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Actualy if we get pre-alfa gameplay from CD Prjeckt...

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G

GabrieI

Forum veteran
#1
Sep 4, 2013
Actualy if we get pre-alfa gameplay from CD Prjeckt...

We can give Feedbacks to Master CD Projekt Red to make this last saga best game ever. We can add some wishlist what we want see in this last saga. I think watching pre-alfa footage isnt bad idea, we can support and add ideas to the game if CD projekt want hear us of course. I did watch that leaked video and I can say, I didnt like the witcher running style. In witcher 2 run animation was more real than this of course it can be more better andmore realistic for next gen. Give us gameplay and we can support with our ideas. We want help too!
 
G

GabrieI

Forum veteran
#2
Sep 4, 2013
I will start my first opinion for Geralts walking animation should be;

Walk/Run should be react diffrent on hills, straigh and downgrade type ways. I think this would be great realistic feal on physics. Yeah I want see this it happens now on nex gens.

Walking on Hill geralt should act heavy style or ect.
walking on straigh ways geralts can walk normal as it is.
walking on downgrade hills geralt should act carefuly walks.
 
Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#3
Sep 5, 2013
And right when i was going to say here that people should be cautious of judging the running animation cause i think its actually the same from TW2 as a place holder, i read your opinion on it.

I agree with your ideas though, and seeing the actually new animations from TW3, like when geralt walks with the sword in hand and when he rides his horse, i think CDPRED are putting a lot of natural movement into them.

I want to add id like if during conversations with npcs the camera would change and characters would move or do gestures of waiting or something, even when nobody is speaking yet, instead of staying still while the player is thinking what to say.
 
M

Mihura

Senior user
#4
Sep 5, 2013
Gabriel79 said:
I will start my first opinion for Geralts walking animation should be;

Walk/Run should be react diffrent on hills, straigh and downgrade type ways. I think this would be great realistic feal on physics. Yeah I want see this it happens now on nex gens.

Walking on Hill geralt should act heavy style or ect.
walking on straigh ways geralts can walk normal as it is.
walking on downgrade hills geralt should act carefuly walks.
Click to expand...
You mean like Dragon Age: Inquisition?
 
Garrison72

Garrison72

Mentor
#5
Sep 5, 2013
Yep. that was one of the most impressive things about the DA vid, the way the character ran and changed his position based on terrain. He even got mired in the mud. I've mentioned it before, but Tomb Raider seemed to do the same thing.
 
G

gab961111.59

Rookie
#6
Sep 5, 2013
or AC3
 
M

Mihura

Senior user
#7
Sep 5, 2013
Yes TR has some impressive animations, even if some were a little on the exaggerated side since it is an action game, still they look natural. I do hope they make better transitions between animations and facial expressions too. And I was hopping for some TressFX Hair on Geralt [font="arial, sans-serif"]
[/font]
 
V

vivaxardas2015

Rookie
#8
Sep 5, 2013
Yes, natural animations are always welcome in any game. It would be great to have them in TW3, but for me they are in a category "nice to have", not "mandatory". In any action game such as TR or AC3, where there are no dialogues, and no multiple paths, such things as animations get more attention. I don't really know how labor-intensive such things are to implement in RPG. If CDPR can do it, and still give priority to the story, characters, complex choices, multiple paths, and other things we value in TW games, nobody would object. But sure as hell animations shouldn't become a priority. If CDPR have to compromise, I am quite fine with present animations, and I wouldn't care how fast or slow Geralt runs up hill, as long as a story is good.
So I am all for new more natural animations, but I am ready to be realistic about what can and what can't be implemented in TW3.
 
Garrison72

Garrison72

Mentor
#9
Sep 5, 2013
Well there will be limited free running in the game, so if that's the case they'll definitely need to step it up from TW2. Otherwise we'll be playing a monster slayer who can parry crossbow bolts in mid-air but can't jump over a hedge of bushes. I also feel TW3 shows marked improvement in the running/walking animations at any rate.
 
King Kal

King Kal

Rookie
#10
Sep 5, 2013
All I want is to see foot prints in the grass of where the monster was before while Geralt is tracking and hunting a monster. Maybe if it is a big monster then he could topple a tree and we could follow some more tracks. And if Geralt fought the monster beforehand and it got away maybe we could see some blood stains on trees, grass, leaves, etc. and follow those trails to the monster. I just can't wait to hunt in this game.
 
V

volsung

Forum veteran
#11
Sep 5, 2013
Gabriel79 said:
I will start my first opinion for Geralts walking animation should be;

Walk/Run should be react diffrent on hills, straigh and downgrade type ways. I think this would be great realistic feal on physics. Yeah I want see this it happens now on nex gens.

Walking on Hill geralt should act heavy style or ect.
walking on straigh ways geralts can walk normal as it is.
walking on downgrade hills geralt should act carefuly walks.
Click to expand...
The moves and corresponding animations should exist, but we should be able to select one or the other at will. What if I want to risk going down a slippery hill as fast as I can because I am being chased? Maybe it's part of my tactics? And witchers, like Geralt, have amazing reflexes. I am sure they aren't especially bothered being humanlike careful when going downhill. But maybe if I want to be sneaky I do want to watch where I step.

I know The Witcher is a mix of different genres, action/adventure and RP elements. But I think one key aspect of these games so far has been choice. Now that Geralt has a wider range of motion, I hope we can control that too, and not simply sit and stare.
 
