After 1.12.1 update mods stopped working

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After 1.12.1 update mods stopped working

After fresh install 2 dasy ago I installed all my mods like 10 one then used script merger.
And now I get this error (script compilation )
After few things like rewriting ant keyword file ,and tried to uninstall mods one by one I got it working with only 4 mods left.
So mods that are giving this error is :
Fast travel fro manywhere, enchantment(armor and one more),friendly hud and lots of other I tried after .
What should I do ?
I tried:
reinstall all mods ,install one by one ,tryed sscript merger and without it, tryed fresh install and one by one install.Nothign helps only those 4 (I found) works
Error [content0]engine\physicsworld.ws(9): Cannot find structure 'SCollisionInfo' to import
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.
Error [content0]game\cameras\exploration\driftcamera.ws(131): Class 'CCameraRotationControllerDrift' already defined.




 
@vieska - I've moved this into the modding sub-forum, as you'll probably get the answers you need from other modders. Basically, you'll probably need to get updated versions of any mods that don't work, or make changes to them yourself.

Also just want to highlight:
Fast travel fro manywhere
This mod needs to be used very carefully, as it can break the game if used at the wrong time, causing some fairly important quests to become unavailable.
 
@Dragonbird
@vieska - I've moved this into the modding sub-forum, as you'll probably get the answers you need from other modders. Basically, you'll probably need to get updated versions of any mods that don't work, or make changes to them yourself.

Also just want to highlight:

This mod needs to be used very carefully, as it can break the game if used at the wrong time, causing some fairly important quests to become unavailable.

ok wont install it ,but I have downloaded all mods today so thin kall of them are updated ,and what do you mean make changes to them by myself Im not am odder ,jsut want to mod a game for a new run with new things.
 
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FYI Friendly HUD works fine for me with the new update. Haven't experienced any issues with any of my mods -and I have quite a few, though none that you mentioned.

Edit: Keep in mind that if you delete any mod, you must to delete your mod__MergedScripts folder (within your "mods" folder) and run Script Merger once again. Otherwise whatever mod you have deleted without removing the merged scripts folder will cause the game either not to run or to run improperly.

Then, as you add your newly installed mods, run Script Merger once again to update the merged scripts.
 
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I will try but I have deleted that folder till not working :(

EDIT-----

I tried enchantment system with those 5 working mods I found ,maked step by step activating one by one using Script merger ,and also found ModKit on this forum used it too but getting this error :

Error [modbasescripts]engine\physicsworld.ws(9): Cannot find structure 'SCollisionInfo' to import
Error [modbasescripts]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
Error [modbasescripts]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
Error [modbasescripts]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
Error [modbasescripts]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.
Error [content0]game\cameras\exploration\driftcamera.ws(136): Class 'CCameraRotationControllerDrift' already defined.
 
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I'm definitely not the right person to answer this, but when I see "already defined" it tells me that you haven't checked to see if Script Merger has shown any conflicts.
Have you merged the scripts successfully? (i.e. when you run script merger, it should show "no. of conflicts 0"
 
yes it shows no conplicts all are in right section merged ,tryed 2 times 1 time to merged one way second other way (selecting different thigns I mean)
 
@vieska no conflicts only means 2 scripts do not modify the same code.

already defined means that a function or variable name is 'defined' twice in the code.

3 possible scenarios:

1 --- if both use the same name for a method/variable (but do not modify the same code), then you have to resolve the conflict manually using a text compare/replace tool.

2 --- it could also mean that 2 mods are installed/enabled, and both contain the same filename, which means that all the functions in that file are then being defined 'twice'.

3 --- a file exists in the wrong folder, ie: in modname\scripts\game\player, instead of modname\content\scripts\game\player, in which case it's defined once by the mod file, then defined again by the engine's file which is in the correct location in base folder.
 
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