Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    SUGGESTIONS
  • STORY
    MAIN JOBS SIDE JOBS GIGS
  • GAMEPLAY
  • TECHNICAL
    PC XBOX PLAYSTATION
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
SUGGESTIONS
Menu

Register

Age of braindance decadence: We didn’t get rid of our problems, we multiplied them

+
Prev
  • 1
  • …

    Go to page

  • 10
  • 11
  • 12
  • 13
Next
First Prev 12 of 13

Go to page

Next Last
Sardukhar

Sardukhar

Moderator
#221
Mar 15, 2014
wisdom000 said:
It's sad, he used to not only be my favorite mangaka, but oen of the most repected in the biz, and he just kinda went nuts... he is like the japanese version of John Byrne or Frank Miller.
Click to expand...
OT question, from a mod no less SHOCKING: what went wrong with Miller?
 
wisdom000

wisdom000

Forum veteran
#222
Mar 15, 2014
Sardukhar said:
OT question, from a mod no less SHOCKING: what went wrong with Miller?
Click to expand...

I really don't know... dude fucking lsot it completely though... He was brilliant in his youth, his run on Daredevil is still unrivaled, his DKR is still amazing... but I don't know if he started beliving his own hype, or if he genuinely just got kicked in the head by a horse but after the original sin city stories, everything became SWASTIKAS AND WHORES for him. He went crazy right wing nutjob.... Like the Ted Nugent of comics i guess. Even beyond his comic works, he just displayed this enormous ego with nothing left to back it up... if you want to know exactly what I am talking about, check out the interview he gave on directing The Spirit....

Sometimes creative people just lose their minds utterly and become ranting raving loonies...
 
Suhiira

Suhiira

Forum veteran
#223
Mar 16, 2014
wisdom000 said:
Sometimes creative people just lose their minds utterly and become ranting raving loonies...
Click to expand...
THAT explains Sar !
 
A

azriel77

Forum veteran
#224
Mar 16, 2014
There was a movie that came before strange days that had this concept called brainstorm (1983)
http://www.imdb.com/title/tt0085271/

Braindancing actually sounds boring from a gameplay perspective. You plug in the braindance and what? Watch a video reenactment? Even if you can control the character like in assassins creed, you would be heavily restricted in what you could do and only reenact the scene, but it would be heavily scripted.

I would think VR sim addiction would be more interesting. Think SAO level of technology.
 
Suhiira

Suhiira

Forum veteran
#225
Mar 16, 2014
azriel77 said:
Braindancing actually sounds boring from a gameplay perspective. You plug in the braindance and what? Watch a video reenactment?
Click to expand...
Agreed, but then again is there any real need to play thru a braindance session in game?
Your character could also become addicted to any number of narcotics or alcohol, I'm (pretty darn) sure they're not going to add game content where you play thru being stoned or drunk.
Your character uses braindance, for the umpteenth time - fade to black - resume game an hour or two later in the characters day with whatever side-effect being an addict gives you.
 
Sardukhar

Sardukhar

Moderator
#226
Mar 16, 2014
I once knew a man named Bucket, who oh look I think kidneys taste like green sprazzles. Sideways looking lies upwards.

Braindance means while you are under, you think those are your decisions.

From a playstyle, you run a normal session. Later turns out that wasn't you at all. But you'd SWEAR those were your decisions! Ultimate virtual reality - sort of.
 
wisdom000

wisdom000

Forum veteran
#227
Mar 16, 2014
azriel77 said:
There was a movie that came before strange days that had this concept called brainstorm (1983)
http://www.imdb.com/title/tt0085271/

Braindancing actually sounds boring from a gameplay perspective. You plug in the braindance and what? Watch a video reenactment? Even if you can control the character like in assassins creed, you would be heavily restricted in what you could do and only reenact the scene, but it would be heavily scripted.

I would think VR sim addiction would be more interesting. Think SAO level of technology.
Click to expand...
Thats kinda what I have been saying from the start...

In Real life it would be bloody awesome... hell yes sign me up for the "20 year old college girl taking a shower" dance... Hell yes let me Ski the Swiss Alps... Hell, let me experience a car chase....

but in a video game... it's just watching a cut scene...
 
Decatonkeil

Decatonkeil

Forum veteran
#228
Mar 18, 2014
wisdom000 said:
Thats kinda what I have been saying from the start...

In Real life it would be bloody awesome... hell yes sign me up for the "20 year old college girl taking a shower" dance... Hell yes let me Ski the Swiss Alps... Hell, let me experience a car chase....

but in a video game... it's just watching a cut scene...
Click to expand...
Spoilers, she uses depilatory wax before the shower, but that's also recorded. Enjoy.
 
