I've translated the text to Spanish, if English is troublesome for you, read it here:
La decadencia de Cyberpunk 2077
Err... in your article you say Cyberpunk 2077 is an MMORPG!? *head explodes* What it is is an open-ended single player computer RPG, not a... *shivers* MMO...
Good job translating the original post though. I am sure many people will appreciate it.
Back on track, is it just me or Braindance is pretty much like a Sensory Stone from Planescape: Torment? They also create addiction, like with that lady lingering at the Sensate Hall.
We're still light years away from understanding neural coding well enough to extract memories, knowledge or sensory information. But assuming this is a all possible, the very concept opens up many interesting possibilities. What would, for example, corporations do with such knowledge? In a way, sensory stones and braindance are enhanced forms of our primitive forms of entertainment, a.k.a. books, movies, video games. All let us live different lives, through different eyes.
Braindance also makes me think, just a little bit, of Mercerism and Empathy Boxes from "Do Androids Dream of Electric Sheep?". The main use of the latter is spiritual and emotional stabilization, but I suppose that is also a form of recreation. Difference is Empathy Boxes are "live" and everyone plugged in share their experiences and emotions, these are not simply distributed in a convenient container. But still, Mercerism could be spread through Braindance. It's too bad they left this part out of Blade Runner.