I wonder why in every RPG coders gives penalties (in EXP points) if player wanna do things differently, little bit roaming game area on his own and doing quest the way he/she wants + evil/neutral/good choices in quests.But nooo, have to go linear and do things like developers thought....or even if you choose moral "good" choice (in baldur gate 1 or 2 and NWN 1/2 example) you gain assload of EXP points and other "evil" choices gives only fraction from maximum....difference CAN be 500 - 1000 experience points...and that´s A LOT in AD&D world.in RPG that DIFFERENCE should be something else than experience point penalties, ´cos who playes game want to maximum levels obviously and gaming becomes pretty linear.Sure if doesn´t mind maximum levels then fine...but have to remember developers raises difficulty from chapter to chapter.Witcher is better in that, you CAN finish this game with crappy, poorly designed hero because idea of ALCHEMY. But still EXP point penalties sucks when game should be free.Xhan said:If you do the quest in proper progression vaska, boy, vaska, hierophant you'll get an assload more experience than if you simply bash Roland's head in.
I'm not really sure that this camp in the northerneast is part of Vaskas "Diplomacy and hunting" quest. Does the quest tracker marks this camp? When I did the quest it didn't mark the northerneast camp. I killed all Salamandra camps which were marked including that one with the boss and the quest was finished. I think the mob in the northeast have an other meaningfgrobste said:Yeh happend to me too - i ported into the mage's tower and then ran by mistake into the salamders camp ... not having any pre quests but the main to kill the boss..Used all the tricks I had and managed to kill them all and the boss.Then after i went to Vaska she sends me to a quest to free her kin in 3 spots - can this quest be accomplished even if I killed the boss earlier ?