Add second mod slot to revolvers

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So, I understand that a revolver having a silencer is redundant, but in that case, shouldn’t we have a second mod slot to compensate?
I don’t know. This would reinforce their identity as powerful and specialized weapons, rather than trying to adapt them to a stealthier playstyle that doesn’t align with their design or primary purpose.
Since revolvers are typically known for their high damage, the ability to customize them with two mod slots would allow players to maximize these strengths or tailor them to their preferred playstyle.
 
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