Oils are a godsend on hard. Especially at earlier levels. Without them, I'd be dead alot more.
In that case, I would hightailed it out of Dodge City. Then I would check which one runs faster - that one would reach me first and died first ;D Thanks for sharing this The same problem happened to me once or twice right in Act II: at night, instead of thugs, a Fleder will spawn, mostly in the Church garden and in front of the Hairy Bear inn, a place full of bandits. It's very easy to scratch a bandit, so you have both of them bashing at you The staircase nearby is a godsend :teeth:Just for the record, Petra posted her Temple District 'problem' before I did mine, since I was editing my post meanwhile and didn't know about her post. eace:Grandempereor said:@ Yenko: Oils have an advantage, but they are limited to certain monsters (necrophage, insektoids, vampires, specters, ornithosaurus) or certain effects. In a place like the swamp, where you have a plethora of different types, these special oils are a bit limiting. The best oils for such regions would be cinfrid (increases pain) or argentia (increases effects of silver), but there are still monsters which have an immunity to these effects. So, although they are nice, don't count on them to much.If you get to silver talents, the special gruop oils might become obsolete with the expetion of some special quests, where you have to fight stronger monsters or groups of medium strong monsters. Without oil, it will take longer to finish them, and you will take more damage, but swallow and (if you got it) Quen will get you through most situations. What I find more difficult is when you have one human opponent (steel) and one monster (silver), as the other type is almost useless against one opponent, this mixupup can easily get you killed even with swallow. I had this once in non-human district. I was at the same time attacked by a thug and a fleder. When I used silver on the fleder, the thug was draining my vitality quite quick, so I turned on the thug and to steel. Meaning, the fleder could bite me and so restoring his vitality. I finally managed to killed them both off by switching weapons about every 15 to 20 seconds, and even with swallow, the screen began to grey out several times. It took more than five minutes to win the fight, but I did it 8)
I actually find the ribbon quite useful, despite that what's said here is true. They always stand within range of Aard, so "hunting" is more like "harvesting" .Grandempereor said:Forget the ribbon, it is actually more an annoyance than a help. Yes, the drowners and drowned dead won't attack you, but they do stay close enough that the game will count you as "in fight", meaning you can't pick plants or other thing, can't enter buildings or caves and so on. You have hunt and kill them, which is more difficult with the ribbon, or drive them back enough, so you can ran back to place where you want to do a different action.
No, I mean the Echinops P.S.I am now in Chapter III, and all I find on that swamp island are Royal Wyverns, the red ones (which are PITA by the way), not the regular ones. Just killed Moa, so it might be linked to the trophy quest.PetraSilie said:@YENK0 Gramps has pets? Do you mean the lumberjacks