yeah, that's pretty sad, i'm not ready to say goodbye to Geraltespecially you see that notice says "geralt of rivia's adventure is over"..............
and the main characters are gone, so that makes it even more sad
yeah, that's pretty sad, i'm not ready to say goodbye to Geraltespecially you see that notice says "geralt of rivia's adventure is over"..............
IDK i'm not post game yet but it sounds just like ME2's ending where you could still explore after the main game but there really wasn't anything to do. It was implemented simply to allowq you to complete side stuff. From what I'm gather you think the ending is fine but you wanted more story stuff after main game? I know about certain characters not being there etc.. but to me credits roll =game over you just can still explore do side quests if you want.Dunno about other people, but for me it's simple: When I care about a game franchise, I want to see it coming to a fitting conclusion... I'm not complaining for CDPR to change/expand the ending, I think it was fine as it is, BUT if they would consider changing it, or adding a proper epilogue, I'd be more then happy to weigh in my opinion.
...and yes, I consider the post-game "option" presented to be part of the ending. Although it technically isn't really part of the game at all, it sure feels like it, and that's what makes it so charring for many people, I think.
what actually p***ed mi off most, was being the dragonborn that saved the world, with best equipment in the game, yet at that point, even ordinary bandits were same level and running around in daedric armor yet they still wanted to rob you off some coin... thats why fixed levels for enemies are a must, difficulty should be achieved otherwise, and not use this cheap trick.Skyrim was also interesting... I was walking around town as lvl 50 with custom made full plate daedric amor and carrying a 2m long dragonbone two-handed sword on my back. I had just stopped Alduin from ending time and existance as we know it... heck, I had been to Valhalla and back.... guards still ask me if someone had stolen my sweetroll. lol.
Yeah - I think probably a "real ending" is my preferance as well. You have an open world game, you do everything you want to do, when there is nothing left to do you go for the main quest ending, roll aftermath, roll credits, standing ovation. THE END.
For me it's the other way arround, i enjoy more when entire world levels up with me. I would have changed things in skyrim also and i can't help it but think that a hybrid between TW3 and Elder scrolls would be the best cause they both have their + and -.what actually p***ed mi off most, was being the dragonborn that saved the world, with best equipment in the game, yet at that point, even ordinary bandits were same level and running around in daedric armor yet they still wanted to rob you off some coin... thats why fixed levels for enemies are a must, difficulty should be achieved otherwise, and not use this cheap trick.
This is exactly how I felt roaming around at the end of the game. Everyone's gone, you can't talk to them or interact with them or anything. It's so lonely. Seriously, it makes me really, really sad thinking about this.That's the point.
You wouldn't be said if the characters didn't mean anything.
Think about that for a second.
You are sad, because the characters that you shared this adventure with, are now gone.
That means you cared about them in the first place.
That's pretty amazing.
I know for me, every time I am in Novigrad and I see the tilting tower building Triss lived in, I get sad.
Really sad, because I know she isn't there and I can't just go say hello.
And not because I want to bang her, but because she was always happy or had something nice to say when I showed up.
We were friends.
And now she is gone.
That's really cool to feel that way in a game.
No. He shouldn't been forced to do so. It is supposed to be an open world game so what it should be is that we should have a choice when to do any quests.You should have made the other quests BEFORE the main story.
That's right.That's why there shouldn't be post-story game in the first place. Either do it properly or don't include it at all.
Yep.Agreed absolutely... it seams more and more people are actually finishing the game. reaching the same conclusion.
Hope you are talking about Witcher. Saying there isn't anything left to do in skyrim after the main quest would sound so stupid.Skyrim....
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Yeah - I think probably a "real ending" is my preferance as well. You have an open world game, you do everything you want to do, when there is nothing left to do you go for the main quest ending, roll aftermath, roll credits, standing ovation. THE END.
or maybe you should realise that this is a game with only a few possible scenarios and not a real live world where you can do whatever you want.No. He shouldn't been forced to do so. It is supposed to be an open world game so what it should be is that we should have a choice when to do any quests.
For example in my 1st playthrue i had a plan to let Radovid win the war and then assassinate him once the war is over, i was majorly disapointed at that time when i realised that since i finished main story-now i cannot assassinate him anymore.
What i wanted to achieve was to get rid of all possible king's and to be kings in the process, but since they didn't plan this to happen it is impossible to do so.
Of course there are things you can do after the credits have rolled in both Skyrim and Witcher 3, I just think that the game world doesn't change enough to reflect what happened during the climactic endings in both those games. For me personally it's kind of immersion breaking to continue playing in this setting.Hope you are talking about Witcher. Saying there isn't anything left to do in skyrim after the main quest would sound so stupid.
Everyone feels that way. Here's a post on this with about 1000 replies on the matterJust like to say I thoroughly enjoyed every second of this game! BUT after I finished the main storyline the world was entirely empty. There are no main characters to see anywhere and I have quests that require them e.g. Triss. I don't really see why Project Red have done this tbh.
Anybody else feel this way?