The Witcher2 Assassins of Kings Readme
April 20, 2011
---------------------------------------------------------
Table of Contents
1) Securom Revoke Instructions
2) Amendments to Game Manual
3) Basic Configuration Options
4) Advanced Configuration Options
4) Support
---------------------------------------------------------
1) Securom Revoke Instructions
If you need to activate the game on an additional system, and you have already maxed out all your activations, simply revoke the serial on one of the activated systems. To do this. open the command: line (hit "WIN" + "R" the same time and than enter "cmd" into the window that appeared), then drag and drop the game exe into the command line window, hit "space" one time and enter /revoke and commit with Enter. A dialogue box will appear, please follow the instructions and afterwards the application will be revoked.
---------------------------------------------------------
2) Amendments to Game Manual
p31_EN you can also quick cast signs by pressing the following: 5 for Aard, 6 for Yrden, 7 for Igni, 8 for Quen, 9 for Axii
p10_EN you can also custom bind keys in the launcher configuration menu
p9_EN map panel, you also scroll the map using mouse (LPM + mouse move) or using the keyboard
---------------------------------------------------------
3) Basic Configuration Options
-Text language can be set based on what language packs you have in your version of the game. Once you register you can download other language packs and then they can be selected in the configuration tool. Languages can be mixed between available voice and text languages.
Keyboard settings - choose the correct keyboard according to your hardware. French and German keyboards are also supported by the Witcher2.
-Voice language: choose the voice over audio you prefer in game, again based on what language packs you have installed with your game.
-Screen resolutions: various screen resolutions can be selected here. Please note that Windows XP doesn't support 720p resolution as native direct3d resolution, so set it to 4:3 resolution. On Windows Vista and 7, 16:9 resolutions (like 1280x720 or 1920x1080) provide the best gaming experience.
-Fullscreen: choose whether to play in fullscreen or windowed mode
-Configuration set: we have multiple graphics preconfigurations that you can select or you can customize this based on the settings you choose on the right side of the configuration panel by checking the Show advanced options option.
-Auto-detect: automatically detects the best settings for your system by querying your computer's hardware.
---------------------------------------------------------
4) Advanced Configuration Options
-Downscale textures factor applies texture downscale. Larger values cause far worse texture quality.
-Texture memory budget on graphic card for textures. The larger value, the less streaming game will need (and will run more fluently), but it can cause graphics card to run out of memory and even game crash, so keep those values reasonable and set according to graphics card memory.
-Texture time budget
- Quality of shadows, self-explanatory, affects graphics performance
and is consuming GPU, doesn't affect CPU
- Quality of shadowed lights, ust maximal amount of lights with shadows, affects graphics performance and is consuming GPU, doesn't
affect CPU
- Mesh distance scales LOD distance scale, the smaller value the
less detail models have, but greater performance.
- Bloom, Bloom effect isn't very GPU demanding, but contributes to graphics quality alot.
- Light shafts, "Godrays"/"Lightshafts" effect. Recommended for medium-high/high end machines, turn off on older.
- Antialiasing, Postprocess antialiasing - demanding effect that can lower performance, so on medium and low-end machines should be off.
- Blur, Blur and radial blur special effects. Quite demanding but rare effect.
- Depth of field, Gameplay depth of field effect - subtle and only during gameplay, this option doesn't affect DOF in cutscenes.
- Vignette, Doesn't affect performance, and is rather an aesthetic option (creates photographic vignette around screen).
- Rain, rain wet surfaces effect, affects performance a bit
- SSAO, Screen Space Ambient Occlusion, one of the lighting effects, important to our game (but also unfortunately GPU demanding).
- Motion Blur, Motion blur effect when moving camera, GPU demanding.
- Scatter DoF enables filmic, movie-like bokeh depth of field effect in cutscenes and dialogs. Extremely detailed, but extremely power-demanding. Run on machines with best graphic cards.
- Cutscene DoF depth of field effect, only on cutscenes and dialogs, doesn't affect gameplay performance (only during cutscenes).
- Dynamic Bone Limits, character physics like Geralt's hair animation limiter. Leaving it off is CPU heavy
- Uber sampling is a high quality rendering mode, where the whole scene is rendered multiple times to give best possible texture and object details and antialiasing (better than antialias and anisotropy even on highest settings). Use with caution, only on top end computers (best possible both GPU and CPU).
- Vertical sync helps to avoid "screen
tearing" http://en.wikipedia.org/wiki/Screen_tearing when moving
camera and blinking when there are very quick animations (eg. bright
explosions), but can cause rendering to run a bit slower and small
input lag appear.
- Allow decals, decals like dust or blood on characters. It affects performance on CPU side.
---------------------------------------------------------
5) Support
For technical support please see the back of the game manual pdf. You can also visit thewitcher.com website and click on the support tab at the top of the page.
Plik ReadMe...
Gdzie tu jest wersja gry?? Ślepy jestem?