Sardukhar

Sardukhar

Moderator
#229
Mar 18, 2014
wisdom000 said:
but in a video game... it's just watching a cut scene...
Click to expand...

To reiterate, there is no reason why your time on the 'dance wouldn't be a level or mission in the game.

Like the subject, you -think- all the decisions you made are your own, and the mission plays that way.

The best bit would be afterwards and listening to NPCs talk about how they made the same decisions as you did in the mission, since the game just copied your decision tree during the mission across to a set of pre-set NPC conversations.

Eurozone actress in Braindance salon: "Yes, that was quite invigorating, the bit when you tell the Senior Veep of World Com to go screw himself."

Her partner, a tall man wearing African tribal dress and twin cyberarms: "Oh, yes. I particularly enjoyed gunning my Nomad motor-cycle and driving through the front window of the office onto Gibson street, all leathered up and defiant. Very invigorating!"
 
wisdom000

wisdom000

Forum veteran
#230
Mar 19, 2014
Sounds like a way to justify railroaded mission playthroughs and quick time events.., but if thats what floats your boat...
 
Sardukhar

Sardukhar

Moderator
#231
Mar 20, 2014
wisdom000 said:
Sounds like a way to justify railroaded mission playthroughs and quick time events.., but if thats what floats your boat...
Click to expand...
OMG.

FOR THE THIRD TIME.

You play the mission however you like. HOW-ever. With whatever character. AFTERWARDS, the NPCs comment on what you did, because they did it too.. It's -FUNNY-.

I hate you in ways that are still being invented by very slender men from northern Norway. Who wear glasses. Really, really expensive ones.
 
wisdom000

wisdom000

Forum veteran
#232
Mar 20, 2014
Sardukhar said:
OMG.

FOR THE THIRD TIME.

You play the mission however you like. HOW-ever. With whatever character. AFTERWARDS, the NPCs comment on what you did, because they did it too.. It's -FUNNY-.

I hate you in ways that are still being invented by very slender men from northern Norway. Who wear glasses. Really, really expensive ones.
Click to expand...
Ok... so you want them to waste resources on writing alternate scripts for braindance events just so you can hear them mentioned by passerby because it will get you all giggly?

It would really help if they would drop some kind of actual clue as to what they are talking about when they are promoting braindance in the game... but since all we have is conjecture based on what we know from Cyberpunk, I don't really see any way for it to be implemented and not be lame or at least unnecessarily resource consuming.


Personally, the idea of my character playing a video game inside a videogame, or watching a movie inside a video game, is about as far from ideal gaming desires as it gets... Hell GTA lets your character play video games and watch movies/tv... and I thought it was a waste there too.
 
  • RED Point
Reactions: Maelcom404
Maelcom404

Maelcom404

Senior user
#233
Mar 20, 2014
Maybe it'll be handled as comics/books in fallout, giving you a few skills points for a limited time in a given category (someway like if it was a tutorial of some kind), since you "live" what the record show you, if it's a record about a solo using a assault rifle, you should somewhat know how to handle it then.
The backlash would be the addiction and the loss of intelligence/empathy points, so you'll have to use it carefully, I don't know, it would be the most usefull use of the Braindance, this or just a story tools (like in strange days) otherwise, as Wisdom stated, in a videogame it would be a waste of resources.
 
Sardukhar

Sardukhar

Moderator
#234
Mar 20, 2014
wisdom000 said:
Ok... so you want them to waste resources on writing alternate scripts for braindance events just so you can hear them mentioned by passerby because it will get you all giggly? .
Click to expand...
Yes. Have you met (virtual) me? Of course yes! Nothing that pleases me is a waste of resources. Ever. If only more entities understood this.

You've defined it as a waste of resources, whereas I see it as mildly clever meta-storytelling. I think people would gee sot a kick out of it and it might
cause them to appreciate how BD could be so addictive - a video game where you really think you're there.

We'll see.

More significantly, because you don't like or don't see the need for a feature in CP2077, hardly makes it a waste of resources. A good argument could be made that driveable vehicles aren't a big part of cyberpunk and I wouldn't see it as a waste if they were included. Same for the ability to customize your weapon, a good hand to hand system, etc.

Like a cool braindance experienece of some kind, all the above add depth to the game.
 
Maelcom404

Maelcom404

Senior user
#235
Mar 20, 2014
Sardukhar said:
More significantly, because you don't like or don't see the need for a feature in CP2077, hardly makes it a waste of resources. A good argument could be made that driveable vehicles aren't a big part of cyberpunk and I wouldn't see it as a waste if they were included. Same for the ability to customize your weapon, a good hand to hand system, etc.

