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Age of braindance decadence: We didn’t get rid of our problems, we multiplied them

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B

braindancer12

Rookie
#241
Mar 23, 2014
chriswebb2020 said:
Well, as I said, CDPR seem to have really latched onto it and I think they are going to do something awesome with it:





http://cyberpunk.gamepedia.com/Braindance
Click to expand...
this game has sooo much potencial
 
wisdom000

wisdom000

Forum veteran
#242
Mar 23, 2014
except the cool things about it can't be replicated by a video game... you can't touch, smell, taste, or feel anything in the game anyway, you can only see... which is the problem...
 
B

braindancer12

Rookie
#243
Mar 23, 2014
wisdom000 said:
except the cool things about it can't be replicated by a video game... you can't touch, smell, taste, or feel anything in the game anyway, you can only see... which is the problem...
Click to expand...
wait...just wait.....for Oculus Rift with touch, smell, taste and feel........someday
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#244
Mar 23, 2014
braindancer12 said:
wait...just wait.....for Oculus Rift with touch, smell, taste and feel........someday
Click to expand...
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#245
Mar 23, 2014
wisdom000 said:
except the cool things about it can't be replicated by a video game... you can't touch, smell, taste, or feel anything in the game anyway, you can only see... which is the problem...
Click to expand...
I still think you are looking at everything far too literally. Braindance is still a perfectly valid tool and certainly a logical phenomenon in the setting. Sure we, (the players,) wont be experiencing but that is not to say that our characters wouldnt. It's not like we actually feel the pain when our characters get shot either. I know I don't want THAT level of immersion.
 
wisdom000

wisdom000

Forum veteran
#246
Mar 23, 2014
chriswebb2020 said:
I still think you are looking at everything far too literally. Braindance is still a perfectly valid tool and certainly a logical phenomenon in the setting. Sure we, (the players,) wont be experiencing but that is not to say that our characters wouldnt. It's not like we actually feel the pain when our characters get shot either. I know I don't want THAT level of immersion.
Click to expand...
I give up... enjoy your cutscenes...
 
thewarsend

thewarsend

Forum veteran
#247
Mar 24, 2014
wisdom000 said:
I give up... enjoy your cutscenes...
Click to expand...
Braindancing wouldn't be made out of cutscenes, it would be more like a linear first person shooter, no choices, just the illusion of choice..

But hey, we all enjoyed Half-Life, there is no reason why it couldn't be fun..
 
  • RED Point
Reactions: chriswebb2020.736
wisdom000

wisdom000

Forum veteran
#248
Mar 27, 2014
thewarsend said:
Braindancing wouldn't be made out of cutscenes, it would be more like a linear first person shooter, no choices, just the illusion of choice..

But hey, we all enjoyed Half-Life, there is no reason why it couldn't be fun..
Click to expand...
If that was the case, then it wouldn't be braindance... deciding to turn left or right is a choice, looking up or down is a choice, and Braindance doesn't let you do that...
 
thewarsend

thewarsend

Forum veteran
#249
Mar 27, 2014
wisdom000 said:
If that was the case, then it wouldn't be braindance... deciding to turn left or right is a choice, looking up or down is a choice, and Braindance doesn't let you do that...
Click to expand...
Like I've said, illusion of choice.. Who can certainly say it didn't happen that way? You think you decided to turn left or right, or you decided to look up or down, but perhaps it was recorded like that and you just think you have made a decision.. (Not sure if I'm explaining this right)

Braindance lets you playback someones recorded memories and it feels as real as it gets, right? Same way, you just think you have decided to turn left or right, but the guy who recorded the memory did it that way..
 
wisdom000

wisdom000

Forum veteran
#250
Mar 28, 2014
thewarsend said:
Like I've said, illusion of choice.. Who can certainly say it didn't happen that way? You think you decided to turn left or right, or you decided to look up or down, but perhaps it was recorded like that and you just think you have made a decision.. (Not sure if I'm explaining this right)

Braindance lets you playback someones recorded memories and it feels as real as it gets, right? Same way, you just think you have decided to turn left or right, but the guy who recorded the memory did it that way..
Click to expand...
One last time... THATS NOT HOW BRAINDANCE WORKS....

Braindance is NOT Total Recall... it is Playback from Strange Days. I does not overirde your past, it does not give you even the illusion of choice, it is a recording, simple as that. Yes you experience the sensationgs along with the visual, but it doesn't override your snse o who you are, nor does it make you think you are doing anything but watching a recording, you don't even believe the memories are yours unless you get into some serious addiction and can no longer differentiate between what memories are yours and what memories are Braindance.

If it's anything other than a cutscene in first person perspective, then it isn't really braindance, and they should call it something else.
 
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thewarsend

thewarsend

Forum veteran
#251
Mar 28, 2014
wisdom000 said:
One last time... THATS NOT HOW BRAINDANCE WORKS....

Braindance is NOT Total Recall... it is Playback from Strange Days. I does not overirde your past, it does not give you even the illusion of choice, it is a recording, simple as that. Yes you experience the sensations along with the visual, but it doesn't override your sense of who you are, nor does it make you think you are doing anything but watching a recording, you don't even believe the memories are yours unless you get into some serious addiction and can no longer differentiate between what memories are yours and what memories are Braindance.

