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After Game Disappointment

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cyberpunkforever

cyberpunkforever

Forum veteran
#21
Jun 22, 2015
peiyuanchao said:
especially you see that notice says "geralt of rivia's adventure is over"..............
Click to expand...
yeah, that's pretty sad, i'm not ready to say goodbye to Geralt :(

and the main characters are gone, so that makes it even more sad
 
A

Allekbeth

Rookie
#22
Jun 22, 2015
That's the point.

You wouldn't be said if the characters didn't mean anything.

Think about that for a second.

You are sad, because the characters that you shared this adventure with, are now gone.
That means you cared about them in the first place.

That's pretty amazing.

I know for me, every time I am in Novigrad and I see the tilting tower building Triss lived in, I get sad.
Really sad, because I know she isn't there and I can't just go say hello.
And not because I want to bang her, but because she was always happy or had something nice to say when I showed up.
We were friends.

And now she is gone.

That's really cool to feel that way in a game.
 
  • RED Point
Reactions: dumaraz
G

guilherme22

Rookie
#23
Jun 22, 2015
i want an expansion that we see geralt and triss (my choice) as a family and before that geralt and ciri hunting together

that would conclude witcher for me

the final is disappointing just showing pictures and the narration of what happened
 
S

Smurfin

Senior user
#24
Jun 22, 2015
[troll] Make friends with Nekkers and Drowners and Wolves, they're everywhere, you won't feel lonely anymore. ;D [/troll]

Just give it time, you'll suck it up eventually....I did, it might take a while but it will pass. It happens with all games that let free roam after main story ends.


Here is a simple illustration about the timeline of TW3 :

|----------------------------
THE WITCHER 3 : WILD HUNT timeline ------------------------|
|-----ACT 1------|-----ACT 2------|-------ACT 3-----|------[Epilogue & White Frost]-------|....post epilogue
A................. B................. C................... D.............................................. E

As we all have experienced, the game teleported us back to the timeframe of point D. To my understanding that's because the game's story only happens from point A to point E. We don't get to see what happens beyond that, at least not yet..even after the 2nd expansion. It might be preserved for The Witcher 4 or perhaps third expansion, but I don't think there will be any 3rd expansion since I read most of the core team are moved to Cyberpunk2077.

Our unfinished business in The Witcher 3 after the mainstory ends are just fillers or 'sandbox' fun. As much as we want it to have a better approach of how the game ends, we won't get it anytime soon, or it might not happen at all. The game's period of time is 'timeboxed' from A to E including the expansions.
 
J

jon7882

Rookie
#25
Jun 22, 2015
warbaby2 said:
Dunno about other people, but for me it's simple: When I care about a game franchise, I want to see it coming to a fitting conclusion... I'm not complaining for CDPR to change/expand the ending, I think it was fine as it is, BUT if they would consider changing it, or adding a proper epilogue, I'd be more then happy to weigh in my opinion.

...and yes, I consider the post-game "option" presented to be part of the ending. Although it technically isn't really part of the game at all, it sure feels like it, and that's what makes it so charring for many people, I think.
Click to expand...
IDK i'm not post game yet but it sounds just like ME2's ending where you could still explore after the main game but there really wasn't anything to do. It was implemented simply to allowq you to complete side stuff. From what I'm gather you think the ending is fine but you wanted more story stuff after main game? I know about certain characters not being there etc.. but to me credits roll =game over you just can still explore do side quests if you want.
 
D

dukeandearl

Rookie
#26
Jun 22, 2015
If you didn't complete all the stuff beforehand, whose fault is that? If there was no post-ending save, people would just complain about that.
 
J

jj284b

Senior user
#27
Jun 22, 2015
ShinGnosis said:
Skyrim was also interesting... I was walking around town as lvl 50 with custom made full plate daedric amor and carrying a 2m long dragonbone two-handed sword on my back. I had just stopped Alduin from ending time and existance as we know it... heck, I had been to Valhalla and back.... guards still ask me if someone had stolen my sweetroll. lol. :)

Yeah - I think probably a "real ending" is my preferance as well. You have an open world game, you do everything you want to do, when there is nothing left to do you go for the main quest ending, roll aftermath, roll credits, standing ovation. THE END.
Click to expand...
what actually p***ed mi off most, was being the dragonborn that saved the world, with best equipment in the game, yet at that point, even ordinary bandits were same level and running around in daedric armor yet they still wanted to rob you off some coin... thats why fixed levels for enemies are a must, difficulty should be achieved otherwise, and not use this cheap trick.
 
  • RED Point
Reactions: ShinGnosis
S

svizcy

Rookie
#28
Jun 22, 2015
jj284b said:
what actually p***ed mi off most, was being the dragonborn that saved the world, with best equipment in the game, yet at that point, even ordinary bandits were same level and running around in daedric armor yet they still wanted to rob you off some coin... thats why fixed levels for enemies are a must, difficulty should be achieved otherwise, and not use this cheap trick.
Click to expand...
For me it's the other way arround, i enjoy more when entire world levels up with me. I would have changed things in skyrim also and i can't help it but think that a hybrid between TW3 and Elder scrolls would be the best cause they both have their + and -.
As for the feeling of everything being pointless after main quest is over:
I do not get this feeling in elder scrolls games, because there are multiple sidequests avalible there that have their own long storylines mostly based of different factions that exsist in that game( mages guild, fighters guild, Dark brotherhood, thiefs guild).
Their storylines are almost as long as main storyline and most of all they all have different impact on the world around you.

