Currently gear in cyberpunk has two attributes that matter, armour and mod slots. Beyond these there is little consideration to what gear you should wear beyond personal style choice.
The 1st of these armour is pretty much irrelevant. 40 armour stops approx 1 point of physical ranged damage so if you're going to switch out those cool 20 armour shades for a 21 point clown mask then you just don't understand how armour works.
The second of these is mod slots and currently it is so cheap and easy to get decked out in 3/4 slot legendaries just from buying at the stores, you don't need maximum slots. There are plenty of cool looking clothing items that you can mix and match, there is no need to look like a clown. The relative power of mods to your level serve as a limiter to your power based on level and can be used by CDPR to balance the game accordingly based on difficulty. (Not saying they have done this right, saying that on paper they can balance the game)
As soon as you start applying attributes to clothing you begin to narrow your choices of what your character can wear if you min/max, and begin to make your choices on placement of attributes less meaningful. For the min/maxers it will lead to the stage where we are carrying around 5 sets of clothing to change into to complete a skill check. ah those wardrobe mods in wow. Attribute choices should matter and they open different avenues and paths for completing quests in the game based on your choices.
I don't need intelligence on my netrunner suit, I'm a netrunner, I should probably be placing 20 points in intelligence and we all know, the best net-runners just don't need armour
My best mod for style and clothing freedom is hide armour at any given slot (I generally hide my hat and inner or outer chest and stick shop brought legendaries in there the rest of my clothing I wear whatever). When I loot gear now my only consideration is, does it look cooler than what I have for the style I want. I think that hide armour in any slot should be build into the core game for console users.
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So, given the above, My question is what are the arguments for more stats on gear and how will that give me more choice in what I choose to dress my toon up in?
The 1st of these armour is pretty much irrelevant. 40 armour stops approx 1 point of physical ranged damage so if you're going to switch out those cool 20 armour shades for a 21 point clown mask then you just don't understand how armour works.
The second of these is mod slots and currently it is so cheap and easy to get decked out in 3/4 slot legendaries just from buying at the stores, you don't need maximum slots. There are plenty of cool looking clothing items that you can mix and match, there is no need to look like a clown. The relative power of mods to your level serve as a limiter to your power based on level and can be used by CDPR to balance the game accordingly based on difficulty. (Not saying they have done this right, saying that on paper they can balance the game)
As soon as you start applying attributes to clothing you begin to narrow your choices of what your character can wear if you min/max, and begin to make your choices on placement of attributes less meaningful. For the min/maxers it will lead to the stage where we are carrying around 5 sets of clothing to change into to complete a skill check. ah those wardrobe mods in wow. Attribute choices should matter and they open different avenues and paths for completing quests in the game based on your choices.
I don't need intelligence on my netrunner suit, I'm a netrunner, I should probably be placing 20 points in intelligence and we all know, the best net-runners just don't need armour
My best mod for style and clothing freedom is hide armour at any given slot (I generally hide my hat and inner or outer chest and stick shop brought legendaries in there the rest of my clothing I wear whatever). When I loot gear now my only consideration is, does it look cooler than what I have for the style I want. I think that hide armour in any slot should be build into the core game for console users.
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So, given the above, My question is what are the arguments for more stats on gear and how will that give me more choice in what I choose to dress my toon up in?