[ACT II] SWAMP area question

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Grandempereor said:
@ Yenko: Oils have an advantage, but they are limited to certain monsters (necrophage, insektoids, vampires, specters, ornithosaurus) or certain effects. In a place like the swamp, where you have a plethora of different types, these special oils are a bit limiting. The best oils for such regions would be cinfrid (increases pain) or argentia (increases effects of silver), but there are still monsters which have an immunity to these effects. So, although they are nice, don't count on them to much.If you get to silver talents, the special gruop oils might become obsolete with the expetion of some special quests, where you have to fight stronger monsters or groups of medium strong monsters. Without oil, it will take longer to finish them, and you will take more damage, but swallow and (if you got it) Quen will get you through most situations. What I find more difficult is when you have one human opponent (steel) and one monster (silver), as the other type is almost useless against one opponent, this mixupup can easily get you killed even with swallow. I had this once in non-human district. I was at the same time attacked by a thug and a fleder. When I used silver on the fleder, the thug was draining my vitality quite quick, so I turned on the thug and to steel. Meaning, the fleder could bite me and so restoring his vitality. I finally managed to killed them both off by switching weapons about every 15 to 20 seconds, and even with swallow, the screen began to grey out several times. It took more than five minutes to win the fight, but I did it 8)
In that case, I would hightailed it out of Dodge City. Then I would check which one runs faster - that one would reach me first and died first ;D Thanks for sharing this :beer:The same problem happened to me once or twice right in Act II: at night, instead of thugs, a Fleder will spawn, mostly in the Church garden and in front of the Hairy Bear inn, a place full of bandits. It's very easy to scratch a bandit, so you have both of them bashing at you :D The staircase nearby is a godsend :teeth:Just for the record, Petra posted her Temple District 'problem' before I did mine, since I was editing my post meanwhile and didn't know about her post. :peace:
 
@Grandempereor I stumbled a few times in the same situation in the Templequarter' slums. I tried to use Aard on the thugs. It gave Geralt a few valuable seconds at least to kill the fleder.First a roast blast on the Bloedzuigers? :hmmm: Should be a worth try...
 
I'm playing with Keyboard&Mouse from behind-the-shoulders, which makes it very easy to finish off bloodzuiger, run, let the explosion hurt the others and repeat. But fire works really well on them. In fact, fire works really well on everything, especially on the swamp. Ritual of Magic, Swallow, Tawny Owl and Blizzard will allow you to beat Coccacidium in a straight fight around 13-15; just run up to it Igni'ing twice, hit it with Strong Style Serieses, Igni again when you have the mana, keep hacking and it should die with you at the last inch of your HP. Of course, using Fast style if your Strong isn't doing any relevant extra damage is a good idea as it increases your parry.
 
A tactic i like to use with the fleders in Temple district, is to let them attack the thugs etc, knowing it will eventually come at me. I then just let him follow me to ramsmeats two boyz and in they go to the fray. The fleder should kill them both, so i hop back down and do the fleder and nick ramsmeats front door key from the bouncers. :)I have managed to get the other spawned fleders down there to.. maybe not the way to do it but its fun to watch.. :evil:
 
I have a problem with the Coccacidium. But not the usual one. The problem is that I cannot find that damn overgrown weed. I think it killed me right in the first time when I entered the swamp area. I was not carefull enough back then and I did not know about this strong plant. So I loaded the save game and managed to avoid it next time while escorting Gramps. Did many quests since then in the swamp area but never encoutered it afterwards. Now I am almost finished in the Act II but still no sign from Coccacidium. Just spent hours just for looking him all over. Any hints? Can you killCoccacidium also in Act III or does it only appear in Act II?
 
It should appear until you kill him. Check the corner of the clay pits on the road towards the swamp cave and the woodcutters. That's a surefire way of finding Coccacidium. This map shows the exact location (#8). Of course, it may be that it doesn't reappear there if it's appeared again. You could just harrow the entire swamp for it until you can slay it. I prefer killing it the first time; I feel safer that way as I know there's nothing on the swamp I can't kill at that point (although Wyverns are pretty tough too).
 
Grandempereor said:
Forget the ribbon, it is actually more an annoyance than a help. Yes, the drowners and drowned dead won't attack you, but they do stay close enough that the game will count you as "in fight", meaning you can't pick plants or other thing, can't enter buildings or caves and so on. You have hunt and kill them, which is more difficult with the ribbon, or drive them back enough, so you can ran back to place where you want to do a different action.
I actually find the ribbon quite useful, despite that what's said here is true. They always stand within range of Aard, so "hunting" is more like "harvesting" :).
 
