AI/Animation Bugs
Here are some bugs I found as a result of some gameplay testing
1. Predatory AI does not respond correctly to the smell of carcasses-It seems the system is there, but needs to be tweaked extensively
2. Many NPCs in villages do not run or even cower in the presence of a monster attack
3. Aard still has a delay in the effect
4. Killed enemies trip over their own loot bags creating an awkward rag doll "bounce" when they are killed. Most notable in drowners and humans. I suggest removing the collision mesh from loot bags in response to other NPCs to prevent this
5. The animation of enemies being launched off their horses by aard is glitched, clunky, and awkward.
Here are some bugs I found as a result of some gameplay testing
1. Predatory AI does not respond correctly to the smell of carcasses-It seems the system is there, but needs to be tweaked extensively
2. Many NPCs in villages do not run or even cower in the presence of a monster attack
3. Aard still has a delay in the effect
4. Killed enemies trip over their own loot bags creating an awkward rag doll "bounce" when they are killed. Most notable in drowners and humans. I suggest removing the collision mesh from loot bags in response to other NPCs to prevent this
5. The animation of enemies being launched off their horses by aard is glitched, clunky, and awkward.


