[Act V] Azar Javed fight moan/rant/complaint/suggestion
I loved the game up to this point, still do, but tonight an aspect of your design has PISSED ME OFF!!The Azar Javed fight is SO #$* @#*^&$ IRRITATING!! Fine, make me fight two heavily armed guys before I have to fight Javed, but PLEASE, FOR @#^& SAKE GIVE ME A @&^$ING SAVE POINT IN BETWEEN! I've killed those idiots about fifteen times by now only to get mowed down by Javed within a minute of the fight starting. Then it's back to the save point before the two big armoured guys TO DO IT ALL AGAIN! #@*&^ that's frustrating! Who thought it would be a good idea NOT to break up the two fights, which are both rather awkward to even bloody prepare for, nevermind actually win?? I don't mind having to learn his tactics and weaknesses in order to defeat him, but wading through a tough fight that leaves me with half my health on a GOOD DAY beforehand is just idiocy. PLEASE consider adding a save point between those two fights. I got all excited with the cut scene and all, then the dialogue, then another cut scene, thinking maybe there's a load screen coming and my game will save, BUT NO, and now I have to escape out of the first damn cut scene, skip the dialogue, escape the second cut scene before I can get at Javed again. Rinse and bloody repeat, ad @#^&ing nauseum. Yes, fine, maybe my character build sucks, maybe I suck at RPGs, maybe I'm too stupid to comprehend the tactics required to beat Javed, maybe I didn't pick up the right ingredients or enough ingredients to make my potions, but COME ON!! Would a #$* @#*^&$ save point have been THAT MUCH TO ASK?? Or is that your way of drawing the so-called "challenge" of the Javed fight out...?I don't even care if you delete this post and nobody sees it because of the language (even though I did make an attempt at self-censorship), but please once you've deleted the post, at least pass this rant on to the developers and beg them to consider breaking up those two particular fights with a saved game in a new patch.
I loved the game up to this point, still do, but tonight an aspect of your design has PISSED ME OFF!!The Azar Javed fight is SO #$* @#*^&$ IRRITATING!! Fine, make me fight two heavily armed guys before I have to fight Javed, but PLEASE, FOR @#^& SAKE GIVE ME A @&^$ING SAVE POINT IN BETWEEN! I've killed those idiots about fifteen times by now only to get mowed down by Javed within a minute of the fight starting. Then it's back to the save point before the two big armoured guys TO DO IT ALL AGAIN! #@*&^ that's frustrating! Who thought it would be a good idea NOT to break up the two fights, which are both rather awkward to even bloody prepare for, nevermind actually win?? I don't mind having to learn his tactics and weaknesses in order to defeat him, but wading through a tough fight that leaves me with half my health on a GOOD DAY beforehand is just idiocy. PLEASE consider adding a save point between those two fights. I got all excited with the cut scene and all, then the dialogue, then another cut scene, thinking maybe there's a load screen coming and my game will save, BUT NO, and now I have to escape out of the first damn cut scene, skip the dialogue, escape the second cut scene before I can get at Javed again. Rinse and bloody repeat, ad @#^&ing nauseum. Yes, fine, maybe my character build sucks, maybe I suck at RPGs, maybe I'm too stupid to comprehend the tactics required to beat Javed, maybe I didn't pick up the right ingredients or enough ingredients to make my potions, but COME ON!! Would a #$* @#*^&$ save point have been THAT MUCH TO ASK?? Or is that your way of drawing the so-called "challenge" of the Javed fight out...?I don't even care if you delete this post and nobody sees it because of the language (even though I did make an attempt at self-censorship), but please once you've deleted the post, at least pass this rant on to the developers and beg them to consider breaking up those two particular fights with a saved game in a new patch.