this game has sooo much potencialWell, as I said, CDPR seem to have really latched onto it and I think they are going to do something awesome with it:
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http://cyberpunk.gamepedia.com/Braindance
this game has sooo much potencialWell, as I said, CDPR seem to have really latched onto it and I think they are going to do something awesome with it:
![]()
http://cyberpunk.gamepedia.com/Braindance
wait...just wait.....for Oculus Rift with touch, smell, taste and feel........somedayexcept the cool things about it can't be replicated by a video game... you can't touch, smell, taste, or feel anything in the game anyway, you can only see... which is the problem...
wait...just wait.....for Oculus Rift with touch, smell, taste and feel........someday
I still think you are looking at everything far too literally. Braindance is still a perfectly valid tool and certainly a logical phenomenon in the setting. Sure we, (the players,) wont be experiencing but that is not to say that our characters wouldnt. It's not like we actually feel the pain when our characters get shot either. I know I don't want THAT level of immersion.except the cool things about it can't be replicated by a video game... you can't touch, smell, taste, or feel anything in the game anyway, you can only see... which is the problem...
I give up... enjoy your cutscenes...I still think you are looking at everything far too literally. Braindance is still a perfectly valid tool and certainly a logical phenomenon in the setting. Sure we, (the players,) wont be experiencing but that is not to say that our characters wouldnt. It's not like we actually feel the pain when our characters get shot either. I know I don't want THAT level of immersion.
Braindancing wouldn't be made out of cutscenes, it would be more like a linear first person shooter, no choices, just the illusion of choice..I give up... enjoy your cutscenes...
If that was the case, then it wouldn't be braindance... deciding to turn left or right is a choice, looking up or down is a choice, and Braindance doesn't let you do that...Braindancing wouldn't be made out of cutscenes, it would be more like a linear first person shooter, no choices, just the illusion of choice..
But hey, we all enjoyed Half-Life, there is no reason why it couldn't be fun..
Like I've said, illusion of choice.. Who can certainly say it didn't happen that way? You think you decided to turn left or right, or you decided to look up or down, but perhaps it was recorded like that and you just think you have made a decision.. (Not sure if I'm explaining this right)If that was the case, then it wouldn't be braindance... deciding to turn left or right is a choice, looking up or down is a choice, and Braindance doesn't let you do that...
One last time... THATS NOT HOW BRAINDANCE WORKS....Like I've said, illusion of choice.. Who can certainly say it didn't happen that way? You think you decided to turn left or right, or you decided to look up or down, but perhaps it was recorded like that and you just think you have made a decision.. (Not sure if I'm explaining this right)
Braindance lets you playback someones recorded memories and it feels as real as it gets, right? Same way, you just think you have decided to turn left or right, but the guy who recorded the memory did it that way..
I'm not talking about how it works, I'm talking about how it can work as a gameplay mechanic.. It doesn't require for you to believe that the memories are yours or not.. Most of what you say is your opinion, since nothing in the book about braindance stated that specifically...Even if all of you say were true for 2020, you would still be wrong, because CP2020 and CP2077 will not have exact same technology.. To pretend that braindance technology will not evolve after 57 years is just silly..One last time... THATS NOT HOW BRAINDANCE WORKS....
Braindance is NOT Total Recall... it is Playback from Strange Days. I does not overirde your past, it does not give you even the illusion of choice, it is a recording, simple as that. Yes you experience the sensations along with the visual, but it doesn't override your sense of who you are, nor does it make you think you are doing anything but watching a recording, you don't even believe the memories are yours unless you get into some serious addiction and can no longer differentiate between what memories are yours and what memories are Braindance.
If it's anything other than a cutscene in first person perspective, then it isn't really braindance, and they should call it something else.
Yeah, couldn't agree more..I think it could work as a gameplay sequence the same way "this happened in the past" sections of games are sometimes acted out by the player (despite the past being similarly set in stone). Since the player wouldn't have advance knowledge of how a braindance plays out ahead of time, it could be rationalized away as being exactly how it was originally recorded no matter what you do.
Would certainly make it more interesting than a simple cutscene, at any rate.
This could certainly work. As long as they keep the cut-scene to a reasonable length. I certainly don't want to sit in from of my PC for 10 minutes watching one.I think it could work as a gameplay sequence the same way "this happened in the past" sections of games are sometimes acted out by the player (despite the past being similarly set in stone). Since the player wouldn't have advance knowledge of how a braindance plays out ahead of time, it could be rationalized away as being exactly how it was originally recorded no matter what you do.
Would certainly make it more interesting than a simple cutscene, at any rate.
Q: How many Nomads does it take to change a lightbulb?I give up, for realz this time...
Yep, thats pretty much what i mean.. Braindancing wouldn't be any fun otherwise..I can see where Wars is coming from I think. Sounds a bit like how the flashback at the start of the original Max Payne game was handled. The bit where you go through his burning house in a vain attempt to save his wife and child, but no matter how quick or slow you ate the result is the same.
Like I've said, technology will not stay exactly same after 57 years and braindancing would be incredibly boring if it did..Anyway, Wisdom is right, 2020 Braindance is indeed all one way traffic, its Strange Days style memory playback.
However, I don't see why another 50+ years of R&D couldn't get it to a similar level as Total Recall. Perhaps that could be a recent development for the timeline and an expensive luxury.
Somewhere between the two styles could work very well.
