only beat the swamp archespore by spamming ranged Igni outside of its range.
 
Nigredo/Rubedo would actually make a large difference early on, so do make use of them. Late game, they aren't quite as crucial.Outside of these, touching the circle of elements (air) + place of power combined with Aard + stun talent takes care of Ozzrel.
 
I don't have stun talent this time around ( wasn't it a silver talent btw?) but I didn't think of touching the aard, or that secondaries would make a large difference. Thanks, I'll try it out! :)
 
never had trouble with ozzrel, when you get him to 50% or less try aard him it often works.Also try not to push him all the way to the wall, because then he starts hitting you. When he can't go back any further, pull back a bit and start a new sequence of attacks.
 
velkito said:
I could use some advice on this one. I enter the battle against Ozzrel the ancient cemetaur with a normal steel sword with a necrophage oil coating, swallow, cat, a sign of power(which doesn't add much since I just use one Igni before starting the actual sword fight), and lastly blizzard. However, when Ozzrel gets to around half to a third of its health I somehow get knocked down and/or have the bleeding effect incurred, and any of these is a quick ticket to witchers' heaven..either of these could happen even if it seems the monster's "hands" which it uses to attack with, are not moving. I could try adding nigredo/rubedo to the potions but that wouldn't make the difference between winning and losing would it? And replacing the blizzard potion with a thunderbolt would make things worse, right? Of course, I could "invent" the willow or the white raffard potions thanks to the wiki, but since I get their recipes much later in the game and I trust the game devs judgement of when to receive those recipes, I'd consider it cheating. I'm open to other suggestions. Oh, and trying to get an upgraded sword is a no go since I fought Savolla in the Prologue but somehow missed getting the blue meteorite ::)on an off-topic tangent: Last time I played on Hard, and I did play from the beginning to the end, only Ozzrel and Coccadicium(the tough archespore in the swamp) were a problem. Every other boss or group of ordinary monsters were dispatched if not on the first, then on the second attempt, while, to my shame, I could only beat the swamp archespore by spamming ranged Igni outside of its range.
Try take ozzrel with ard but U must have special talen that cause stun. Remember to visit Magic Place near enterance of the tomb it will greatly boost power of ard. I taked ozzrel with one ard and then when he was stuned i finished him.
 
Try Crinfrid Oil (you can get it from the blacksmith, just talk to him about swords). Best thing every made- pain doesn't give Ozzrel a chance to attack back. Used with Aard it's quite potent.
 
Didn't have a chance against me. Aard is always your best friend. Of course, if you've fouled up your talent tree, you can always "cheat" and experiment on potions and try black blood. If he knocks you down and goes for a taste, he'll crash.Do note that fighting Savolla won't give you Blue METEORITE, it gives you a Blue SAPPHIRE.Fighting the Frightener gives you RED METEORITE.
 
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