I'm stuck in chapter 3 as a novicepoker player (which seems to be a common problem) since I didn't realise the non-linear aspects of the game would not include some of the side quests in the course of doing the main quest. I didn't get the novice level poker quest until I talked to munro in chapter 2. It then triggered the professional poker quest as well. Once I beat carmen and the gardner I didn't learn about Vaska as a player until I was stumped in chapter 3 and searched these forums.As much as I dig this game for its awesome alchemy and combat system and the overall excellent variety of quests and storylines, it irks me that I have to miss out on one of the best mini games to come along (in all games) because the option to play Vaska is no longer there. It seems to me from a storytelling and roleplaying perspective that the option to play a character still accessible wouldn't become unavailable unless that NPC was killed or became an enemy of Geralt.I'm betting this was not intended to happen and somehow was overlooked in the coding, because otherwise the quest would have failed once I progresses beyond the point it can be completed. If it is intensional, I think it would be great if this choice was reversed so that the chain could be completed anytime during the course of the game; via Carmen, Gardner, Vaska (since the first three characters are gone after chapter One) and if that can't happen then I think it's only fair to have the quest become 'failed' status once the player progresses past the point of no return; chapter three. Just as the "Old friend of mine" quest fails if it isn't completed by the end of chapter two. Since poker is a mini-game I don't see how it affects anything from a relationship or tactical standing; unlike the 'Old friend of mine' quest. For this reason allowing it to be completed anytime during the course of the game does not create an imbalance.Another idea would be to modify the text or the quest type to indicate to the players that it must be completed in it's repective chapters. This would give players a chance to catch it before playing well into the next portion of the game. Still though the simplest option is to just make the dialog option available on Vaska in chapter three. It's one thing to miss a quest because it never crossed my path; or fail a quest and have the journal tell me so immediatelly after I reach that point but it's another to have a quest remain in your journal as completable when it is not. That leads to hours of wasted time searching for a solution to an unsolvable riddle.Again this is an outstanding game with the exception of these points I brought up. On a side note; I found the game loads from much faster at startup if you keep just a few saved games. I found this out by deleting old entries; which is why I can't just replay a small portion of the game to recover the poker mini-game; I'd have to start over at the prologue. One thing that might help is if quick saves would overwrite old quick saves and auto saves would overwrite auto saves. Then players could add save files where they wanted. This would reduce a lot of clutter.At any rate; I'll probably begin a new game anyway since at this point I have a better understanding of the character building system and the combat mechanics. Again I can't stress enough how great this game is; it just needs a few tweaks.