Like a cool braindance experienece of some kind, all the above add depth to the game.
Click to expand...
The point is, BD have to be here, it's a part of the Cyberpunk landscape, but I doubt CDPR will make 1000000 different BD records just for the sake of it.
In a pnp it's one thing, in a videogame it's a totaly different world, gameplay wise vehicules or a good combat system is way more important than being able to braindance every now and then, mostly once you'll have played them a few time, it'll become boring, so untill we see what they plan to do with it, It don't seems like something really important gameplay wise, it'll add depth, sure, but it will not enhance your gameplay experience.

Honnestly, I'd be more interested in taking blue glass, and seeing my screen glitching and my character having hallucinations as i'd roam Night City, than having a few BD records who'd be boring after a few play (unless CDPR make a thousand of them, but i highly doubt it)
 
wisdom000

wisdom000

Forum veteran
#236
Mar 20, 2014
Sardukhar said:
A good argument could be made that driveable vehicles aren't a big part of cyberpunk and I wouldn't see it as a waste if they were included. Same for the ability to customize your weapon, a good hand to hand system, etc.

Like a cool braindance experienece of some kind, all the above add depth to the game.
Click to expand...
Except thats not a good argument, as the mentions of Braindance, and even how it works are pretty minor and glossed over, while vehicles and guns are given pages and pages of material across a wide number of sourcebooks.

Furthermore, vehicles and guns are toys you can play with... regardless of class.

Braindance is.... luxury... window dressing? And you are advocating the significant expenditure of resources just so players can go, gee... that was interesting...

And, what has been described, is not how braindance works... braindance never gives you the feeling of being in control, it is a roller coaster ride through someone elses experiences and sensations...
 
Last edited: Mar 20, 2014
wisdom000

wisdom000

Forum veteran
#237
Mar 20, 2014
Maelcom404 said:
The point is, BD have to be here, it's a part of the Cyberpunk landscape, but I doubt CDPR will make 1000000 different BD records just for the sake of it.
In a pnp it's one thing, in a videogame it's a totaly different world, gameplay wise vehicules or a good combat system is way more important than being able to braindance every now and then, mostly once you'll have played them a few time, it'll become boring, so untill we see what they plan to do with it, It don't seems like something really important gameplay wise, it'll add depth, sure, but it will not enhance your gameplay experience.

Honnestly, I'd be more interested in taking blue glass, and seeing my screen glitching and my character having hallucinations as i'd roam Night City, than having a few BD records who'd be boring after a few play (unless CDPR make a thousand of them, but i highly doubt it)
Click to expand...
this
 
Sardukhar

Sardukhar

Moderator
#238
Mar 20, 2014
wisdom000 said:
Except thats not a good argument, as the mentions of Braindance, and even how it works are pretty minor and glossed over, while vehicles and guns are given pages and pages of material across a wide number of sourcebooks.

And, what has been described, is not how braindance works... braindance never gives you the feeling of being in control, it is a roller coaster ride through someone elses experiences and sensations...
Click to expand...
Except a) we know CDPR is interested in the concept, so it's almost certainly in. It's an example of how Cyberpunk is different than, say Heat. Or The Getaway. And it's more important than vehicles in that sense of differentiation from other genres.

b) you have no idea how significant the expenditure of resources are. Using the BD i described, it's a mission like any other, with state-changes that NPCs remark on. That's the same as any other mission that NPCs talk about in-game. A tiny fraction of the resources that vehicles would take up.

c)The core book barely covers vehicles and ignores customization. We've been over this before, but you're still cherry-picking from supplements: some stuff has lots about vehicles, others like Rockerboy and Wildside have nothing. Some, like Deep Space have vehicles that aren't practical. Vehicles may be a big part of your cyberpunk experience, but they are not so important that they had much space in the core book. Nor do they feature a lot in the fiction. Strange Days is generally seen as a cyberpunk movie; Mad Max is not.

d)Why do you think braindance doesn't give you the feeling of being in control? You experience what the actor does - and the actor feels in control. It's not like watching TV or playing a video game, it's much, much more immersive.

e)I still love you.
 
wisdom000

wisdom000

Forum veteran
#239
Mar 21, 2014
Sardukhar said:
Except a) we know CDPR is interested in the concept, so it's almost certainly in. It's an example of how Cyberpunk is different than, say Heat. Or The Getaway. And it's more important than vehicles in that sense of differentiation from other genres..
Click to expand...


um... i would say flying cars are far more inmportant and relevantm flying cars are vehickes, CDPR agrees, as they put a flying car in their teaser tralier...

