Fortunately the mod is still working and now I can make my Nigredo dominated Towny Owl again. This is just a game, even it is a RPG.
This is an interesting arguement. I haven't considered it yet but you are certainly right. It's a warzone and not the market place of the trade quarter On the other hand, Geralt makes a lot of sane comments regarding important events, etc. in the game e.g. when the entered the Kikimore queen lair. Though Dandelion made likewise sane comment on the dike, Geralt could have made another comment on this... for those who are a bit slow on the update (incl me on my fist gameplay :angel: )Nevertheless there 2 possibilities in Old Vizima to buy supplies, incl. bases for oil, bombs and potions. One is guy (innkeeper model) at the fences hideout. He has all kind of stuff incl rune stones but you won't see him after the rebellion is put down. But there is an Order's merchant shortly before you enter the cemetery swamp... and don't forget Kalkstein.Corylea said:Geralt is in the middle of a war zone. War means chaos, widespread damage, and yes, shortages. I think it's much better that Geralt can't just saunter into the middle of a war zone and find whatever he needs. The first time I played, I really had to scramble to find enough alcohol for potions in the beginning of Act V, and that made the war seem realer to me -- it isn't just burning scenery; it has an actual effect on the player.
Where would we be without Kalkstein! He's such a useful guy and so good to us.PetraSilie said:[and don't forget Kalkstein.
I don't consider this to be a spoiler, but important: BE CAREFUL. So far as I know, the Fence doesn't stay. Deal with Kalkstein and whoever plays quartermaster for pro-Order people (haven't played that thread, yet, so I don't know who the characters would be in that situation; I'm guessing the Order's base (which I eliminated pretty early, ha ha! that was fun) probably has some sort of quartermaster inside it? Well, don't tell me: I'll find out next run-through).Oh, wait: DVris: It's just occurred to me: If you play in line with the Order: do you get a different Fence than I got, one who has his or her own home? (You have my permission to spoil me on this one.) Because the one I'm thinking of has no home I know of.As for using Kalkstein for storage (without the mod I'm using, that is): yes, at this point we have so much money we can afford to pay people to store the stuff we actually end up pulling back out.Of course, Kalkstein won't buy everything of yours, so this is sort of a lousy way of trying to store items... but since, as pro-Scoia'tael, I was able to find someone who'll buy most of the stuff I end up collecting: I'm guessing you, as pro-Order, also have just such a person, so maybe you're able to "store" at least most of your stuff that way. Still: I prefer using the mod: after installing it, I didn't have to worry about inventory space any longer.One of the unfortunate things about this game, I've decided, is the uselessness, after Ch.2, of most of the merchants -- except for the booksellers, of course (and, at one point in Ch.3, the merchants who sell the rings) -- for anything except buying your stuff and making you more and more money you might never use. I mean... once you've managed to scrape up enough money in Ch.2 to finally buy your special new updated jacket: you've got nothing left to buy for the rest of the game except for whatever books and scrolls you haven't read yet... and a ring.There really should be more stuff we have to buy.I mean, by Chapter 5, we're not extremely wealthy, exactly, but we're definitely comparatively well-off (that is, comparatively in relation to the average citizen, I gather)... and we have nothing to do with our money. We can't even establish a college fund for Alvin with this money. We just keep collecting more and more of it... if we want more we can always punch a few people out at the local bar... and we have nothing to spend it on.Oh wait, yeah I forgot there's also that updated silver sword we buy in Ch.3... but that's about it.Anyway...Sad thing about that mod: while it lets Kalkstein hold your stuff for you, he no longer buys anything from you. But... I didn't need the money that that point, anyhow, that I could've gained by selling alchemical 'overcollections'.Seeker:As for Kalkstein being trustworthy for Geralt... I'm not really sure how trustworthy Geralt really would find Kalkstein, a guy he probably likes and who likes Geralt in return, but with a lack of trustworthy people in Old Vizima with relatively safe domiciles... yeah, he'd sort of be the most trustworthy, all things considered. At least this would be the case if you're playing pro-Scoia'tael. Maybe it's different if you're pro-Order, though I doubt it.DVrisExtrct4sale said:I sold my rune sword to the Fence near the Field Hospital and I found that I can use the Fence, Kalkstein and the Druids as a sort of storage of things I thought I might need, by selling everything to them that I can't carry. So far Chapter V is working out great for me despite no innkeeper.
Thanks for the heads up - I put most of my stuff with the Fence because he buys almost anything. I'm playing the neutral option, so I don't think I can trade with the Order quartermaster or the Elf quartermaster, but I'll try to find him and confirm. Where is the Order quartermaster? I think the smith from the Order will forge weapons for me, but I haven't found the quartermaster.I seem to recall before going back to a saved game on the dike, I saw the Fence or some other townsperson who looked like the same character model as the Fence, joining the fight with Garkains and other creatures when attempting to escort Shani to the Swamp, and he died. Maybe this is why he sometimes does not remain?Evnissyen said:I don't consider this to be a spoiler, but important: BE CAREFUL. So far as I know, the Fence doesn't stay. Deal with Kalkstein and whoever plays quartermaster for pro-Order people (haven't played that thread, yet, so I don't know who the characters would be in that situation; I'm guessing the Order's base (which I eliminated pretty early, ha ha! that was fun) probably has some sort of quartermaster inside it? Well, don't tell me: I'll find out next run-through).Oh, wait: DVris: It's just occurred to me: If you play in line with the Order: do you get a different Fence than I got, one who has his or her own home? (You have my permission to spoil me on this one.) Because the one I'm thinking of has no home I know of.
He is near the way to the Swamp cemetery from Old Vizima. Just a bit left to it. He looks like a Temerian soldier/ prison guard with the red Order uniform.DVrisExtrct4sale said:Where is the Order quartermaster?