So from my POV: TW3 i care mush more about the characters in game then i could ever care for them in any of the ES titles, thats mostly cause we are playing non-generic character, so the story itself can have much more depth emotionaly.
While in ES titles you get much more open world feeling out of it, because simply put, main story doesn't feel as important to you, so get this free as a bird feeling from the start to finish and same time more replayability from playing a generic but each time a different character ( fighter, mage, knight, assasin,etc...)
 
S

Setari

Rookie
#29
Jun 22, 2015
I do appreciate CDPR letting us roam the world after the story is over, letting us get Gwent cards, letting us do side-quests and having us explore what question marks on the map that we haven't explored yet, if any.

However, I hate that the DLC they are releasing is pretty much for DURING the story instead of any "endgame" after the story is over. This is why we need a NG+, to keep our characters and levels and continue on again on another journey so we actually have something to do, and we get to see all the characters that were removed from the world at the end of the game, once again. Yes, I could start a new game, but there's no fun in that TBH for me considering I've played through twice now. As an idea for NG+, they should unlock (1-whatever number) additional skill slots each NG+ run with difficulty and gear stats ramping up as we complete NG+ runs. (Hoping for infinite NG+s with one file... that's the dream).

I love the game, I love the job they did with the game, but they did not think about the game after the story was done. Did they think we were going to focus on the main quest and leave all the side stuff for later when we've totally out-leveled it and only get meager rewards for it or something? I have no idea what their reasoning was but considering this week is the last week of free DLC I believe, (someone correct me if I'm wrong, I just saw somewhere that the last free DLC was going to be dropped on the 23rd) we better see like 5-10 DLCs adding content to the endgame at some point, and half of whatever number they release should be free, because they did not develop the "endgame" correctly.

Maybe I'm acting a bit entitled here but if I spent a full 60 bucks on this game I expect it to be fleshed out and rearin' to go, especially since they let us roam around after the game was done. This game is the best 60 bucks I've ever spent, but now my standards are higher than ever with this gem of a game.

Allekbeth said:
That's the point.

You wouldn't be said if the characters didn't mean anything.

Think about that for a second.

You are sad, because the characters that you shared this adventure with, are now gone.
That means you cared about them in the first place.

That's pretty amazing.

I know for me, every time I am in Novigrad and I see the tilting tower building Triss lived in, I get sad.
Really sad, because I know she isn't there and I can't just go say hello.
And not because I want to bang her, but because she was always happy or had something nice to say when I showed up.
We were friends.

And now she is gone.

That's really cool to feel that way in a game.
Click to expand...
This is exactly how I felt roaming around at the end of the game. Everyone's gone, you can't talk to them or interact with them or anything. It's so lonely. Seriously, it makes me really, really sad thinking about this.
 
Last edited: Jun 22, 2015
S

shmuxyz

Rookie
#30
Jun 22, 2015
You should have made the other quests BEFORE the main story. If you rush into it, what do you expect?
You probably knew from the beginning that there will be consequences for the actions you take.

This is the consequence of you rushing through the game.

PS: if you still did all the quests like me (except collect them all) and finished the game, you still are looking at an empty world and feeling sad that nothing happens anymore.
even with the DLCs - you will "consume" them fast and then still feel sad.
I don't have a single question mark in all 4 parts of the world.

I started the game again on Death March and taking it slowly and enjoying it.
 
S

svizcy

Rookie
#31
Jun 22, 2015
shmuxyz said:
You should have made the other quests BEFORE the main story.
Click to expand...
No. He shouldn't been forced to do so. It is supposed to be an open world game so what it should be is that we should have a choice when to do any quests.
For example in my 1st playthrue i had a plan to let Radovid win the war and then assassinate him once the war is over, i was majorly disapointed at that time when i realised that since i finished main story-now i cannot assasinate him anymore.
What i wanted to achieve was to get rid of all possible king's and to be kings in the process, but since they didn't plan this to happen it is impossible to do so.
 
G

gogusar

Rookie
#32
Jun 22, 2015
Mohasz said:
That's why there shouldn't be post-story game in the first place. Either do it properly or don't include it at all.
Click to expand...
That's right.
 
M

mannygt

Rookie
#33
Jun 22, 2015
Making a post-story should not be so hard, imho. An example:
- My Geralt stays with Triss at Kovir (my choice). This means that you don't really need to built Kovir place. You can make the same way as Wizima, just make the interior house with the fast travel sign at the door. Good idea if Triss is a follower.
- Ciri stays at Wizima together the emperor planning the empire. Thing like the scene seen at Skyrim in Solitude where general Tullius and legate Rikke are talking near a map of Skyrim. Good idea if Ciri is a follower.
- Dandelion and Zoltan stay at the brothel and Priscilla healed and singing again
- Lambert (if survives) can be found near Kaer Morhen and Eskel is inside. Good idea both are followers.
- Keira (if survives) can return back to her shack in Velen.
 
