- Penetration of guns should only go through 20cm of material.
- They should have basic ballistic skills when their buddy dies to assume the general direction of the player. (a cone which overture is based on their INT, the player's position when he shot is alway inside, but the precise direction of the cone is RNG).
- They also should get your position wrong sometimes, depending of the last position you were seen, or the general diection they think you are.
- They should be more agressive towards your assumed position. If they have no idea, they should move and patrol.
- Some group of ennemy (not gangers, or only those in bases) should have radio (unless jammed by hacking) and tell the player position by radio : there should be a delay for "one ennemy see me = all enemies see me". If all the enneies that spot you are killing before that delay, other ennemies should only base your position by firearm noise (and if confused they should be able to confound yours and theirs).
- AI corpse falling should make noise.
- a NPC talking / related to another NPC should start worrying (their COOL / 20-their INT, whichever is the lowest) sec after that last NPC is missing. If Cool is lowest, they should panick. If 20-INT is lowest, they should be organised.
- AI should really move and seek all the level when they detect someone falling.
- Hacking shouldn't be on sigth. There should be a range for that, and tighter limits to aoe. xped ennemies should wear firewalls or even be protected by ICE : I've yet to find an ICE after 56h hours of play.
This should be a good base to fix the IA (then work on patroling patterns).
Sidenote,
Oh I love it how you assume that just because I enjoy fun, that I must not enjoy challenge.
That sophism (this way or the other) is killing the internet these days.