Adventure Hooks: For your sessions

+
Adventure Hooks: For your sessions

Ok lets post some adventure hooks here for our favorite game about a dark future:)

Hook: Part 1
Players are contacted by a Mid level Fixer named Hyena to transport a package across town or the state (GM choice). The pay 5,000.00 eb. The catch the item must be delivered intact and unopened, package is a heavy duty safe measuring 18"x18"x18" and weighs 200 lbs. Safe has a fingerprint lock which is already configured for the recipient. Complications rival Fixer(s) know about the shipment and want it for themselves they will double the pay for the safe, the Hyena though is known for killing those that double cross him.

Hook: Part 2
A new player to the group has a character the players have yet to meet, he/she has been hired by another fixer to steal the shipment and they would get the whole 10.000.00 eb. The rival fixer has no concerns about how messy the job gets.

Outcome: Regardless of where the shipment goes, to the expected party or the other fixer. The shipment is the 1st 300 issues of the Archies comics in mint condition retail value 50.00 eb. The delivery is to the Hyena's Niece who is an avid collector of old comics, succesful delivery will garner the PC a good connection to the Night City ungerground and black market. The Hyena will then offer more jobs to the group, at even better pay feeling he can trust them with more important issues.

Delivery to the other fixer well he will pay due to needing to keep his rep up, but will more then likely put a contract out on the offending players character secretly.
 
I am currently running this plot online via Skype, (player spaces are available, just pm me.)

Players must deliver a package, 6'x2'x2' weighing about 200lbs. It's a setup. The package is a cooler box with a body in and dirty cops arrive at the delivery. The players must fight their way clear and investigate to clear their names.
 
Sigh. Looks like fun. Wish I could play. Cursed time. How often do you run and for how long again, Chris?

From my last game:

Setting: you and your friends live a 9-5 life, working as mortgage specialist, stand-up comedian, civilian support for the local police, low level advertising executive or scuba diving instructor, ( stupid Kianto thinks he's funny). You all have families, children, most of you have mortgages. It's mid 21st Century in the Northeast U.S.

Hook: you all wake up in and around a dumpster in a City at night. You're wearing black coveralls and harnesses. There is some kind of tough, slick material covering your skin and face. You don't recognize the language on the signs you see in the street. Your pockets and harness are mostly empty except for a few strange objects you don't recognize. You are hurt and in pain but with no obvious wounds. You hear what sounds like dogs howling in the distance, getting closer ever few howls.

What do you do?
 
Sigh. Looks like fun. Wish I could play. Cursed time. How often do you run and for how long again, Chris?

Once a week, 8:30pm GMT (for a few hours,) flexible on the choice of days.

And as for 'What would I do...'

Step 1 - Identify the contents of my harness and pockets.

Step 2 - Find a different set of clothes, probably a hobo's clothes, and ditch the harness and coveralls - in the afore mentioned hobo's oil drum fire would be a a good option for that.

Step 3 - Find a bar - (I would need a drink and you can always find some talkative smart ass in a bar and they can probably tell me where I am.)
 
That's not too bad...hmm.

Good choices all. No hobos, though. They didn't try for a bar partly because they discovered they couldn't understand anything anyone said or read anything that made sense.

Another Hook:

The Team is individually recruited from different bad places and one or two good ones - with leverage. An unknown contractor wishes them to offer their services to the local municipality as a first-line defense against the growing incidences of cybernetically-augmented individuals who have succumbed to violent impulses in the last few months.

This is early 21st century, before C-SWAT is set up. The team will have to determine standards of conduct, response procedures and tactical options, as well as consider legal ramifications and maybe even start an early rehabilitation program.
 
That's not too bad...hmm.

Good choices all. No hobos, though. They didn't try for a bar partly because they discovered they couldn't understand anything anyone said or read anything that made sense.

Neither can drunks. Level playing field.

To be honest though, if you need to identify where you are, a bar is a good place to start. if you are looking for someone who is multi-lingual, you really need a fixer or a professor. Fixers operate in bars, and fixers can find everything/everyone.
 
Hmm. Perhaps I should restart that game. My group broke up from work and player deaths, right after they were part of a botched snatch operation in Peru.

Hook (stolen) :

You're a smuggler running high-value goods -medicines, cyber, orbital tech - across state lines despite Corporate intervention. Intervention involving 30mm rounds. Your allies are certain nomad clans, paid off cops, other smugglers, local farmers who want your money and the occasional ethical HiWay. Your enemies are other nomad clans, Corporates who keep the market for these goods under their control and want you dead, local laws, state laws, most HiWay and for-hire mercs deployed to stop you.

You start to have the feeling that some of your cargoes are too "clean" and suspiciously without provenance. You don't like the idea of being a corporate dupe but to find out what's really going on in the underground market you'll need a Team. And a plan.
 
Top Bottom