I'm not trying to be "that guy" but why would you want to talk to these people using the same dialogue as before? There's a reason the game has so many endings. To promote re-playability.
The game has so many choices that the common sense thing to do would be to start over (on a harder difficulty if you haven't already played on the hardest) and make different choices from your first play through. Both story and Alchemy/Skills/Armours ect ect.
Every game world feels empty to some extent when completed because..... Well you've completed it.
Guy that started thread just sounds like sad/lonely person (no offense) - but the idea of feeling "lonely" after the main story is really more a reflection of the poster than the game. Witcher 3 is a story, not a MMORPG. CDPR builds this massive world where it can take hundreds of hours to explore everything and still there are whiners about it having an end. ITS OVER, the story is over. Really not a hardthink concept here. This also isn't a girlfriend simulator. Anyone hoping it would be that probably needs to seek help.
I think a lot of introverts get attracted to games like this, certainly easy to "lose yourself" in it for hours or days or even weeks and thats a real testament to what a great job CDPR did crafting this gem, but its not a substitute for friends or for life. I didn't feel "lonely" after completing the story, I simply left the game world and returned to everyday life with friends, family and girlfriend.
That is the entire freaking point. It's the END you are not meant to be compelled to do anything, the game is OVER. There need be no characters in the world or motivations or more gear or balanced enemies. There is a concept of a terminal point, and somewhere along the way you've forgotten that you reached it. The witcher 3 has an ending. It's not a never-ending world continuous growing and inhabited. It's a story that has reached its conclusion. Full stop, end of story.What is the point of exploring the rest of the game after endgame, the enemies are weak, we already got the best gears from any school of our choice. The world isn't worth exploring anymore without story, but implementing the world state plus important characters and rebalancing enemies would have huge impact and motivate us more to explore for completion.
That is the entire freaking point. It's the END you are not meant to be compelled to do anything, the game is OVER. There need be no characters in the world or motivations or more gear or balanced enemies. There is a concept of a terminal point, and somewhere along the way you've forgotten that you reached it. The witcher 3 has an ending. It's not a never-ending world continuous growing and inhabited. It's a story that has reached its conclusion. Full stop, end of story.
You are meant to play the game the way any sane person goes through anything. The beginning, the middle and the end. What don't you understand about the end being the end? It is a full stop point. The universe you inhabited is completely gone and destroyed. That's what happens at the end of every game when the credits roll. You only take away the experiences. The world ceases to exist. This such a laughable critique of the game. People are literally complaining that the end is an end. Seriously? Do you want the game to go on forever? Then you're in the wrong genre. Go on to MMORPGs. This story has an ending point. Deal with it.How should we play the game then ? rushing mainstory first, all those monsters in sidequests will become too weak because mainstory boosts level very fast, rushing sidequests is impossible there are too many and we'll never get to finish mainstory.
I thought I save the best for last when leaving some contracts and sidequests that didn't get cancelled when progressing mainstory, had I know it turned out like this, I'd do completion first before mainstory, but that would feel like an itch I can't scratch not knowing what happened next and have to wait until every question mark on the map became an icon and turned grey.
It IS the end. You and all the people in this thread are obsessed with the fact that the game doesn't have to end, but it does end. When the credits roll the story is over.That you can still operate in the open-world post credits is not a gameplay feature, it is an afterthought that did not even need to be concluded. The poster above was right. The deep desire for people not to part from the game is a flaw on their character, not on the game. The end is the end. Whining about it makes me believe you have attachment issues.What don't you understand the end doesn't have to be the end and that's the point of this thread. There are even expansions and modkit. Any sane person would want that. The universe is completely gone and destroyed, are we even talking about the same game here ?
You are meant to play the game the way any sane person goes through anything. The beginning, the middle and the end. What don't you understand about the end being the end? It is a full stop point. The universe you inhabited is completely gone and destroyed. That's what happens at the end of every game when the credits roll. You only take away the experiences. The world ceases to exist. This such a laughable critique of the game. People are literally complaining that the end is an end. Seriously? Do you want the game to go on forever? Then you're in the wrong genre. Go on to MMORPGs. This story has an ending point. Deal with it.