E

Eldanon

Senior user
#12
Sep 5, 2013
Honestly, I've highly disliked most suggestions people have thrown out there (not in this thread, just general suggestions on what they want in TW3). Let's leave the design and implementation to the pros.
 
C

cmdr_silverbolt

Senior user
#13
Sep 5, 2013
It just makes sense to be able to control Geralt's movement on any terrain. I absolutely hate the idea of situational or context animations which result without being prompted- I don't want to sit and fume while the character takes seconds away from my gameplay because I wandered too much into a specific set of pixels. If there is situational or contextual animation for movement, like jumping, then it should occur after a prompt, just like climbing did in TW2.

So, please- the player should always have control over Geralt's movement, and it would be nice to have some way to choose type of movement, for example, like Volsung said above, the game shouldn't the force players to walk down a hill "carefully" if that's not their choice- let them run and break their necks, if that happens, but required animations shouldn't be included- ain't no one got time for that.

Eldanon said:
Honestly, I've highly disliked most suggestions people have thrown out there (not in this thread, just general suggestions on what they want in TW3). Let's leave the design and implementation to the pros.
Click to expand...
The forums serve as an avenue for feedback/wishlisting, so I don't think there's anything wrong with making comments along those lines. The devs aren't under any obligation to check everything on the wishlist, so I think the system is fine.
 
Garrison72

Garrison72

Mentor
#14
Sep 5, 2013
Eldanon said:
Honestly, I've highly disliked most suggestions people have thrown out there (not in this thread, just general suggestions on what they want in TW3). Let's leave the design and implementation to the pros.
Click to expand...
Like rolling?
 
A

AserPik

Rookie
#15
Sep 5, 2013
I was lost as soon as you termed each game a Saga.
 
sidspyker

sidspyker

Ex-moderator
#16
Sep 5, 2013
Physics based/procedural foot placement sounds good but it's not a "must have" IMO. If they do it well and good but so far I'm not 'disappointed' in the screenshots looking at Geralt's footwork when in combat for example. We can't say until we see proper footage.
 
M

mxYELLOW

Senior user
#17
Sep 5, 2013
Gabriel79 said:
I will start my first opinion for Geralts walking animation should be;

Walk/Run should be react diffrent on hills, straigh and downgrade type ways. I think this would be great realistic feal on physics. Yeah I want see this it happens now on nex gens.

Walking on Hill geralt should act heavy style or ect.
walking on straigh ways geralts can walk normal as it is.
walking on downgrade hills geralt should act carefuly walks.
Click to expand...
If you guys wanna know what running/walking physics feels like in-game, play GTA IV.

Although Physics is a good idea, this may result in combat issues since this is an openwold RPG game not just a sandbox/simulation game. You have to keep the physics in combat otherwise it will feel awkward.

Variation in movement "animation" is what I think we need a la Tomb Raider not physics.
 

Agent_Blue

Guest
#18
Sep 5, 2013
vivaxardas said:
Yes, natural animations are always welcome in any game. It would be great to have them in TW3, but for me they are in a category "nice to have", not "mandatory". In any action game such as TR or AC3, where there are no dialogues, and no multiple paths, such things as animations get more attention. I don't really know how labor-intensive such things are to implement in RPG. If CDPR can do it, and still give priority to the story, characters, complex choices, multiple paths, and other things we value in TW games, nobody would object. But sure as hell animations shouldn't become a priority. If CDPR have to compromise, I am quite fine with present animations, and I wouldn't care how fast or slow Geralt runs up hill, as long as a story is good.
So I am all for new more natural animations, but I am ready to be realistic about what can and what can't be implemented in TW3.
Click to expand...
Do you believe their animators work on anything else other than animations?

For your point not to be moot, CDProjekt would have to swerve resources from the story and quest design departments to the animation team, something which no one seems to be advocating and I seriously doubt they'd even contemplate.

They're hitting a senior gameplay animator; the position is available as of now according to the official site. I assume running and leaping animations will be his or her responsibility. They need a major overhaul and the suggestions the OP offers seem worth investigating into.

vivaxardas said:
Honestly, I've highly disliked most suggestions people have thrown out there (not in this thread, just general suggestions on what they want in TW3). Let's leave the design and implementation to the pros.
Click to expand...
Why?

Why can't those whom game design decisions are aimed at report back and offer suggestions?
Beats me.

vivaxardas said:
The moves and corresponding animations should exist, but we should be able to select one or the other at will. What if I want to risk going down a slippery hill as fast as I can because I am being chased? Maybe it's part of my tactics? And witchers, like Geralt, have amazing reflexes. I am sure they aren't especially bothered being humanlike careful when going downhill. But maybe if I want to be sneaky I do want to watch where I step.

I know The Witcher is a mix of different genres, action/adventure and RP elements. But I think one key aspect of these games so far has been choice. Now that Geralt has a wider range of motion, I hope we can control that too, and not simply sit and stare.
Click to expand...
Excellent insight.
Agree.
 
I

ionmilescu

Forum regular
#19
Sep 5, 2013
Yes! we the Witcher community could provide with a very useful Feedback and Why not some ideas !
 
S

Sam44

Senior user
#20
Sep 5, 2013
This might be the reason they havent shown us anything at this point.
They may have these and many more ideas already but they are not executed yet, so rather than show it unfinished they want to show it to us once its how they want it to be.
 
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