c)The core book barely covers vehicles and ignores customization. We've been over this before, but you're still cherry-picking from supplements: some stuff has lots about vehicles, others like Rockerboy and Wildside have nothing. Some, like Deep Space have vehicles that aren't practical. Vehicles may be a big part of your cyberpunk experience, but they are not so important that they had much space in the core book. Nor do they feature a lot in the fiction. Strange Days is generally seen as a cyberpunk movie; Mad Max is not.
Click to expand...
It core book covers vehicles far more than it does Branidance, even if that coverage only extends to about a half dozen vehicles and their stats. Braindance it doesn't cover at all, and barely even mentions. Nothing you say here contradicts anything I have said. All four Chrome books contain vehicles, a wide range of them. Neo Tribes contains Vehicles, Both Solo Of Fortunes contain vehicles and advanced rules for them. Max Metal is an entire sourcebook dedicated to vehicles and vehicle combat. Hell, both Firestorm books, all 3 corp books, all of the published adventures, and even space vehicles are covered as you mentioned with Near Orbit and Deep Space. And I could be wrong, but I do seem to remember a mobile studio van in Rockerboy... Braindance is covered in one book, Rockerboy... which was written for the 2013 setting, and is mentiond again in Brainware Blowout briefly, at least the player and recording unit. Hell, the other mentions aren't even consistant... have of them describe as the latest television type fad, the other very brief mentions describe it as television but addictive.

So yeah, please tell me how Braindance is more prevalent and important to the setting than vehicles again?

Also, Mad Max is listed, in the core book, as being one of the prime influences... so NYAH

d)Why do you think braindance doesn't give you the feeling of being in control? You experience what the actor does - and the actor feels in control. It's not like watching TV or playing a video game, it's much, much more immersive.
Click to expand...
Because with brain dance, youaren't in control, you cannot change the action, or even the direction your eyes are pointing... at no point are you in control, so I cannot imagine that you would feel as if you were, certainly no description of braindance describes a feeling of control, quite the opposite, which is why prisons ise it, in much the same way as the sensory therapy in Clockwork Orange.

e)I still love you
Click to expand...
I love you too, but now my chest hurts... I'm coming Elizabeth, I'm coming.... and it's all this dummy's fault....
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#240
Mar 22, 2014
Well, as I said, CDPR seem to have really latched onto it and I think they are going to do something awesome with it:



CP2077 Wikipedia page said:
The world of Cyberpunk 2077 presents a grim vision of the future. Tech advancement went hand in hand with the decay of society. Body augmentations invented to serve society simply multiplied the problems, and sometimes lead to mayhem on the streets. New inventions led to addictions and poverty became an even larger problem.

In Cyberpunk 2077, the player will be thrown into a dark future. The metropolis of Night City is a stage set to tell the tale of one individual, raised on the streets, who tries to lift himself up from the gutter and find a way to survive amongst boostergangs and megacorporations in a city of filth and sin. Drugs, violence, poverty and exclusion haven’t disappeared by 2077, as people stayed as they were for centuries – greedy, closed-minded and weak. But not only ghosts of the past trouble mankind, but new issues have appeared. Psychos go on rampages and the streets are filled with junkies addicted to a new form of entertainment – the braindance, a cheap way to experience the emotions and stimuli of someone else, someone living a more exciting life.

Braindances are digital recordings of a person’s experience. The viewer can stream a braindance directly into his neural system via special brain augmentations, called a BD player. Braindances allow the viewer to experience all brain processes registered, including emotions, muscle movements and all stimuli perceived by the recording person.
The range of themes of these recordings varies from simple braindances made by megacorporations, which e.g. allow the viewer to feel the full experience of an explorer with all its thrills, sweats, smells, views, sounds and the real feeling of curiosity that pushes men to go beyond the horizon against fear and physical weakness. But there are also more controversial sides of braindance, because some recordings are created illegally in the underground. Entering the mind of a serial killer means not only seeing the monstrosity he performs, but also living his lust to kill and fulfillment.
You haven’t experienced the latest New Hollywood recording? You’re nobody! The streets live with braindances, everyone just got crazy and wants to be a part of this new entertainment fad. Some people push it even too far and they cannot stop living other people’s lives. If you’re not linked to a braindance right now, you are probably discussing what happened to you during your last session. Of course, just like every great new cultural movement, BDs have people who criticize them. Just watch these two guys arguing about this phenomena (image attached aside).

This is the world of 2077. The gap between high and low is bigger than ever. Drugs, violence, braindance, psychos on the loose… Will you be able to function in this defunct society or end up a BD-junky with nothing left, set aside like garbage - still living someone’s else life – not aware of what’s going on around you? Whether you like it or not - this is the age of braindance decadence; this is Cyberpunk 2077.
Click to expand...
http://cyberpunk.gamepedia.com/Braindance
 
Prev
  • 1
  • …

    Go to page

  • 10
  • 11
  • 12
  • 13
Next
First Prev 12 of 13

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2018 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.