It IS the end. You and all the people in this thread are obsessed with the fact that the game doesn't have to end, but it does end. When the credits roll the story is over.That you can still operate in the open-world post credits is not a gameplay feature, it is an afterthought that did not even need to be concluded. The poster above was right. The deep desire for people not to part from the game is a flaw on their character, not on the game. The end is the end. Whining about it makes me believe you have attachment issues.
The idea of a "post-ending" or in other words a "post-epilogue" is not a construct that exists in storytelling. It's a made up idea from gameplay that continues after the story is complete. What I'm saying is, when the credits roll, you aught to know your time is up. It was good while its lasted and its better because its over. There is great poignancy when the game ends and arguing that the studio should be compelled to commit hours to change part of the game that exists SOLELY to appease completionists is absurd. The game was not meant to be played after the end of the story. It is a STORY-driven RPG follks. Time to move on.Just a friendly reminder that there will be two major story expansions through the following months, so saying it's the END is completely silly until they're out.
The war's ramifications should have been reflected in the post ending game and our favorite characters should have been available as well, even if those additions are small details, it wouldn't make the current world feel so empty because you're basically alone.
Dragon Age Inquisition and Mass Effect 2 did that, and surprise, surprise! I kept playing those games even after the main mission was completed, Skyhold feels alive even if I can't engage in conversations with the NPCs anymore. It's a small thing, but it has a huge importance to a LOT of people.
The Witcher 3 is the last game with Geralt, but that doesn't mean the story can't move forward on THIS game.
The idea of a "post-ending" or in other words a "post-epilogue" is not a construct that exists in storytelling. It's a made up idea from gameplay that continues after the story is complete. What I'm saying is, when the credits roll, you aught to know your time is up. It was good while its lasted and its better because its over. There is great poignancy when the game ends and arguing that the studio should be compelled to commit hours to change part of the game that exists SOLELY to appease completionists is absurd. The game was not meant to be played after the end of the story. It is a STORY-driven RPG follks. Time to move on.
No my post clearly went over your head. The post-end of the game is not PART of the game because the story is over and the game is a story-driven RPG. The post-end is just what you call being dropped into the open-world after the credits to complete side missions and satisfy your completionist, perfectionist tendencies.That's all there is. It's not a clever part of the game implemented by developers who think you should continue to inhabit the game forever. In fact I wish it wasn't in the game at all becomes silly fans are mistaking the fact that there is a open-world after the credits for the idea that there should be CONTENT after the credits. The end is the end, people. This is not a never-ending MMORPG. It's a story with an introduction and a conclusion. That may be hard for very zealous fans to deal with, but it's the truth. It's the time of end.Except that the credits roll in many games and there's future content that continues the story. So that's a flawed logic here.
Like I sad before, it's not the end until what is to come arrives, you can't know that now.
No my post clearly went over your head. The post-end of the game is not PART of the game because the story is over and the game is a story-driven RPG. The post-end is just what you call being dropped into the open-world after the credits to complete side missions and satisfy your completionist, perfectionist tendencies.That's all there is. It's not a clever part of the game implemented by developers who think you should continue to inhabit the game forever. In fact I wish it wasn't in the game at all becomes silly fans are mistaking the fact that there is a open-world after the credits for the idea that there should be CONTENT after the credits. The end is the end, people. This is not a never-ending MMORPG. It's a story with an introduction and a conclusion. That may be hard for very zealous fans to deal with, but it's the truth. It's the time of end.
This thread is not about being disappointed in the ending of the game, it's being disappointed that there IS an ending to the game. This is a factual fallacy. The game is a story-driven game and the story is over. I do not understand where people are getting this false notion that the game should not end, but dynamically grow and continue to be inhabited. The world was supposed to exist for the sake of the story. Who can fault CDPR for believing that the end of the story marks the end of the game? And how did fans sink so much time into this game without realizing that this is not world of warcraft?