Yea Like others have said it killed me the first time because I came upon it unexpectedly But when prepared I used the stone to sharpen my silver sword on strong and used 1 swallow. Piece of cake. I'm on act 2 right now and so far the wyverns are the toughest area in the swamp for me they kept killing me till I gave up till I get more medals to to increase everything esp. signs. :whistle:
 
Also, much depends on the timing. For example, if you stumble upon the Wyverns too soon, say, the first day in Chapter II, it can be tough. For that matter, I didn't want to part with the teleporting crystal, so I postponed the Monolith/Swamp tower missions to the very end of chapter II. When the moment came (all the other quests completed), I ventured into the Swamps for the last time (mind you, this was by far NOT the last of the Swamps for me hehe) to complete those last two missions. When I was there, I decided to help Gramps. When I first met Gramps, it was on my first Swamp visit, and the Coccacidium was still on the loose, so I ditched the old bum and his silly baby-sit mission (a big error that, I know that now). So why not complete the Monolith mission with Gramps in tow? So I did that. It was fun and hilarious with Gramps being knocked of all arround the swamps by all the possible mobs there. Once at Melitele's, we parted ways, and I had to go to the Tower. I knew Gramp's place was nearby, so I paid him a visit. I strongly disliked Gramp's way of things and ended up chasing him around his shack. In the end, killed him and all his 'pets' without using one single potion. this show how the timing is important in this game. If I tackled Gramps & co. at the start of Chapter II, I would for sure have perished right there and right then. But now, it was a walk in the park.Literally :whistle:
 
For those, who have problems to single out the wyverns, there are two approaches that worked best for me:1. From the island where the ghouls spawn at night (best done during daytime) - go to the fireplace and head north west through the water, keep a finger ready on the down arrow. Slowly approach the island until a wyvern notices you, then move slowly back with the down arrow, wait if the wyvern does not follow or colse in agian. If it follwos you, go all way backward till youre really close to the island, you might take some damage. Now you're a the right distance not to attract additional wyverns. repeat until there ar no more wyverns left.2. Same tactic, but this time start from the druids cove, this can also be done at night. Go north until you reach the imapssable area (grey on the minimap), follow it westward and circle around it until you are on wyvern island (drowners and bloedzuigers may appear). On the island, slowy move forward until the first wyvern notices you, than follow the same tactic as in 1.One note: Depending on how many wyverns spawn on that island, it may still be difficult to isolate them, because they can be to close together. Best way seems to be to move slowly, nut to run.
 
...and just make sure to be quick on the island after. I've found myself surrounded by wyverns more than once, since they respawn fairly quick.
 
Yes, seems fairly quick, once when I cleaned the wyvern island with the lurking-and-one-by-one tactic, I had 2 wyverns left. When I finished the second last and wanted to kill the last, there were all to gether 3 or 4 wyvern :whatthe:Seems there are many wyvern eggs hidden from which new wyvern eclsoe constantly ;D@YENK0 Gramps has pets? Do you mean the lumberjacks
 
PetraSilie said:
@YENK0 Gramps has pets? Do you mean the lumberjacks
No, I mean the Echinops :DP.S.I am now in Chapter III, and all I find on that swamp island are Royal Wyverns, the red ones (which are PITA by the way), not the regular ones. Just killed Moa, so it might be linked to the trophy quest.
 
that's the way it goes with wyvern island, you get the regular variety in Act II, and mostly royal wyverns in Act III :peace: ... and you only meet gramps' pets if you ...well ... have a less than friendly encounter with the old fart :evil:
 
I made a sort of a crusade: I want to make Albedo Swallow. Alas, I am not able to find Rebis Albedo anywhere but from the Wyvern wing membrane. That's why I am kinda Pi***d, because I am forced to fight a considerably stronger opponent than I have planned. :wall:Oh well, it all boils down to ....swallow a ...swallow and stomp the big red chicken, right? Anyway, any idea about the exact respawn time of the R. Wyverns?
 
If you kill all Royal Wyvern as soon as you spot them, they don't have time to lay an egg for new loot ;D I don't know the time cycle when they respawn.Fleder should have wing membrane as well. Occasionally there is one in the slums and Little Mahakam of the temple quarter at night. But they spawn randomly.
 
The respawn time for the royal wyverns seems to be around 8 to 12 hours gametime - so hunting them for wing membrane is a bit difficult. But there is no reason to be angered, switch to rubedo or nigredo for the swallow and get your albedo with a twany owl that you take just before the swallow. The ingredients for an albedo tawny owl are very easy to get - just drowner brains and white myrtle...
 
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