Krull32

Krull32

Rookie
#34
Jun 22, 2015
warbaby2 said:
Agreed absolutely... it seams more and more people are actually finishing the game. reaching the same conclusion.
Click to expand...
Yep.
The numbers are rising every day.
 
K

kaltorakh

Rookie
#35
Jun 22, 2015
ShinGnosis said:
Skyrim....
....

Yeah - I think probably a "real ending" is my preferance as well. You have an open world game, you do everything you want to do, when there is nothing left to do you go for the main quest ending, roll aftermath, roll credits, standing ovation. THE END.
Click to expand...
Hope you are talking about Witcher. Saying there isn't anything left to do in skyrim after the main quest would sound so stupid.
 
S

shmuxyz

Rookie
#36
Jun 22, 2015
svizcy said:
No. He shouldn't been forced to do so. It is supposed to be an open world game so what it should be is that we should have a choice when to do any quests.
For example in my 1st playthrue i had a plan to let Radovid win the war and then assassinate him once the war is over, i was majorly disapointed at that time when i realised that since i finished main story-now i cannot assassinate him anymore.
What i wanted to achieve was to get rid of all possible king's and to be kings in the process, but since they didn't plan this to happen it is impossible to do so.
Click to expand...
or maybe you should realise that this is a game with only a few possible scenarios and not a real live world where you can do whatever you want.

so basically what you want is to do the story and kill some people (you or by the story) and then have them resurrected just so you complete some random quest?

it's like the thing with Keira Metz - if you forgot to buy some formulas from here before you send her on her way or to kaer morhen - you have to live with it. it was your choice.

so like it was your choice to ignore some random quests and then you have to live with the consequence.

like the collect them all quest - if you do not get the cards from some people, they disappear / die / are no longer available so you can not complete the quest.

it seems perfectly normal to me.
 
S

ShinGnosis

Senior user
#37
Jun 22, 2015
kaltorakh said:
Hope you are talking about Witcher. Saying there isn't anything left to do in skyrim after the main quest would sound so stupid.
Click to expand...
Of course there are things you can do after the credits have rolled in both Skyrim and Witcher 3, I just think that the game world doesn't change enough to reflect what happened during the climactic endings in both those games. For me personally it's kind of immersion breaking to continue playing in this setting.

It would probably take way too much development time to change everything the needs changing with dialogues and so forth, and I would actually prefer that the devs didn't waste too much time on this and that they instead focus on the main story and getting the ending, aftermath presentation and credits right in the first place.

Sure - you can have something like in the Witcher 3 where you can continue playing, lots of people like that. But for me personally I want to take my time, do all the side-quests, see everything and then when there's nothing left to do I go for the main quest ending and then that's it. THE END.

After that I might roll a new character and start from scratch or play something else. But I've been playing RPG's for about 15 years and this has become my preference and method of approach, if something else works for you then great. :)
 
G

Graelock

Rookie
#38
Jun 22, 2015
skilstopaybils said:
Just like to say I thoroughly enjoyed every second of this game! BUT after I finished the main storyline the world was entirely empty. There are no main characters to see anywhere and I have quests that require them e.g. Triss. I don't really see why Project Red have done this tbh.

Anybody else feel this way?
Click to expand...
Everyone feels that way. Here's a post on this with about 1000 replies on the matter

http://forums.cdprojektred.com/threads/39674-Mega-SPOILERS-Immersion-Destroyer

I think it's stupid they release these alternate looks DLC's when most of us have beaten the story already. I've beaten the game 3 times and I've done all of the poster board notices and monster contracts, too. Discovered all locations in Velen, Which Orchard and Novigrad. The only way I find a quest to do, at this point, is by roaming around and discovering exclamation marks which I haven't found one in quite some time, so those may be done, too.

It really sucks that everyone disappears. On PC you can use a follow command on your allies and get them to pal around with you. Not to mention there is a mod on PC that keeps them in your world. I feel like we've been given the shaft.
 
Last edited: Jun 22, 2015
U

URJoking

Rookie
#39
Jun 22, 2015
All good points. Fundamentally, a game should end at the end. However, if you're gonna allow us to play on, then allow for something meaningful to do.
I'm so glad I read this thread, as I started a thread on the whole 'main quests v's side quests, which way to go' thing on Galaxy forums where no one mentioned this 'empty & sad' aspect once you've done the main quests!
I will add tho, if you have a game ending that allows for continuation, that's where the modding community can really fly! I wouldn't want the main story in play with modded areas, characters, stories etc. to play with. :)
 
L

latios507

Rookie
#40
Jun 22, 2015
Game ends, but that doesn't mean all characters should disappear.
I'm surprised CDPR decided to remain quiet on this issue. People's patient are running thinner by the day (no joke).

Suggestive comments on the discussion forum are becoming more of a rant post.

Biggest blunder ever committed by CDPR - They don't acknowledge it + no news/announcement about the empty world.

Edit:
Mods doesn't benefit console user. That's why console user are pushing an official content/patch.
 
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