If it's anything other than a cutscene in first person perspective, then it isn't really braindance, and they should call it something else.
Click to expand...
I'm not talking about how it works, I'm talking about how it can work as a gameplay mechanic.. It doesn't require for you to believe that the memories are yours or not.. Most of what you say is your opinion, since nothing in the book about braindance stated that specifically...Even if all of you say were true for 2020, you would still be wrong, because CP2020 and CP2077 will not have exact same technology.. To pretend that braindance technology will not evolve after 57 years is just silly..
 
227

227

Forum veteran
#252
Mar 28, 2014
I think it could work as a gameplay sequence the same way "this happened in the past" sections of games are sometimes acted out by the player (despite the past being similarly set in stone). Since the player wouldn't have advance knowledge of how a braindance plays out ahead of time, it could be rationalized away as being exactly how it was originally recorded no matter what you do.

Would certainly make it more interesting than a simple cutscene, at any rate.
 
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thewarsend

thewarsend

Forum veteran
#253
Mar 28, 2014
227 said:
I think it could work as a gameplay sequence the same way "this happened in the past" sections of games are sometimes acted out by the player (despite the past being similarly set in stone). Since the player wouldn't have advance knowledge of how a braindance plays out ahead of time, it could be rationalized away as being exactly how it was originally recorded no matter what you do.

Would certainly make it more interesting than a simple cutscene, at any rate.
Click to expand...
Yeah, couldn't agree more..
 
Suhiira

Suhiira

Forum veteran
#254
Mar 28, 2014
227 said:
I think it could work as a gameplay sequence the same way "this happened in the past" sections of games are sometimes acted out by the player (despite the past being similarly set in stone). Since the player wouldn't have advance knowledge of how a braindance plays out ahead of time, it could be rationalized away as being exactly how it was originally recorded no matter what you do.

Would certainly make it more interesting than a simple cutscene, at any rate.
Click to expand...
This could certainly work. As long as they keep the cut-scene to a reasonable length. I certainly don't want to sit in from of my PC for 10 minutes watching one.
 
Sardukhar

Sardukhar

Moderator
#255
Mar 28, 2014
Ah, @wisdom000 - no one knows how Braindance feels. No one.

So the idea it gives you the feeling of choice, because you -think- you are the braindance actor, is perfectly valid. You really think it would be so addictive if it was as you describe it, a fancier version of watching TV? No.

Watch Strange Days - the users think that stuff is happening to THEM. They are immersed.

It would be that addictive if it let you -live- the actor's experiences. If you thought you were them and had such immersion.

And if you did think you were them, then yes, you would be making the -in-game choices, as you would now be playing the Braindance actor.


That is, in fact, how I would run braindance. Much more fun. Why watch through Johnny Silverhand's eyes if, instead, you get to be him for a week? Muuuch more addictive.
 
wisdom000

wisdom000

Forum veteran
#256
Mar 28, 2014
I give up, for realz this time...
 
Sardukhar

Sardukhar

Moderator
#257
Mar 28, 2014
wisdom000 said:
I give up, for realz this time...
Click to expand...
Q: How many Nomads does it take to change a lightbulb?

A: Who needs lightbulbs when you're running away that fast?

GRIN.
 
chriswebb2020.736

chriswebb2020.736

Forum veteran
#258
Mar 30, 2014
I can see where Wars is coming from I think. Sounds a bit like how the flashback at the start of the original Max Payne game was handled. The bit where you go through his burning house in a vain attempt to save his wife and child, but no matter how quick or slow you ate the result is the same.

Anyway, Wisdom is right, 2020 Braindance is indeed all one way traffic, its Strange Days style memory playback.
However, I don't see why another 50+ years of R&D couldn't get it to a similar level as Total Recall. Perhaps that could be a recent development for the timeline and an expensive luxury.
Somewhere between the two styles could work very well.
 
thewarsend

thewarsend

Forum veteran
#259
Mar 30, 2014
chriswebb2020 said:
I can see where Wars is coming from I think. Sounds a bit like how the flashback at the start of the original Max Payne game was handled. The bit where you go through his burning house in a vain attempt to save his wife and child, but no matter how quick or slow you ate the result is the same.
Click to expand...
Yep, thats pretty much what i mean.. Braindancing wouldn't be any fun otherwise..

chriswebb2020 said:
Anyway, Wisdom is right, 2020 Braindance is indeed all one way traffic, its Strange Days style memory playback.
However, I don't see why another 50+ years of R&D couldn't get it to a similar level as Total Recall. Perhaps that could be a recent development for the timeline and an expensive luxury.
Somewhere between the two styles could work very well.
Click to expand...
Like I've said, technology will not stay exactly same after 57 years and braindancing would be incredibly boring if it did..
 
L

Lisbeth_Salander

Rookie
#260
Mar 26, 2018
Dude what if Braindance is interfaced with Virtual Reality so players can experience each others recorded gameplay experiences?


 
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